The Pacific Axis is incredibly overpowered in terms of the gear they get when compared to the Allies. Here are a few that I can think of
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50 round magazine capacity for a multitude of SMGs such as the SIG 1920, Type 1& MP28 where allies at best can get 32 rounds for one gun only. In effect, I can get out gunned in whatever situation and with a only 2-3 SMG troops from the Pacific Axis, I can hold a position with ease. (experienced and used this tactic in game)
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SMGs of the Pacific Axis have extreme rate rates which is much faster when compared to the Allies. All SMGs of the Pacific Axis has a fire rate of 350-370 rounds per minute where the Allies’ only have 265 rounds per minute. In effect, SMG troops and immediately suppress and kill a squad with 5 seconds of contact (experienced in game)
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Pacific Axis has superior AT capability across the board. The rocket type AT weapons are like all types so nothing to talk about. The best of the best however is the Type 97 semi-automatic AT rifle, which can not only penetrate all Allies tanks in the game from the front but aircraft as well (experienced in game multiple times). In comparison to the Allies, the ATR Rifle cannot even penetrate the side of the Ha-Go tank (weakest armored tank for the Axis). The Axis AT Rifle can also act as a semi-automatic sniper rifle and kill players at extreme ranges even at spawn.
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Pacific Axis has a machine that is overpowered. The Type 11 & Type 96 MGs are what they are in history so no complaints. The Type 97 machine gun however is incredibly overpowered. It was extremely accurate to begin with and with the scope attached (which only was mounted to tank variants of the gun in history) makes it into a hyper accurate automatic sniper/machine gun hybrid which the Allies have no counter.
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Pacific Axis aircraft can carry more bombs in terms of numbers and explosive filler when compared to the Allies with 3-4 for the Axis ranging from 60kg to 100 kgs while the allies can only carry up to 2 for most planes and 3 for only one of them and the max weight is only 100 lbs (45kgs) This made not only the Axis have a better dispersion of bombs but also a bigger killing radius for each bomb dropped. Anti- armor capability is also effected as 60kg bombs can instant kill all Allies vehicle while the 100lb bomb will bounce off the Ho-I tank even if it is a direct hit. (Experienced in game)
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All the rifles are must more lethal than even the sniper rifles. Every game i have played for the Allies, the kill feed are all rifle kills are extremely long ranges. (Shot at spawn (100m ranges) and not only are they accurate that the sniper rifles, they rechamber a round even faster than the M1 Garand since people have been squad wiped by a single rifleman armed with an Arisaka Type 38 Carbine against a full squad with 9 Allies soldiers armed with M1 Garands multiple times. Allies players have also complaint that their shots are not even registering on enemies which gets them killed by said enemies immediately. This is especially bad during Close quarters combat where the Allies player manage to shot the Axis player multiples times but the Axis player still manage to melee kill the Allies player with the bayonet or the Katana (Type 95 Gunto)
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Many of the guns that the Axis use are not only experimental but also limited in terms of numbers and use in history. The most prominent is the SMGs which Japanese troops were not widely issued with them but are used by SNLF and Paratroopers. However this is not reflected in game as many Axis players armed their squadrons with as much SMGs as they can to gain fire superiority. In turn, The Allies should have more SMGs as per historical records that the USMC had the M1928 Thompson (which came in a pack now deleted) as standard for NCOs or Captains.
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Axis teams have a faster capture rate and reinforcement rate when compered to the Allies. Many players have noticed that the Axis has a faster capture rate of points or even complete disregard for the rules of capturing the point cause multiple squads were at the capture point and yet 3 Axis troops managed to cap the point. The Axis also get more reinforcement points (200 points ) when they capture a point.
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The Pacific spawn points are sometimes ridiculous. The Allies sometimes cannot put down spawn points that are only 70-80 range away yet the Axis can put down spawn points that are only 40-50 range away.
All of the above points are what me and a few players have experienced in game and wish that really needs to be changed in order for it to be at least playable. The result of these combined really shows when I look at the main menu with 179 battles for the Allies but only have a 23% win rate at level 24 but a 76% win rate with the Axis with only 18 battles and level 7.