Oh… thats way more convenient than i have ever thought
Good! (Even though i delete everything except one to make the time of day of my map static)
...
"vehicle_seats__seats:shared:array"{
"seats:object"{
directTurretControl:b=yes
name:t="main_gunner"
locName:t="vehicle_seats/gunner"
attachNode:t="gunner"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[0.90628, 0.4227, 8.74272e-16] [-0.4227, 0.906281, 5.83326e-09] [2.4657e-09, -5.28653e-09, 1.00001] [-0.21, -0.3, 0.0]]
seatComponent:t="isGunner"
nextSeat:t="driver"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="gunner"
cameraNodeName:t="bone_camera_gunner"
cockpitTemplate:t="us_halftrack_m13_gunner_cockpit"
directTurretControl:b=yes
cameraOffset:p3=-0.35, 0.2, 0.0
maxPosWithOpenHatch:r=0.0
hatchRotationAxis:p3=0.0, 0.0, 0.0
canLoadInHatch:b=yes
isHoldGunModeAllowed:b=no
useHatchEffectors:b=yes
"turretNames:array"{
turretNames:t="turret_01"
turretNames:t="turret_02"
}
"hatchTurretNames:array"{
turret:t="turret_01"
turret:t="turret_02"
}
"hatchNodes:array"{
node:t="hatch_01"
}
"loaderTurretNames:array"{
turret:t="turret_01"
turret:t="turret_02"
}
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, -0.0, 0.0]]
node:t="lefthand_2"
}
"r.hand:object"{
rel_tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.0, -0.0, 0.0]]
node:t="righthand_2"
}
"l.foot:object"{
rel_tm:m=[[1.0, -0.000134336, 0.00109565] [0.000133743, 1.0, 0.000674367] [-0.00109572, -0.000674196, 0.999999] [-0.02948, -0.0187607, 0.00164175]]
node:t="pedal_lfoot_2"
}
"r.foot:object"{
rel_tm:m=[[0.999999, 3.96237e-06, 0.00119497] [-4.91767e-06, 1.0, 0.000759456] [-0.00119502, -0.000759482, 0.999999] [-0.0288086, -0.0186996, -0.000524521]]
node:t="pedal_rfoot_2"
}
}
}
"seats:object"{
name:t="driver"
locName:t="vehicle_seats/driver"
seatOwnsEntityControl:b=yes
attachNode:t="driver"
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.07, 0.21, -0.15]]
seatComponent:t="isDriver"
nextSeat:t="main_gunner"
shouldHideOwner:b=no
receiveDamageFromDMPart:t="driver"
cameraNodeName:t="bone_camera_driver"
cockpitTemplate:t="us_halftrack_m13_driver_cockpit"
seatAnimUpper:t="drive_passenger"
seatAnimLower:t="drive_passenger"
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[0.808712, -0.032106, -0.587329] [0.571561, 0.278741, 0.771765] [0.138934, -0.95983, 0.243772] [0.0898285, 0.0626068, -0.117208]]
node:t="lefthand_1"
}
"r.hand:object"{
rel_tm:m=[[0.457613, -0.734383, -0.501273] [0.536842, 0.67761, -0.502639] [0.708796, -0.0390896, 0.704329] [0.0498199, 0.0408497, 0.0346947]]
node:t="righthand_1"
}
"l.foot:object"{
rel_tm:m=[[0.978776, 0.185353, 0.0874309] [-0.177178, 0.979724, -0.0935323] [-0.102995, 0.0760563, 0.99177] [-0.0876465, 0.0129089, 0.0589943]]
node:t="pedal_lfoot_1"
}
"r.foot:object"{
rel_tm:m=[[0.916721, 0.39311, -0.0713319] [-0.389451, 0.919087, 0.0600619] [0.0891712, -0.0272797, 0.995643] [-0.0805817, 0.0190582, -0.018856]]
node:t="pedal_rfoot_1"
}
}
}
"seats:object"{
name:t="machine_gunner"
locName:t="vehicle_seats/commander"
attachNode:t="commander"
shouldHideOwner:b=no
ignoreAttachNodeRotation:b=yes
attachTm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [-0.12, 0.36, 0.11]]
seatComponent:t="isPassenger"
isHoldGunModeAllowed:b=no
receiveDamageFromDMPart:t="commander"
seatAnimUpper:t="drive_passenger"
seatAnimLower:t="drive_passenger"
canPlaceManually:b=yes
"effectors:object"{
"l.hand:object"{
rel_tm:m=[[-0.0140025, -0.992501, 0.121439] [0.999274, -0.0095886, 0.0368515] [-0.0354104, 0.121867, 0.991914] [-0.208267, -0.674889, -0.117278]]
node:t="lefthand_3"
}
"r.hand:object"{
rel_tm:m=[[0.512722, 0.185274, -0.838326] [0.215913, 0.917232, 0.334765] [0.830962, -0.352646, 0.430281] [-0.151245, -0.0606141, 0.0719528]]
node:t="righthand_3"
}
"l.foot:object"{
rel_tm:m=[[0.988051, 0.152243, 0.024008] [-0.150694, 0.98695, -0.0567607] [-0.0323361, 0.0524647, 0.9981] [-0.104599, -0.033783, 0.0100501]]
node:t="pedal_lfoot_3"
}
"r.foot:object"{
rel_tm:m=[[0.959544, 0.273328, 0.067583] [-0.273181, 0.961893, -0.0115871] [-0.0681747, -0.00734403, 0.997647] [-0.0914841, -0.0504913, 0.00846291]]
node:t="pedal_rfoot_3"
}
}
}
}
}
us_halftrack_m13_common{
_override:b=yes
gunner_cam_limit__useCockpitDir:b=yes
commanderCockpitFpsCamMaxAngle:p2=40.0, 5.0
}
halftrack_m13_turret_01_12_7mm_m2_hb_user_machinegun_for_m15{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=250
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
halftrack_m13_turret_02_12_7mm_m2_hb_user_machinegun_for_m15{
_override:b=yes
_group{
_tags:t="server"
tank_turret_ai__maxBurstCount:i=250
tank_turret_ai__longPauseWaitTime:r=0.0
tank_turret_ai__attackDist:r=100.0
}
}
Btw the update messed some minor thing up. The victory message now dont go away unless i close mod editor (i.e. using restart button dont clear it anymore so the hud is gone if i dont restart the editor)