Option to remove Tinnitus in sound settings

This would be a pretty great improvement as I already hear this on a regular basis, and it is really annoying.
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Is it really a milsim if you don’t get tinnitus?

I’d like to get deafened in game only tbh.

Game’s realistic. Not milsim

EEEEEEEEEEEEEEEEEEEEEEE

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Not good. No. I honestly don’t get why so many people want to get rid of the effects of being shot at in this game. Some don’t want flinching, some don’t wan’t suppression, and you don’t want the deafening and disorienting effect of explosions, which is the most effective part of their non-lethal payload as the moment of shock combined with being unable to hear anything is what allows the hostile attack to succeed after a barrage most of the time.

What even is this anymore ? I thought you guys wanted a realistic game about the second world war, yet every single ounce of realism that is concerned with the horrors of war is being fought tooth and nail. If you find it annoying to get tinnitus due to explosions in your vicinity, it has achieved its purpose, and you should not stay in that are for long. Easy as that.

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This is the equivalent of saying: ‘‘There shouldn’t be colorblind options in the game because mother nature intended you to suck in life’’.
As I said, I already suffer from regular tinnitus after an accident at the range.
I suppose the game causing constant headaches isn’t a good enough reason then?

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Colorblind options don’t give unfair advantage to anyone else using them. But concerning your question: It’s not, no. Lower master volume if it bothers you that much.

Except they do as often those settings make players stand out from their background further than normal color modes.

What games in particular are you referring to ? I’ve never noticed that.

I don’t have any concrete example of it being implemented as I am talking from the developer’s perspective, but most research papers related to making a colorblind mode for something basically boil down to making the important stuff brighter and having them pre-color filtered to counteract the lack of one specific color channel being less sensitive in the recipent’s eyes, as when they can’t see one color, the overall brightness of a scene does go down.

Can you post examples of that research please, or at least give a bibliography so that I can look into that ?

It’s been years since I researched that, it would take quite a lot of effort for me to dig it back up. But you can probably find some sources on Google.

Well, that’s dubious. Feel free to send me some of the material if you ever recover it. But if that’s all, I really see no evidence for your claim here.

And how does tinnitus give an unfair advantage exactly?
Do you mean giving people a literal headache outside of the game ?
I sure hope you never have to wake up to regular unstoppable ringings ever in your life.
Oh and, this is war thunder by the way:
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Not having tinnitus gives you an advantage, as you can actually here what’s going on around you and whether or not enemies are approaching in spite of the artillery. And as War Thunder has no infantry, that’s not really applicable here.

Oh.
I understand.
You don’t want to take 20 seconds to turn it off like the guy that did turn it off.
That’s a very strong argument, I will proceed to completely lower my engine volume and put the enemy’s at 100%, because it only affects some games.

Thanks.

Oh jee good thing I don’t have to convince you. Only the developers. Sorry, I am not going to try to recover some documents I had on my last PC that I got rid off a couple years ago.

If you are really interested in how that stuff works, as said, you can go find some sources via Google.

I was merely stating that getting an advantage from settings is kinda common even with wacky settings like color blind mode.

With war thunder, you get ULQ. Just don’t render hard visual cover like concrete walls beyond 100m. Totally doesnt give you an advantage

Or turn up your gamma to turn your night battle into a day battle

Or turn down engine volume for yourself and up enemy engine volume, as @109260018 said.

It’s not about deafening. It’s about the ringing sound. It looks like you don’t know what you are talking about and yet want your will enforced.

It’s a simple quality of life thing. Same as trying to make sure that people don’t get motion sickness (excessive head bobbing) or seizures (excessive flickering) from playing the game. It doesn’t even have to affect balance. Although it is most definitely going to affect realism to some extent.

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