Please don’t take the lazy way out and reduce detpack HE radius/damage. Please recognise that such a ‘fix’ will only shift the explosive spam problem from detpacks to HE nades. What needs to happen is an overall reduction of the amount of explosives on the battlefield, which can only be achieved by removing normal/large grenade pouches.
This will allow the meta of this, an fps game, to return to SHOOTING. Perhaps AT gunner and engineer can keep grenade pouches to allow them to make further niches, i’m okay with that. But devs please realise the current meta is running large grenade pouch on 9 man squads, and nerfing detpacks will not help - if this happens, these players will just start using normal grenades instead.
the developers have already said that they will not do anything that will remove items that players have already obtained.
Also, I think it is best to limit the bag of grenades to a certain class of soldiers, I think that establishing limits will be the best.
yeah they had no problem removing our xp after we warned them for weeks people would exploit. these devs are scum and will do the bare minimum unless we push them.
yes exactly, but I think the best thing is to limit things and not eliminate, because seriously, currently, 9 men with bags of grenades and if we add to that that they are using a grenade launcher, it makes a total of 54 explosives in total, it is overwhelming that amount
exactly… the best way to limit HE spam is to get rid of grenade pouches, at least limit them to a certain class. and having 3 explosives per soldier is ridiculous no matter the class, shouldn’t we be using guns? it’s a compound problem since dispersion makes the gunplay so unrewarding to high-skilled players, many of us rather just use explosives now. Dev need to also drastically lower dispersion, but they won’t since many players don’t understand how dispersion works, and dev/forum mod will censor any talk of dispersion since it exposes their ultimate agenda
If I have seen several censorships, it is quite complex to address this issue of grenades, I have a very vague idea, which is to make the bag of grenades not be able to carry grenades of the same type, but you will tell me that I can still carry two offensive grenades that would be the demolition package and the fragmentation grenade. However, here’s my second point, which is to make the demolition pack ineffective against infantry but effective against tanks and fortifications, but have a large area stun like anti-tank weapons. , I think it would be a good way to limit the explosives without removing the bag of grenades.
I see that there are different opinions on balancing explosives. Let’s see how Darkflow deals with it. My two cents: How about nerfing infantry grenades as well(ofc explosive pack must be only effective in AT role)? This will make grenade spam less effective in open areas.
question… why we updating soldiers? why we updating guns? gold orders, perks, lvls and etc… because to die from 1 lvl grenade launcher? im not talking about 90% of games where my eye are closed and im wining. im talking about the game when enemy team have 6-7 real players and they are high lvls… or when we play 4 vs 4 or 6 vs 6 inside the discord or custom battles why we must put own rules? 1 explosive and without grenade launcher? becouse our rules means we try to fix broken things to feel max pleasure in this game…first of all this is fps shooter ww2 game and we cannot avoid shoot. i watched stream and guy spend only 10 bullet in whole game and kill 90 soldier … maybe he likes only weather and graphic in this game who knows : )