Normandy anti-tank weapons completely useless for the axis

Stuart and m4 cant pen tiger and panther too. :man_shrugging:

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Not because the equivalent of the Stuart is the puma and both can fight each other perfectly, but the equivalent they give me against the Pz4H is a jumbo, where is the balance there?

Then what’s equivalent for Tiger?
I think you are little bit overreacting.

The problem is lame “penetration system” in this game. I think it really needs rework. Or just introduce custom loadouts for tank with ability to take heats.

I really don’t know what the equivalent of the tiger is because I have literally never seen a lot of variety of tanks in Normandy, the most abundant are jumbos and shermans and the occasional calliope or the rare firefly and the same for the axis, there are few tigers that I see, Although I am not surprised, this campaign is insufferable who would like to grind so much

Although I agree with you, the perforation system is a joke many times you see where it marks “Green” and you don’t perforate or it simply bounces as the opposite also happens even though it is completely red even so you perforate and manage to destroy the tank, It would be nice if they implemented armor-piercing ammunition so at least you have a chance to face heavier tanks

Yeah, tanks are very unpolished feature overall. It’s really shame, it could be better for sure.

It is curious that they are so few polished even though it is the same developer company of warthunder, and since we are talking about tanks, what a nuisance not being able to use the hull machine gun of most tanks

same publisher, not same developer.

Yeah. AT weapson are FUBAR. 10 Fausts…nothing. ended up just killing them with Mines






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well when we are here about AT weapon bugs, can anyone explain second shot to me?

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thats another “feature” that been around forever.

Trying to shoot out of windows or doorways just detonates the damn thing

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idk if i should just write this game as lost cause and move on… so many basic bugs that arent fixed for years…

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Maybe. Im not there yet. At least want to see how merge goes onto first post patch

i am getting to that point… bugs are not fixed and new ones are introduced… ffs idk what is the deal with bouncing explosives and ineffective AT weapons. what did they try to change (i didnt see any update regards to that) and how did it pass alpha testing?

it seems like general dev incompetency… not to mention reintroduction of old bugs… sometimes they “fix” something, just for it to have same issues update or 2 later (and sometimes it is never fixed)…

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Thank you! We’ll forward that the problem is still here.

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Like Hispanos were fixed and have broken again, yes I logged on CBT / Jira board, it was fixed, but now broken again… they don’t work as they used to…

Forwarded too)

Closed as forwarded by Helpers

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