Overheat Removal PART 2: Tank and APC MGS
20mm Overheat Removal Part 1 - Suggestions - Enlisted <<< First Post here
Following on from the Suggestion to Remove Overheat from 20mm Cannons, I would like to now focus on the The Discussion of “Vehicle MG overheat Removal” (or Total Rebalance)
This is its own topic, as I believe opinions are likely to be more varied.
- In Favor Of “Total Removal” Like the Main Post
- In Favour Of “Decreasing” overheat speed Like the First reply.
- Anything else, comment.
Overheat Removal from Vehicle MGS
Personally, I see over heat (at least in its current form) as Severely Anti-Fun. In the past I have understood in “some” specific cases it was to keep them accountable. But these days Every BR has abundant, highly effective AT.
One of the Most “Fun” tanks you can get in low BR is the A.C.1. This is largely attributed to having next to NO MG overheat and a working Hull machine gunner.
Vehicle MG limiting Factors:
Vehicle MGS are limited by:
- Limited Spawn slots
- Severe overheat
- vehicle bouncing and stuttering/rocking
- Very Limited Traverse and Elevation ARCS (I’d like these improved on APCS)
- Often a coaxial MG bound to a turret with sometimes very slow traverse speeds
- If the Machine Gun is pointing at you…so is the cannon (most cases)
- Limited Magazine size, requires reloading
- Max ammunition Pool (granted it’s a fair bit in some tanks)
- APC gunners and Commander MGs are severely exposed and very easy to Kill with small arms
- Maps are very unfriendly to Vehicles, there are many. Their movement is severely Limited
In addition to this, Anti tank options are abundant at all BRs now. Its very easy to dispatch tanks.
Available MGs are needed for any vehicle trying to get close to the action.
Currently these are “Premium ONLY” units. While they are still very fun units, they have received some pretty impacting nerfs, including massive overheat.
- They used to have AP rounds that did significantly more damage to lightly armored targets
- Exposed Snipe able crew (LV-4 is the best protected, While the M3A1 is the worst)
- Very poor traverse and Elevation arcs (Please improve)
- Insane Overheat build up. (especially the German Half Track)
- poor traction/acceleration/Horse Power
- Easily Spotted and Fodder for any Aircraft about.
The selling Point of these Premiums, is that they are armed with MGs. Please make them more fun for the user. We support you with these purchases
Additional Bonus:
There are many vehicles with not particularly powerful cannons, but would be at least “interesting” if they were allowed to make use of their Multiple MGs, unhindered by overheat… They would be so much more fun and worth picking!
- Panzer III B
- Panzer III E
- M14/41 (requires Hull Gunners to be added please!!!
)
- T-50
- M2A4 (Stuart)
- Many others with missing Hull MGs and coaxial.
This Brings me to another Topic of adding missing coaxial and hull gunners (but that will be another time)
Alternative Idea:
MG Overheat improves with vehicle upgrades. Warthunder does this (at least for planes). However…this is more work than just tweaking the overall current value.
- Vehicle upgrade to 1
Current overheat
- Vehicle upgrade to 2
50% slower overheat
- Vehicle upgrade to 3
90-100% slower overheat
NOTE: Dont get caught up on the % …They are just Examples!
