Oh thats why it was not working
Btw another thing
There is an issue with the railgun (WMG 42) weapon.
The AI only try to single fire it, which wont work because it needs to warm up. Is there a way to allow the AI to fire that.
(I am aware that players get deleted by those moon blasters but they can respawn with the second squad i duplicated in the player profile .json so it should not be a huge issue (also they are set to spawn with 500 points))
Perhaps setting it to automatic/ burst count is long enough to charge up?
Yeah the scope was either removed, or the gunâs code was modified. Probably the former.
Huh its not working
plasma_cannon_germany_zombie_gun{
_use:t="plasma_cannon_germany_gun"
_use:t="gun_with_initial_ammo"
_use:t="paid_loot_ressuply"
item__template:t="plasma_cannon_germany_zombie_gun_item"
item__weapTemplate:t="plasma_cannon_germany_zombie_gun"
paid_loot__ressuplyCost:i=1000
}
plasma_cannon_germany_zombie_gun_item{
_use:t="item_gun"
_use:t="plasma_cannon_germany_zombie_gun"
collres__res:t="gewehr_43_collision"
_group{
_tags:t="server"
"gun__initialAmmoHoldersCount:list<i>"{
item:i=1
}
"gun__ammoHolders:list<i>"{
item:t="plasma_cannon_magazine"
}
}
}
plasma_cannon_magazine{
_use:t="infinite_magazine"
ammo_holder__templateName:t="plasma_cannon_magazine"
ammo_holder__ammoCount:i=10
}
Mod v1.1 has released! I am testing if there are any bugs or impossible waves.
https://sandbox.enlisted.net/post/dnXCpLYCFns7FO6G/
Try to check weapon properties. Perhaps you can find something related to ai behavior. Or check soldiers properties. Or⌠You can just a bit edit weapon. Add slow reload and fast shot.
Probably iâm late, butâŚ
You use wrong data type. Itâs t (text), but not i (integer). And also itâs probably should be array. In editor list doesnât allow choice properties and it instantly set new property.
You are not late, i would never figure out that
It should be just without <t>
, because array can contains any data types inside.
"gun__ammoHolders:array"{
item:t="plasma_cannon_magazine"
}
I mean when you in editor click on + that next to property⌠And if it doesnât contain name field and allow you to select any data type then itâs array. Else itâs will be list.
Oh i see
well my python knowledge is kind of useless here lol. Its really 2 different things (well at least i know whats text (string) and integer(i)
But the gun purchased dont have ammo
plasma_cannon_germany_zombie_gun{
_use:t="plasma_cannon_germany_gun"
_use:t="gun_with_initial_ammo"
_use:t="paid_loot_ressuply"
item__template:t="plasma_cannon_germany_zombie_gun_item"
item__weapTemplate:t="plasma_cannon_germany_zombie_gun"
paid_loot__ressuplyCost:i=300
}
plasma_cannon_germany_zombie_gun_item{
_use:t="item_gun"
_use:t="plasma_cannon_germany_zombie_gun"
collres__res:t="gewehr_43_collision"
_group{
_tags:t="server"
"gun__initialAmmoHoldersCount:list<i>"{
item:i=2
}
"gun__ammoHolders:array"{
item:t="plasma_cannon_magazine"
}
}
}
plasma_cannon_magazine{
_use:t="infinite_magazine"
ammo_holder__templateName:t="plasma_cannon_magazine"
ammo_holder__ammoCount:i=20
}
And it is still using infinite_magazine after the change
Bruh
ok so i have to move this code to the non-item one
AH it works!
I have been trying to test tank issue. It seems to crash when the first tank spawns on a wave. It only happens if we have more than one type of ai tanks
Version 1.3 of the map is released
https://sandbox.enlisted.net/post/orNvSAq2pWERp6sY/manifest/1/
The engineerâs hammer is added but needs some field testing for balancing
Fixed some battle area and added a some(yes, about 120) fire effects to block those glitch spots as people catch on fire if they stand on the effect
My older map versions seem to be popular too. Over 40 launched games lol
OHHHHHH i am stupid, there is a fricking limit for description
Version 1.3.1:
Tried to fix ladder breaking issue
Added katana wall buy
Fixed incorrect ammo for zombies with unknown war weapons. Now they can fire at you before getting absolutely destroyed by turrets
Increased bleedout time
Patched a zombie stuck spot(hopefully)
Need some more testing
because the zombies are still stuck on random things
Also ladder suddenly not functioning somehow, which destroys shooter zombies navmesh
@Devenddar is there a way to disable the part of the armored zombie that made it stop when it sees a player or getting targetted
This sentry turret shoots at the zombies at their spawn, which cause them to afk as they are constantly targetted
If this is fixed, the katana zombie can move more smoothly and thus kill more people. It will be more fun!
And they are zombies so they should be sprinting brain-dead
I donât know. Probably you need a bit edit these turrets to disable ignore walls.