Seems like you are right, it truly had some combat experiences.
I kind of forgot that what happened in Poland counted as fightings :PP
Those 2 vehicles aren’t even fake, they are prototype.
It is hard to find vehicles that are rare enough but not a prototype.
Not related to the topic we are discussing.
No idea what you’re discussing, but I’m discussing the fact that since the merge we’ve seen the addition and effort towards zombie skins and prototypes and barely anything that would improve the WW2 side of the game, which the merge largely broke.
T-34-85 with mesh screens was the perfect premium example.
As well as Panther or Pz IV J.
Just variations of actual WW2 vehicles from research tree.
For me prototypes are as bad as fakes, because none of them were seen in WW2.
FFS, go and check what part did I quote at first?
Is it related to adding prototypes as premium for those point you listed?
Lol some people complain them as effortless copy paste tank that have little uniqueness, especially for the PZ IVJ.
Wrong. Some did, for example the Pz Slf Ic.
Aight the grand total of 2 that were built did seem to have seen service.
Not as bad as wooden mockup Hori.
Well, many men many minds, I definitely prefer less “uniqueness” and more WW2.
Yeah, Dicker Max or Tiger I P are good examples too.
Also a13 wasnt used in tunisia
Tiger I P
That one was a mass production by late war German standards – the first 50 were with the early (“P”) turret.
I am talking about Porsche tiger I which was made command tank in Ferdinand unit.
Well besides me using them, I haven’t spotted another one on the wild life.
That’s a lie, you’re staying out of it because of your skill issues
I’m staying out of it because lack of content. If there were perks, pack a punch, a better point system, and a better map then id be playing it alot more.
Currently the uber paratroopers 2 shot kill you, most guns can’t make enough points to make profit after purchasing ammo, and the map is extremely small and lackluster. It’s also very repetitive since the game is almost always set to end when the paratroopers start to drop in with the zombies.
But I will agree, people that complain about the bombers have a skill issue, just dont shoot them when they’re close to you, if they ever made it past round 25 in CoD then they’d know how to train.
Zombies are OP. Nerf yh
I do still think that April Fool events (and other similar events such as Modern Combat and Even Fight (or whatever it was called)) should just be an option to select in the Custom Lobbies without a mod download.
I wasn’t paying attention to the fact that it was released on April 1. (I don’t “do” April Fools jokes. I think they’re extremely stupid)
If you’re going to do zombies for April Fools Day, you really should go big for Halloween. I’m much more inclined to be accepting of wacky, zombified modes for Halloween. A squad-based, Resident Evil inspired clone mode would be killer for Halloween. (Then take it away again…just for Halloween)
Why death sounds missing? Please bring back.
The next feature is ready, but the PR team is still trying to find the best way to overstate it in the announcement, so that it seems underwhelming afterwards no matter what.
After more than a week of playing the event solo, and barely ever reaching wave 21 (usually losing between 15 and 18) even when getting apparently competent teammates, and as much as I can trust that being in a 4 men coordinated stack can bring people further…
Well, I gotta admit that I’m starting to have a hard time believing that those hitting wave 60-70+ got that far just by sheer Power of Friendship™ .
Not to mention that judging by my average match length, reaching said waves implies playing for some 90 minutes straight without pauses.
My personal best with randoms is wave 23. Just have to hope the randoms on your teams are experience a bit if you have no friends to play with
dude wave 27 itself took almost an hour so it probably like 3 hour or more imo
Here my proof (also this one was before i do it with Adam and it was with random so yea)
dude wave 27 itself took almost an hour so it probably like 3 hour or more imo
Even better. /s
4 people playing for 2-3 hours straight while keeping virtually perfect situational awareness at 360°, coordination, shooting efficiency and targets prioritization.
And most notably, all of them managing for 60-70+ rounds straight to avoid any mistakes or plain bad luck episodes, where one or two players get incapacitated early by a threat that managed to get too close (be it a bomb, a flamer or a swarm of “pilots”), or sniped by a shooter while dealing with a charging horde, or shot in the back by a paratrooper. Or if that happened, the remaining players regularly managed to handle the horde singlehandedly.
Including a good amount of matches in total darkness.
Impressive indeed…
wave 27 itself
This is a grammar error (i think it is but again im not good at grammar) i meant to say something like “reaching wave 27 take almost an hour” sorry i didnt notice it earlier.
The meaning was clear nonetheless.