Overaul of infantry MGs mechanics

Fair. I can try to do that. Lol

Lmao. I remeber that. After being in the military its honestly incredible to me that a GENERAL had such a bad shooting stance.

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Right? Crazy stuff

Being someones supervisor doesn’t mean you know how to do his job. Often quite the oposite.
You would be surprised how many engineers can’t hold a drill.

Normally you work up through the ranks. He should’ve had to pass rifle qual at some point

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You think people come into the army as a general? Lol

Too much internal cronyism for that. Lol

maybe they should

https://www.nytimes.com/2018/12/19/opinion/pentagon-budget-military-spending-waste.html

Yoy pay for NYT?

Apparently they do

Agree with everything but what I mentioned above.

Like.
What do you mean by that.

Imagine that I, am a map maker ( which, I sort of am but whatevs ) what is technically one meant to do about it?

You mean more surfaces and less hills?

Or… more surfaces facing the uphill and down hill?

More objects?

Because in my head, as I’m more for infantry type of maps, I’d generally tend to make more cover, and have various level of heights

( I guess my only two examples are red orchestra 2 spartanovka map, and the single player battle of foy )

It would be great if you could elaborate

Yeah, it would be great if you could perhaps go more in-depth with maps. Or circumstances and highlight what’s good, or potentially bad.

Maybe it’s just me, but not many times I had issues with bipods and mgs outside in the new rzhev map which has little cover and the rest is grass

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What I mean is: when you make a cover/shooting position for infantry, check if one is true:

  1. It’s possible to use it for mounting the gun and have decent firing angles
    image
    :point_up: bad firing angle type 1
    image
    :point_up: bad firing angle type 2

  2. It’s possible to go prone near it and mount the gun and have decent firing angles
    image

  3. There is some other place nearby that fits either point 1 or 2

So for example you make a cover that is just a pile of rubble with tall grass and bushes around it. That’s not MG friendly design because I can’t mount on it nor near it (I won’t see a thing). I’m forced to shoulder fire and that’s bad concidering all the debuffs to shoulder firing I suggested.

Also there is condition 4 but it’s not MG specific: the cover/firing position needs to be in a place that allows me to shoot at someone.
200w
:point_up: bad position type 1 (nobody is here)

Rule of thumb:
If you think “this would make a great place to place an MG nest and shread the enemy”, make there several positions to mount/go prone with LMG.
Power fantasy of a guy with SMG is to run around and kill stuff. Power fantasy of a guy with MG is to sit in one place and be a god damn wave breaker.

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Imma gonna be real here “ chief “

Either a blondie moment of mine, but I’m not quite getting it.

Like…. Couldn’t you just.
Move?

Becauße you did said maps don’t have to be all about mgs, but if we have follow such rules, you’d end up with barely enough covers as it would be a line of just sandbags or just tables in a straight line with nothing around because your theoretically make you unable to deal with specific threats.

Which I’d argue should be picked up by other teammates or Ai soldiers, but. We both know what would that imply which would become dedicated separate threads from it.

What I’m getting at, is that it’s sort of difficult to make what you are asking.
And… there aren’t really any solutions either.

But it Sounds to me more about improving the actual bipods them selves to make the gun more flexible rather than being forced to be stitched to the surface.

Similar to arma 3 where with a button, you can be the elevated one or be as close as possible to get more negative depression ARC.

Generally, being able to move while bipoed along the surface like…. Any other game other there?

But I could be wrong.

To where?
If I’m in a building and I can’t use the only window because of some bed or other couch blocking it, I don’t want to exit the safety of the building and go prone on the middle of a road.

I don’t see why. I don’t ask to remove cover but to make it more sutable for mounting.

Another example.
I was playing stalingrad and I found a great spot to mount my MG (or so I thought). But it turned out I can’t use it because when I mount, I move a step back and my solder slipps from the boards and falls one floor below. If I played sniper, I’d just stand there and shoot.
Additional 0.5m of wooden planks would solve this issue.
image

:point_up_2: visualization


I don’t mod/make maps so maybe I miss something but it doesn’t seem that hard. Literary just think “players will clash here so lets make 3 good spots to mount a machine gun”.
Not every cover needs to be suitable for MG but “just go prone in the middle of nowhere” is not an answer either.

I’d support this for the most part: would ask some additional things

mostly the US/UK and japan getting lewis guns at BR III;

additionally would be nice to see magazine mechanics set up properly so I could have assistant gunners making MG’s work properly.

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I’d love to see this too but I’m affraid it may be too complicated to code.

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true, its much more of a “nice to have”

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Some people may not agree, but suppression as a whole would definitely be a great mechanic. Not only for AI squad mates, but for players themselves.
It would surely work well to keep snipers away or attack enemy positions, encouraging them further to stay away from your fire and wear them away. I fully support and agree with the idea however, It would be better as a whole in general.

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