Normandy invasion is no longer playable

No, you have to use them in the same way: spray and control the recoil to make it non existent (the recoil).

Could you please stop acting like an idiot you aren’t? It’s not that hard to understand my point and I don’t belive you really can’t see what I mean.
You wrote this only to not agree with me even though I’m sure you understand my point and you know that you aren’t right. All you do now is repeat the same sentence over and over but in a different form.

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Well I cant argue with that. As this is exactly how weapons accuracy is determined IRL too.

Well, I guess im idiot as I have relatively hard time to understand your weapon accuracy tests since you kind of admitted it by yourself you cant even determine it. But maybe someday il figure out the logic behind this.

Well yeah, its slightly confusing as your assumed friend going full retard with PPD is reliable way to determine accuracy but me doing the exact same with LMG is apparently not reliable way to determine the weapon accuracy.
So pardon me ive still got alot to learn which is the appropriate amount of retardness to achieve actual weapon accuracy.

Great. So we try to do that, you try do that, and somehow we still argue.

He was controling recoil, you weren’t, simple as that. What’s the problem?

Exactly.

This, as you are supposed to go full retard to achieve the weapon accuracy so we get the weapons accuracy instead of skill.

But at the same time you are supposed to use skill ( Controlling weapon ) which is fairly contradictory.

So this leaves the question what is the correct amount of retardness to reliably achieve your weapon accuracy?

Dont get me wrong im 100% in with this test as its definitely 110% scientifically proven. But the hard part for me is to understand how retarded you have to be to achieve the most reliable weapon accuracy ?

I answered that argument 2 times already, you ignored it each time. So what should I tell you if you don’t listen?

Yes yes, and I specifically asked how do I know which is the correct amount of retardness ?
Because hypothetically if im really good at controlling spray it gives extremely controversial results as your assumed friend went full 9000 retard.
This would mean that 1 exactly same gun has 2 different accuracys it has your friends over 9000 retardness and my extra mildly retarded accuracy.
So what is the correct amount of retardness to achieve the best results ?

As you can expect, comparing weapon accuracy is very dependant on the amount of retardness achieved.
Each retard has has to individually test weapons, which he wants to compare, so that more or less the same amount of retardness is used during the test of each weapon. Test results achieved by two distinct retards can’t be compared as amount of retardness put into the tests isn’t equal.
As such, weapon accuracy test results can be compared only if said tests were done by the exact same retard.

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Totally nothing to do with the general PL opinion about germans being bad, right?
Hence obviously they cant have good weapon and hence it cant be unfair in game.

i don’t like this since any weapon can be good if you learn it’s strengths and weakness and play around it like i’ve actively went on an 11 kill streak with the kriegsmodell KAR and i believe most people don’t find it good, i’ve also topped scored while only using grease guns and carbines

Old saying - it’s a poor workman who blames his tools.

Player choices in this game outweigh any differences in weapons.

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dude quit feeding the retard he really thinks its ok for them to club if u unlocked the bar and made it fair he would cry and cry like the supremist incest baby he is. hell he was crying about the jumbo a week ago because he cant stomp every tank just quit feeding him

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Brutal holy shit
:muscle: :baby: :+1:

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to be honest i hate being that way but this isn’t the first time hes refused to accept the answers he has been given and refused the help of several people in chat

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It depends, if you have a decent argument based on something that can be considered intellectual then im willing to have a conversation about it.
But as you indeed brought the previous Jumbo discussion where you said its totally fine that jumbo 1 extremely small hitbox on front of the tank because you can always flank it.
Then why are you expecting anything else in return ? M2 bad gun ? Well guess what, you can always flank with it.
And once you have entirely lost the arguments you proceed to make up something stupid as
“weapon accuracy” well not exactly you, but I dont really see any differency between you guys. It seems like you are all one big family whos parents happens to be slightly too closely related, probably siblings.

But so far you havent provided anything that could be considered as a rational thought.
My bad, you indeed brought the screenshot of the stats that indeed points out thompson has high recoil.
But guess what ? Thats just a number and not the actual “weapon recoil” only way you can figure out the real “weapon recoil” is to shove atleast 30 crayons to your nose or more
( I believe you excel in this task, pretty sure this is very familiar to you )
Drink a pint of solvent and then go to shooting range and singleshot at target.
Unfortunately this is the only way to figure out the real “Weapon recoil” so untill you have proven the thompson for example has higher real “weapon recoil” than its counter parts.
I dont think you have argument here.

You don’t flank with m2, you go up close and personal with it since it’s pretty much an smg as the sights are bad and the damage is more in line with smgs that fire .45 acp

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first of all you gave the stats of a sniper fg, it has lower recoil than an infantry fg, which tells me you don’t think much about what you are talking about. The infantry one has 47 vertical recoil, which does make a tangible difference, as well as 20+20 ammo, vs 30+60 for the M2.
Secondly, for some reason players suggest “give me the same as the other side” without suggesting in the same thread to give that side what they have. An unkillable for tanks\granate guns/anti-tank guns in the forehead jumbo (and often even in the side), a course-armed bomber, a fighter with 10 rockets and a 500lb bomb, and a high-damage submachine gun.
Offer everything at once, not “give us mg and fg in addition to all our toys”.
You haven’t played with the Berreta m38 and that’s some nasty shit. Because there’s little ammo to spare, the sight visually shakes left and right (no other weapon with this bug? or feature?). 30 recoil isn’t much at this rate of fire. I’m playing with MP35, and with the recoil perk and pumped weapons it’s just not there. It would be the same on a Thompson.

M2 also takes 2 shots to down so effective ammo is 15/30 but if going for kills it will be 10/20 while FG is 10/10 since it requires 2 shot to kill assuming all shots hits torso and not the limbs or completely miss . But if FG is fine then it should be perfectly fine to switch m2 around with BARa1 since those 2 are statistically similar if it were up to me I’d make m2 carbine classed as an smg, and give fg42 it’s ammo back at the cost of being classed as mg

Well if I had any doubts about you being siblings and unfortunately your parents being siblings too.
Ive got no doubts anymore.

But always remember kids.
He is not toxic. Its just for fun.

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I’m not related to him but that is how I’ve had the most success with this smg wannabe, and as far as I’m aware, I’m the only one who actively uses the entire carbine family on Normandy