Pacific levels

Not much difference from the current state except suicide truck.

Sucide truck is more battlefield level of kamikaze

The fact that every other campaign gets unique treatment and this entire war gets simplified to one campaign. The battle of Guadalcanal did not see late war weapons. The devs said that the starting maps were of the Guadalcanal and of Gavutu Island, which are both in the Solomon Islands campaign and are both mid-war.

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Do you want a campaign for every island? So 30 and more campaign

Well, no. You canā€™t crawl under tanks to suicide bomb and you canā€™t throw grenades into a hatch to blow them up (infact, most grenades/explosion packs seem to roll off the tank despite seemingly in a point to where it would stay there).

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You can under big tank like t28

Obviously not. As I said, those two islands they have maps of are of the Solomon Islands Campaign. More famous battles like Iwo Jima and Okinawa are both a part of the same campaign too. It would no where be near 30 as the majority of battles in the Pacific were naval or air raids.

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Will not be much more effective than current way.

Still from 1941 jap and american figth in all island, even the most small one have in here at lest 1000 japanese with naval gun, have all battle fused in one campagni help the dev to represent a war wo technically is a loop

Landing>conquering>repeat with the next one

You need to read more about the Pacific Front then or about the geography of that area. Yes, parts of it was Island hopping between very distant islands in the Central Pacific. Those were three campaigns. Volcano and Ryukyu Islands, which include the famous battles of Iwo Jima and Okinawa, the Gilbert and Marshall Islands campaign, which has three battles to be represented in it, and the Mariana and Palau Islands campaign which has 5 battles to be represented. All of those happened late war (1944-1945). You have fighting in Indochina, you have fighting in Burma and India, you have fighting in the Solomon Islands, which are a group of islands that are close together. You have early war Dutch East Indies/Philippines with the Japanese invading, and then late war with the Allied forces liberating them. You have Manchuria, the battle of Timor, which is interesting, since it would be a predominantly Australian force with the aid of the Dutch. You have literally all of these unique, interesting scenarios with so many different peoples and nations fighting over ā€œjust a bunch of Islandsā€ for basically the entire duration of the European war, if not longer, but no. Weā€™ll just be lazy and include all of that as a Japan vs. USA ā€œPacific Front Campaignā€. If anything they could have just done the Central Pacific Island campaigns as one and have it all be late war stuff, but they didnā€™t. They started with Guadalcanal and Gavutu Island, which is part of the Solomon Islands, which that happened from 1942 to 1943 (before the Central Island campaigns of 1944 to 1945).

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If they include the Japanese invasions, this would literally be on the same line of making the Invasion of Normandy and the Battle of France (1940) the same campaign, but keeping it Germany vs the US.

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A tip mate

Never argue with that guy

Hes like a russian, will try to defend his pointless argument till the end

Pretty sure heā€™s Italian, which I agreed whenever he argued about improving the Italians in Tunisia. I donā€™t know why he abandoned his stances on accurately depicting things.

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He is

But comparable to a russian.

Because thats what he sometimes does.

Why is the Owen smg and Boys atr being given to the US when they never used them???

I think part of it is to get on peopleā€™s nerves or just to troll, but I sometimes canā€™t tell.

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Because devs gave up with historical accuracy this campaign. This seems to be the only Pacific Campaign too. Weā€™re going to see late war equipment in the Guadalcanal campaign (1942-1943). And weā€™re probably going to see Iwo Jima and Okinawa maps too here.

They didnā€™t give up, they simply prioritized other things like amount of content available to be added in the future and not dividing the player base even further first. TBH, that was probably the correct move.

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Youā€™re literally defining the word I am using regarding this, yet with a positive spin: Oversimplification.

Aside from that, there are ways to improve both of those issues without taking away from quality. You act as if theyā€™d fix the issues with the campaign later after itā€™s out. Despite having this whole argument regarding a progression rework for over a year now.

It is not simplification, it is literally them attempting the front system we have been asking for since Tunisia. We were prepared for things to become slightly less historically accurate when people proposed such things, and if this is successful who know, they might convert to it.

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