First of all, congratulations to Enlisted on its 2nd birthday and happy 2nd birthday
This is a new WWII-style feature I made for the next big changes version of the BigActionMod large map Enlisted battle since I learned how to use the custom template feature.
Current mod version here but without these features yet in 2022.11. https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/
This is an Enduring Confrontation Mission in a large map that is different from arcade battles. Players can join and leave at any time to enjoy the unique World War II style combat experience brought by the huge Enlisted map.
I’ll try updating this series occasionally over the some weekend to share with you all the new features that can work in the game.
The huge map and these views are the most amazing features of this program Enlisted/CRSED, and it is the best in other games of its kind.
It’s just that the poor Enlisted arcade mode doesn’t play to that advantage.
New Engineer Buildings - Howitzer Artillery
There are now engineer squads of some factions that can build a long-range support artillery with special indirect sights.
They have a range of 1600 meters, you can build them anywhere you like, and since the map is so large you will have plenty of suitable locations to choose from!
You can see where the shells land like mortars on the minimap, which makes it easier for you to calibrate where to shoot.
Since the map is very large, please don’t worry that these camping artillery will be too OP, teammates need to communicate and cooperate with each other to win the battle
Due to the lack of 3d models in game, these artillery can only use the PAK-40 model for the time being, let’s pray that the real development team would add more things in game.
These cannons can be reloaded with engineer resources. I hope this game will have a mechanism similar to CRSED Soul Balance or Warthunder Spawn Points in the future, so that I will be able to better balance the resource consumption of these weapons.
Almost all campaigns in the Big Action map can be joined in battle, different campaigns have different characteristics, I will add these artillery to some campaigns with weaker infantry weapons!
- IT: Cannone da 75/32 modello 37 (18xHE; 3xSmokeShells;)
- …ZIS-3 76.2mm Field Gun; M1 75mm Howitzer in plan
New Engineer Buildable Transport And Resupply Vehicle - Including Kubelwagen and Gaz-67 and Opel Blitz kfz 305 and GMC 353 Truck
Added the ability to build transport vehicles to the Engineer’s Construction Hammer! Also maybe thanks to CRSED’s new hero for inspiring me.
We can also see almost the same suggestion in the forum, and now this function has appeared in the game in a sense.
Any engineer can build a normal transport vehicle.
And the engineer team can also build a supply vehicle with twe seats and resupply base, which can serve as a mobile supply point for you to supply ammo and repair kits or other practical things!
Each player can only build 1 transport vehicle and 1 supply vehicle.
These vehicles will be automatically consumed if they are idle for a long time. So you don’t have to worry about them being forgotten far away, and you can see where these vehicles are on the minimap!
And I have increased the engine power of these vehicles for better maneuverability and playability
Lost a supply trucks will result in a loss of some points from the team’s shared Spawn Score! Please cherish your vehicle.
It’s a pity that there is no separate Spawn Score for the player in the game, again, please add Soul Balance or Spawn Score, at least for Mod Games
New Radio Abilities - Precision Strike
Added Precision Bombing skill to Radio Squad
SOV: x2 IL-2-1941 6x RBS-132 Rocket Strafe And 4x 100kg bombs
GER: x3 Stuka Dive Bomb 250kg
US: x2 P-47 Bombs (in planted)
…etc.
These aricraft request will not have red circle reminder, only when the aircraft is approaching, the player will hear the whistling sound of the aircraft, as well as the red marker on planes. These precision bombing will be more tactical and dramatic than carpet bombing before.
I hope that the aircraftTargetMarkTemplate can only be seen by teammates, but it still cannot be done. This requires the development team to make related functions to improve it.
If there is a Soul Balance mechanism, players can call these air support by costing Soul Balance.
Enhanced Sapphire Shovel
In addition to digging the ground, the shovel can now also build small spawn points, you build a spawn point with a squad without engineer, which is definitely good news for players who don’t have engineers, This will help increase the player’s enthusiasm for battle in the 4km size large map. good news!
Such a change also allows some new ways of playing in the game. For example the pilots can parachute behind enemy lines with shovels to create rally points and give the enemy a surprise. Because the map is very large, this can be done.
In addition to this, you can now use an axe as a tool for leveling the ground or pushing up a small mound, mirroring the role of the shovel.
At the same time, I also increased the shovel damage, and all the current melee weapons can be charged.
You can charge any melee weapon, even with a knife.
(movie scene)
Game Features Improvement
Destructible or self-disappearing vehicle wreckage and secondary explosions
Now the wreckage of the vehicle will disappear automatically, which is more of a technical requirement and absolutely necessary for large-scale map battles!
There used to be 100vs100 custom battle rooms in Enlisted games and everything worked correctly until the battlefield was piled up with too many physical elements and vehicle corpses.
These vehicle corpses can now be dismantled by the player or automatically disappear after a few minutes. The game will become smooth!
Not only that, in order to increase the player’s immersion, the wreckage of the burning vehicle that was destroyed by the ammunition rack will also cause a secondary explosion, be careful to stay away from the violently burning wreckage! Be carefull!
Ab-41 and Daimler Armor Car Improvement
The vehicle commander of these armored reconnaissance vehicles can now lean out of the vehicle as what they can be in the history. Now pick up your binoculars and play the role of a scout and swift hunter!
I also replaced them with green summer camouflages to allow these scout vehicles to hide themselves in terrain beyond the desert, while increasing their mobility for a better gaming experience.
In fact I intend to improve the mobility of all types of vehicles!
That’s all for this <Not Dev News#1 But Something New>.
I spent months researching the editor, and a lot of time making these, thanks to the Enlisted development team for providing the editor, so that we can see the unique potential and competitiveness of the game Enlisted, and hope that these potentials and competitiveness can also be realized in the game. Advantage.
But I hate the WW2 arcade mode currently in the game, infinty auto guns and explosion and suiscide spawning in a small playable area limit by the gray zone. Please add more elements and mechanics and a large map to the game. large map, which is the highlight and competitive advantage of the game.
Anyway, thanks to the dev team for the game angin, it’s really great, I’m talking about the editor and game potential.
And here is the entites.blk
include these contents can be given to the dev team as a reference and a test case for mod multiplayer
-
merge in to one
entities.blk.txt (134.0 KB) -
sparead loose for read
entities_src.zip (24.6 KB)
For anyone intersting to this, you can reply here in this thread by comments tell me what features you want to see and I’ll try to make them.