Pacific Axis overpowered

The Pacific Axis is incredibly overpowered in terms of the gear they get when compared to the Allies. Here are a few that I can think of

  1. 50 round magazine capacity for a multitude of SMGs such as the SIG 1920, Type 1& MP28 where allies at best can get 32 rounds for one gun only. In effect, I can get out gunned in whatever situation and with a only 2-3 SMG troops from the Pacific Axis, I can hold a position with ease. (experienced and used this tactic in game)

  2. SMGs of the Pacific Axis have extreme rate rates which is much faster when compared to the Allies. All SMGs of the Pacific Axis has a fire rate of 350-370 rounds per minute where the Allies’ only have 265 rounds per minute. In effect, SMG troops and immediately suppress and kill a squad with 5 seconds of contact (experienced in game)

  3. Pacific Axis has superior AT capability across the board. The rocket type AT weapons are like all types so nothing to talk about. The best of the best however is the Type 97 semi-automatic AT rifle, which can not only penetrate all Allies tanks in the game from the front but aircraft as well (experienced in game multiple times). In comparison to the Allies, the ATR Rifle cannot even penetrate the side of the Ha-Go tank (weakest armored tank for the Axis). The Axis AT Rifle can also act as a semi-automatic sniper rifle and kill players at extreme ranges even at spawn.

  4. Pacific Axis has a machine that is overpowered. The Type 11 & Type 96 MGs are what they are in history so no complaints. The Type 97 machine gun however is incredibly overpowered. It was extremely accurate to begin with and with the scope attached (which only was mounted to tank variants of the gun in history) makes it into a hyper accurate automatic sniper/machine gun hybrid which the Allies have no counter.

  5. Pacific Axis aircraft can carry more bombs in terms of numbers and explosive filler when compared to the Allies with 3-4 for the Axis ranging from 60kg to 100 kgs while the allies can only carry up to 2 for most planes and 3 for only one of them and the max weight is only 100 lbs (45kgs) This made not only the Axis have a better dispersion of bombs but also a bigger killing radius for each bomb dropped. Anti- armor capability is also effected as 60kg bombs can instant kill all Allies vehicle while the 100lb bomb will bounce off the Ho-I tank even if it is a direct hit. (Experienced in game)

  6. All the rifles are must more lethal than even the sniper rifles. Every game i have played for the Allies, the kill feed are all rifle kills are extremely long ranges. (Shot at spawn (100m ranges) and not only are they accurate that the sniper rifles, they rechamber a round even faster than the M1 Garand since people have been squad wiped by a single rifleman armed with an Arisaka Type 38 Carbine against a full squad with 9 Allies soldiers armed with M1 Garands multiple times. Allies players have also complaint that their shots are not even registering on enemies which gets them killed by said enemies immediately. This is especially bad during Close quarters combat where the Allies player manage to shot the Axis player multiples times but the Axis player still manage to melee kill the Allies player with the bayonet or the Katana (Type 95 Gunto)

  7. Many of the guns that the Axis use are not only experimental but also limited in terms of numbers and use in history. The most prominent is the SMGs which Japanese troops were not widely issued with them but are used by SNLF and Paratroopers. However this is not reflected in game as many Axis players armed their squadrons with as much SMGs as they can to gain fire superiority. In turn, The Allies should have more SMGs as per historical records that the USMC had the M1928 Thompson (which came in a pack now deleted) as standard for NCOs or Captains.

  8. Axis teams have a faster capture rate and reinforcement rate when compered to the Allies. Many players have noticed that the Axis has a faster capture rate of points or even complete disregard for the rules of capturing the point cause multiple squads were at the capture point and yet 3 Axis troops managed to cap the point. The Axis also get more reinforcement points (200 points ) when they capture a point.

  9. The Pacific spawn points are sometimes ridiculous. The Allies sometimes cannot put down spawn points that are only 70-80 range away yet the Axis can put down spawn points that are only 40-50 range away.

All of the above points are what me and a few players have experienced in game and wish that really needs to be changed in order for it to be at least playable. The result of these combined really shows when I look at the main menu with 179 battles for the Allies but only have a 23% win rate at level 24 but a 76% win rate with the Axis with only 18 battles and level 7.

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never noticed most of that issue, kind of. but i thought for spawn point thing (point 9.) that’s tied to the map and role (attacking/defending) and not the faction?

No, they’re not.

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I find the Garand to be one of the best weapons and snipers for the maps in Pacific. Allied SMGs might be a little meh (IMO) but the Garands, BARS and Johnson LMGs on slow fire are forces of destruction and really make up for it.

as for AT bazooka’s “were” quite capable before the most recent patch broke them

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you might think that but in the same map, fighting in the same defensive positions, the Axis is able to put the spawn closer when compared to the Allies on some map areas. Say Tenaru for example with the village point, The Allies have to put their spawn at least 80 range while at the same defensive point, the japanese can put it as close at 50 range

I agree with your piont of the high damage but it does not matter when you are faced with multiple squads of people fully armed with SMGs or long range AT and MG Snipers while the rest of the squad is slaughtered by riflemen that the Allies should have no issues with said weapons. Every time i play a game on the Allies side, the kill feed with 12 out 15 are kills made by any one of the Axis weapons while up to 3 kills are made by Allies if we are lucky. Just makes it feel a little bit depressing when quote “i have a better weapon”.

Also before people go on and say that you are just playing against top tiered players, i had 10 matches with 6 top tiered players on the Allies side yet still got massacred by 3 Axis top tiered players with 8 minutes (i know this due to the daily tasks)

My point with the AT weapons are two-fold. Bazookas come very late so not long range AT capability which almost all tank players will take advantage and staying out of your area so you are only there as literally cannon fodder and when the enemy starts with a highly capable weapon from the start and it can do multiple jobs (sniping and AT).

As a huge Pacific Allies fan, let me level with you: it’s not really the gear, it’s the players that’s the issue.

US has a a lot more powerful gear like the Owen, Thompsons, Johnson, better semi autos, and a HUGE tank and aircraft advantage. The M8 Scott will smash any Axis tank in the ground.

The problem is, those are mostly later level unlocks, and there’s significantly more high level Axis players, while the Allies are mostly bots and newbies. So right now, the Axis are exploiting this disparity to farm wins.

You can tell this, by the way, in two ways. One, they use all late war gear and the most toxic methods available. Constant flamethrowers, WP, grenade launchers, grey zone tanks, suicide bombing, you name it. It’s so bad the campaign is almost unplayable. Two, in the rare event you capture the first point, or drain the enemy’s tickets in the first half of the battle, all the real Axis players mysteriously quit and give you a free game against bots.

This in turn, leads to newbies getting frustrated (and rightfully so), trying other campaigns or quitting, and the cycle continues.

So my advice, I wouldn’t invest your time in the campaign at all. Instead, go to Normandy, where the Allies are currently dominating, and get a big headstart on all the US equipment so you can take it to the Pacific after the merge.

Also, the USMC Thompson isn’t gone, is going to be sold individually after the merge. Honestly, it’s not good and the M21 Thompson in Tunisia will be even better. Hopefully we can take the 50 round too since it’s pretty equal to the SIG.

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What nonsense is this lol. Pacific Axis and Pacific Allies didn’t have such SMG with the rate of fire you mentioned.

You can lol. I had been killed by AT rifle when using Ha-Go before. Maybe you have skill issue?

Allies BAR is much better than Pacific Axis MG lol.

Another nonsense, check the stat before posting lol.

Skill issue.

Server issue.

This is the same for all faction in game

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yup, all you got to do is break the axis on 1 point, and alot of them will quit

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Every time, without fail (in my experience). It’s honestly hilarious.

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Hi, for your information, the classic US equipment from Normandy will not be available in the Pacific, whereas the Pacific equipment will be available at the beginning.
IMG_0963

you keep saying it stat issue, have you logged into the game and looked at the stats? cause i am looking at the game right now and let me tell you that you are talking out of your ass. i can say this because i was looking at the stats in game while i wrote it just to make sure that people like you who only know to say “did you look at the stats” to say yes i did.

Two, in a CQB fight, BAR trumps rifle but if you up against the SMGs or even the type 11/96 mg you’re screwed which both has more bullets that the B.A.R. (Historically this was an issue as well or else why did the Marines built the Stinger LMG out of desperation before landing on Iwo Jiwa?)

For the “same for all faction in game” argument, not its not. The germans have exotic weapons from gold or special or packs while the Japanese gear comes by the campaign by default. The german specials were seen used historically with documentation and capture in quantity and yet the opposite is true for the imperial japanese. i’m not saying that getting rid of them but some of them are way to op when you stack them all up together.

Show it lol. I can’t find a US Pacific SMG with 265 round per minute. There is also no Pacific Axis SMG with 350-370 round per minute.

Lol Germany FG42 can be spammed by infantry? Semi auto can be used by most of the soldier? Every faction can arm as much SMG as they can?

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Allies of superior weapons in the Pacific they just don’t have the brain to use them or is skill or the player base You wanna win bring professionals it’s not gonna be a cakewalk you have to work for it

I guess the Pacific axis is the closest we’re gonna get to the update to see what it looks like to fight against a full team

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My mistake for the SMG fire rate, looked at the wrong stat. I apologize for that.

However ,the point stands with the rate of fire.
2 of the best Japanese SMGS are at 600 rounds per minute while the US will only get the 600 rounds to 700 rounds per minute late game with the Owen and the Thompson. The next are the 450-480 rounds per minute compared to the 380 rounds per minute or the 500 round per minute

The problem is not only the rate of fire but the combination of it and the round capacity. 32 rounds at the low end and 50 to the high end where compared to 20 round on the low end to 33 round on the high end. Combined the two and you have a problem.

and yet the problem is not a prevalent in the Normandy campaign games with both sides having similar output of lethal weapons. Everything as a counter where in the Pacific , there is no counter to what you are facing. M1 trumps Kar98, on par with Gewehr series, shadowed by FG series and STG series. What is the rival of the Type 97 MG, the ATR cannot compete with the Type 97 AT rifle in terms of output etc.

How about the aircraft bomb, is that a mistake too?

Type2a and sig1920 are at level 25 and level 29. The Owen and Thomson are at level 15 and level 25. US get those thing earlier lol.

The difference is not that big. Try German SMG vs Soviet SMG lol.

The BAR is very good. Type 97 is not that good in short range because of the sight.

Considering Japan have bad tank, it is fair enough to give them a powerful at rifle. Although Boys At rifle is not as strong as type 97 At rifle, but it can still pen campaign tanks up to Ka-Mi, a level 27 tank.

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Actually, one of the helpers has said that the M2 Carbine will be too high BR to match with any current Japanese equipment. So not all of the current Pacific equipment will be able to match with Japan going forward.

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Ok that’s cool

Funnily enough…im not a fan of the m2 carbine for pacific maps. Get more work done with a garand.

Wont be bothered at all

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Sigh, Sir, if you are here to just heckle then i suggest you get off an find someone else.

If you saying that most AT on the Allies side cannot even defeat the tanks on the Axis side justifies then getting the AT rifle then the Allies can throw away the armor since it is going to be completely useless.

Type 97 MG is not a rival of the B.A.R. since there is no scope on it. If you said Type 96 I would have say yeah but the 96 has 10 more rounds that the B.A.R. so not really an equal but close enough. Also any smart Type 97 MG gunner knows the advantage of having a scope in an era where the only scopes in the world are mounted on sniper rifles so they will not go for CQB unless forced to.

If you really need to bring in the Russians who did use the guns on mass vs the Japanese who in history who barely even used the SMG throughout the war, then I suggest you go there while I am staying here in the Pacific. Thank you.

Aircraft stats: straight off the game
E13A1 4 60KGS vs SOC-1 Seagull 2 100lbs (45kgs) (Lose)

D3A1 2 60KGS, 1 250KG VS SBD 2 100lbs + 1 1000lbs (456kgs) (wash)
A6M2 2 60kgs vs F2A Buffalo 2 100lbs (lose)

Ki-61-1 Hei 2 100kg bombs vs FP-3 (both premium and campaign standard) 100lbs (Lose) vs
Boomerang Mk II 2 250lbs (113KGs) (wash)

           B5M2 2 250KG bombs vs AP-1 2 500LBS (226KG) (wash)

The magazine capacity of the MP28 50 rounds compared to 33 max with the Owen and 30 with the Thompson, beats the M3 in rate and mag capacity and M50/ M55 is useless, not to even mention the accuracy at medium ranges. Both the S1-100 and Type 100 series are favored comparably to the M50 series and M3 in accuracy and ammo.

By level 8, the Axis can have access to 14 SMG gunners (plus 5 more if you purchased) that you know are superior with the weapon while the Allies does not have the advantage in weapons with.