yes i always check for updates when i start my pc
Ah yes! You need to find the file unlock/id/p47firstFlight_event_s3t1/description to kill 120 enemies using a vehicle. LOL
I am just wondering if rockets can be used by ai tankers
If you have time, you can send me the seat data of this thing and i will go ahead and test if it works
I will test if na-to works or not tonight
@Devenddar another small update 0.5.6.52 was released like a few minutes ago (the last version was 0.5.6.44 with the graphics update)
Conclusion: Spgs does work flawlessly but its kind of point less in my map. I would use them when i make my tank vs tank defense. But for that map i need a player_profile and a way to make it fun (cant just spawn as tiger or some sort of op tank at first but also cant be weak stuff as i have no idea how to do like a tank gun game thingy)
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.35, 0.285, 0.2]]
cockpitTemplate:t="germ_panzerwerfer_42_commander_cockpit"
cameraType:t="commander"
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
"turretNames:array"{
turretNames:t="turret_01"
}
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
shouldHideOwner:b=yes
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="germ_panzerwerfer_42_gunner_cockpit"
"turretNames:array"{
turretNames:t="turret_02"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
shouldHideOwner:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="germ_panzerwerfer_42_driver_cockpit"
}
}
Custom Profiles - Another look (Guide)
Also I recommend check comments.
Yep i have checked that before but it would take me months so i would rather not start doing that before my yearly exam.
Ok i tried, the rocket launcher doesnât do anything but the mg42 does fire if i add directTurretControl:b=yes to the commander
panzerwerfer_42_ai_vehicle_tank{
bodyCleanupTime:r=30.0
_use:t="ai_vehicle_tank_fixed_objective"
_use:t="germ_panzerwerfer_42_common"
_use:t="ai_aircraft_crew_ger"
paid_loot__pointsForKill:i=500
vehicle_seats__restrictToTeam:i=3
ai_aircraft_crew__soldier_template:t="zombie_ai_vehicle_tank_crew_member"
"dontCreateNphysObstacle:tag"{
}
"zombie:tag"{
}
_group{
_tags:t="server"
ai_vehicle_tank__pathFindingState:i=1
ai_vehicle_tank__ignoreBattleArea:b=yes
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.35, 0.285, 0.2]]
cockpitTemplate:t="germ_panzerwerfer_42_commander_cockpit"
cameraType:t="commander"
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
"turretNames:array"{
turretNames:t="turret_01"
}
}
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
shouldHideOwner:b=yes
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="germ_panzerwerfer_42_gunner_cockpit"
"turretNames:array"{
turretNames:t="turret_02"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
shouldHideOwner:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="germ_panzerwerfer_42_driver_cockpit"
}
}
}
germ_panzerwerfer_42_common{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
panzerwerfer_42_turret_01_7_92mm_mg42{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=150
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
panzerwerfer_42_rocket{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=2
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=200.0
}
}
Btw 2 more questions
- I want to ask if i can stick zombie_spawn_zone to a vehicle so that it moves with the tank/apc, then it can punish players for not destroying the tank/apc like what we have in normal battles
- I want to ask if those titans work (i mean the titan rise april foolâs event, like Pz Trx, i dont care if they can use all turrets or rockets, i just want to see if they can path find)
(and i might need 2 more vehicle seat data, m1 abrums and t80uk, since i saw a map having every april foolâs content in my dream last night)
Donât know. I havenât tried it yet.
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="ger_mbm_trixter_driver_cockpit"
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.5, 0.4, -0.29]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="ger_mbm_trixter_gunner_cockpit"
hatchRotationAxis:p3=1.8, 0.0, 0.0
maxPosWithOpenHatch:r=0.4
seatAnimUpper:t="drive_driver"
seatAnimLower:t="drive_driver"
"turretNames:array"{
turret:t="turret_01"
turret:t="turret_07"
turret:t="turret_02"
turret:t="turret_03"
turret:t="turret_04"
turret:t="turret_05"
turret:t="turret_06"
turret:t="turret_08"
}
"hatchTurretNames:array"{
turret:t="turret_01"
turret:t="turret_07"
turret:t="turret_02"
turret:t="turret_03"
turret:t="turret_04"
turret:t="turret_05"
turret:t="turret_08"
}
"hatchNodes:array"{
node:t="commander_hatch_01"
node:t="commander_hatch_02"
}
}
"seats:object"{
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.05, 0.1, -0.14]]
seatComponent:t="isPassenger"
receiveDamageFromDMPart:t="commander"
"loaderTurretNames:array"{
turret:t="turret_02"
turret:t="turret_07"
}
}
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="us_m1a1_hc_abrams_gunner_cockpit"
"turretNames:array"{
turretNames:t="turret_01"
turretNames:t="turret_04"
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="us_m1a1_hc_abrams_driver_cockpit"
}
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
hatchRotationAxis:p3=1.8, 0.0, 0.0
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.52, -0.35, 0.06]]
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_turret"
cockpitTemplate:t="us_m1a1_hc_abrams_commander_cockpit"
"hatchNodes:array"{
node:t="hatch_04"
}
"hatchTurretNames:array"{
turret:t="turret_02"
turret:t="turret_03"
}
}
"seats:object"{
attachNode:t="loader"
locName:t="vehicle_seats/loader"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isPassenger"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="loader"
cameraNodeName:t="bone_camera_driver"
"loaderTurretNames:array"{
turret:t="turret_01"
}
}
}
"vehicle_seats__seats:shared:array"{
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.25, 0.0]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cameraOffset:p3=0.15, -0.0, -0.0
cockpitTemplate:t="ussr_t_80u_driver_cockpit"
}
"seats:object"{
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.25, -0.5, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=yes
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="ussr_t_80u_gunner_cockpit"
"turretNames:array"{
turret:t="turret_01"
turret:t="turret_02"
}
}
"seats:object"{
name:t="commander"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=yes
hatchRotationAxis:p3=1.4, 0.0, 0.0
maxPosWithOpenHatch:r=0.7
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.38, 0.3, 0.0]]
seatComponent:t="isDriver"
receiveDamageFromDMPart:t="commander"
cameraNodeName:t="bone_turret"
cockpitTemplate:t="ussr_t_80u_commander_cockpit"
"hatchNodes:array"{
node:t="hatch_01"
}
"hatchTurretNames:array"{
turret:t="turret_03"
}
}
}
You can always ask Bazsi37, Yopsius, ErikaKalkbrenner and maybe PrivateRyan44 how itâs done. Or you can always get info from properties panel:
Ok i might ask private ryan. Thanks for your help
I dont know if the problem is with my laptop or your mod but it randomly disconnected me and i got stuck in this
I am sorry, i think something crashed the server. You have to kill the game
I will try to find out what happened
@Devenddar i put the pistol in primary slot of type 94 zombie because their pistol wont have ammo otherwise. But is it going to crash the server?
Edit: oh wait im stupid, this is a array
OMG it worked.
So dont try to put wrong thing in wrong slot i suppose. Mod editor fixes that on its own but gaijin server wont
And it crashed on the tank wave now.
It crashes randomly too. Idk why and what happened
will this error be the problem. I noticed this when i edit the mod a lot of times. But it occurs randomly, like when 0 zombies are spawned
i think most of the time it shoule be ok. just warn that some huge data allocated