A few patches Ago, Overheat was removed from All AA guns on request of the players. Please finish the job.
20mm Cannon Vehicles:
Are among the weakest anti infantry and anti-tank vehicles available
They come on the lightest and most fragile hulls
They have the lowest crew counts
It does very little damage to infantry for what it is (its a damn 20mm lol!!!)
Not only do they have a significant reload between belts, but Most of them also Overheat before they can use even half of their belt. They can barely sustain 4 seconds of automatic fire before overheating.
Reloading belts is 8-10 seconds (on TT vehicles, event vehicles are 3-5 seconds)
Overheat takes 10 seconds to cool down (give or take)
I am wondering why it is 20mm cannons need to be so severely limited in this way. It is really anti fun and seems very un-necessary…No HE spamming tank is limited in such a way.
Please remove overheat “completely” from the following vehicles (yell out if I missed any). They already have long reloads and low damage to deal with. (Ill just chuck the M13 GMC here aswell)
Deal low damage but have high ROF and long heating tolerance.
Deal high damage but either has low ROF, reload time and/ or low heating tolerance.
The fact that they managed to give it the worst extreme across the board makes me wonder if the devs just want us to fast-skip beginner tanks.
I mean, I can kinda relate to the M13 because that thing wiped out entire regiments when it was released but it is so bad now that it cannot even function as AA anymore.
Not only they need to have overheat removed or only trigger after over a dozens shells shot in quick succession, reload have to be vastly shortened and damage increased by 50-100% and also let them have separate slot from usual tanks, they could be used by a Rider 2 class.