Optimal slots to balance F2P

Please note: I personally use premium days, for which I purchased the year’s worth on the New Year’s sale for $20. Absolutely worth it.
However, I see the struggle that many of the F2P players have and do think this suggestion could really help both with their capabilities, as well as game balance.

First off, give F2P players an additional infantry squad slot, and an additional vehicle slot.

However, certain restrictions need to be put into place:

  • Vehicle slots only allow for one of each type. Meaning one tank, one plane, (or a “rider” slot).

  • Infantry slots restrict heavy weapons squads and assaulter squads. This means that you cannot take 2 of the same type of heavy weapon (MG, Flamethrower, AT launcher), or multiple assaulter squads.
    Essentially limiting the player to one of each type of heavy weapon squad and assaulter if they so choose.

  • Squads that use standard rifles as their primary weapons or that only one of such squad exists will not be restricted.

Essentially, the maximum that F2P players would be able to take would now be:

  • Flamethrowers- or *alternate squad
  • AT Squad- or *alternate squad
  • MG squad- or *alternate squad
  • Assaulters- or *alternate squad
  • Plane
  • Tank

*Alternate squads include: Riflemen, Engineers, Snipers, Mortars, Radio Operators

(Special Note for Paratrooper squads: Since this post is regarding F2P slots, and paratroopers only exist as event squads : one per campaign on applicable campaigns : and the other ones must be paid for, they don’t get any special treatment from this post.)

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I suppose I’ll have to agree with this one, at least to some extent.

I don’t think this limitation is necessary.
If anything, it should be just a recommendation, to keep the force pool varied and capable to deal with as many threats as possible, in theory. But obviously should be left to the player’s tastes and preferences.
The 1st one is already enough. Frankly, even I have doubts about this one. Some players simply can’t use a plane (no matter whether it is a fighter or an attacker), and won’t bother.
And vice versa - maybe they can pilot, but they won’t bother driving, though, this tends to be on the rare side.

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I don’t think that f2p should have the extra slots, I think we could unlock those, this way the game isn’t even more overwhelming to newcomers at the same time battle hardened players can put their experience at show with the extra slots they unlock later on.

Also, it would be a disaster to any team that has a new player stealing all the vehicle slots without being able to efficiently use them.

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This could be useful after the merge, otherwise people will run with 3- 4 assaulters or flamethrowers.

But when the merge will be released…

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I’m going to have to 100% disagree with you.

The limitations ARE necessary. Otherwise its nothing but swarms of those exact squads repeatedly.

Again, that is why I’m suggesting adding additional infantry slot as well. So that players don’t actually NEED to use vehicles if they don’t wish to/ aren’t good with them.

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Isn’t that they NEED, is that they don’t know the game flow and pace, they may not be aware they are crippling their team, being able to unlock those slots rather than just getting them is the best of both worlds.

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People ALREADY run with multiple flamethrower and assaulter squads. That’s one of my primary issues with the current lack of restrictions.

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Restrict assaulters is completely pointless, there’s lot of full auto equivalents for other classes.

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And soon they will run with 3 paratroopers per-lineup.

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Yeah, that’s a good suggestion, I’ll have to agree with this one.

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There’s one problem with such restriction, for soviets, of course, no SMG or AR spam so restrict assaulters, for Germany restrict assaulters and leave their MGs? Or restrict MGs too and Soviet MGs that are way weaker are restricted also? And about american M2 Carbine? Restrict such a basic class?

Leave the player make their choices and use you own choices to counter them.

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Such restrictions would only put legacy players with Stalingrad engeneers squads in better position.

Trying to restrict things like full auto weapons is nonsense. It would only kill the game.
But it’s complete waste of time to even discuss it, since it’s so unrealistic there’s no way devs would do something like that.

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It’s a complete waste of time because they said clearly they don’t intend to give F2P access to extra slots

Eh…
I think the game should not restrict this too much - otherwise, You’d need some kind of logic to explain why this restriction is present. Which most likely will go down to yet another discussion of a typical squad/platoon/army force composition about a certain time in world war 2.

I think it’s better to leave it to the player, as @Comunistinha said:

If he/she wants to play the same class over and over - let them.
I have to admit, that current objective placement mostly favors smgs, for better or worse. Carefully designing map objectives tends to be a tough job.
Besides, in most shooters SMGs are the most popular choice.
Even if it may be boring to try the same thing over and over for most folks, some do have a… habit, of sorts, with SMGs, and I don’t think it is a good idea to deprive the players of it.

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That’s what they said about slots for premium squad before as well. :slight_smile:
But it’s completely hilarious you think I am not aware of this statement.

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They may not intend to do so now, but that doesn’t mean that it is set in stone.
We can try to bring it up from time to time. Sometime in the future. As more vehicles as equipment will appear in game.
Maybe new mechanics will appear, that makes the old approach obviously unfair, and more posts will appear in forum.

So, we’ll see.

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Americans with 4 squad of “Rifleman” with M2 carbines :^)

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Just make the extra slots buyable without having premium. Done.

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Thanks, but as a f2p, I’d rather play with 1 vehicle slot than this crap.

Great… 3 riflemen squad with m2/fg42 and engineers with m2/fg42(or after big update stalingrad engineers with mkb42)

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I agree that f2p should have a 4th infantry and 2nd vehicle slot.
While the current state is enough to acheave a balanced gameplay, it’s also very limiting. Players are more encouraged to take meta squads instead of fun squads because they are put into disadvantage. (Players are penalised for having fun!)

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