Normandy anti-tank weapons completely useless for the axis

The axis for Normandy is fucking hell, it is impossible to kill a tank with that “anti-tank weapon” the sturmpistole is anything but an anti-tank weapon it is a shame to shoot more than 4 or 5 rounds into the side of a Stuart and not be able to pierce Too much RNG it has that thing and it stays there because that thing only works against Stuart or Scout forget about being able to kill a sherman with that and tanks more of the same You’re stuck with a Pz4 J and a Pz4H against jumbo sherman what a shit balance is that to me I came across several games where the Americans camp with their jumbos on the other side of the map and it is impossible to kill them, they are far enough away so that you do not arrive with the infantry, the anti-tank pipes are toys, you can never pierce them, the truth is one of the most insufferable fields that I have He has played and I am not even going to talk about American spam with his 100-bullet thompson

I detect german main.
The germans get WAY better AT weapons later in the campaign, don’t worry.

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Yeah, AT weapons do completely nothing, it’s bug.

I just shot 10 shots with panzerfaust to side of m10 and m4, did absolutely nothing lol.

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Seems like that should be a problem that should be quickly addressed.
I don’t know, just me.

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Yup. Its not just AT weapons that are messed up either. The shells of tanks, both AP and HE are behaving strangely as well, (Field guns included).

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The panzerfaust can front pen the jumbo and set the engine on fire, i think this is a certified skill issue

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It’s only at level 30 that you get the panzerfaust 60… it’s torture to wait so long for something fairly decent, my point is that with their PIAT they can perfectly finish off Pz J and I with the Sturmpistola can barely finish off a stuart and hopefully Because the truth is that I don’t understand how this drilling RNG works, sometimes it’s the one that kills one of them with a single shot and other times you give it up to 5 shots and it doesn’t pierce, I don’t understand anything

Ugh the disgusting jumbo gives me a shame the allied premium store compared to the German ones, they have a tank with the equivalent armor to the Tiger and the Germans give it a pz4 J with skirts and a measly Panzer 3M a shame how you think it fights against that ? and the spam of calliopes

If something that I noticed many times playing is that the sturmpistole’s garbage behaved strangely, I literally saw how my projectile bounced as if it were a rubber ball or other times the projectile went off in a totally different direction than the one it was pointing, supposedly That’s fixed, but hey, it was a nuisance playing with that bug all this time, in case the weapon is crap and doesn’t work, and on top of that, you have a bug that makes them deviate and bounce hahaha, what rubbish, as for the anti-tanks It’s another thing that I noticed that AT weapons lack damage, many times I pierce the enemy tank but I don’t do any internal damage.
And as for the tank cannons, there is a total disadvantage compared to them, the first 2 tanks are equivalent but things change with the sherman and you face him with a Pz4 J that cannot pierce him frontally but he can You do, and many times I find myself in the situation of a sherman camping from the other end of the map and it gets fucked up and ruins everything and not to mention the next tank they get a jumbo with an incredible 152mm turret and about 114mm hull and the germans give you the same shit as the panzer 4 with the same cannon but with the addition of some “skirts” seriously? is that balance for you?

You understand why, right? Like the real reason? It has nothing to do with equipment.

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If you do things unfair to one side, people will get frustrated and abandon the campaign if they don’t look at the state the Pacific campaign is in.

I think you didn’t use AT weapons today, smartboii

Btw. You canr get completely banned from forum for usin “skill issues” bs.

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That doesn’t have anything to do with equipment. Very few weapons are actually unbalanced on their own.

The issue is the dynamic player base. It shifts. Axis used to dominate all through last year, now they’ve moved to Allies or other campaigns. It’s just how the game works, has nothing to do with individual weapons.

Pacific is a nightmare, but for the same reason. Case in point, the M2 carbine can be spammed there, but for some reason, it’s rarely ever seen and the Axis still has a huge advantage.

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The same goes for me, I couldn’t destroy the Stuart and Sherman 1 with the ofenhror. Somehow, it’s easier to destroy the Jumbo than the Stuart xD. It’s the same for Americans, the M1 Bazooka can’t do anything against the Puma, lol.

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Not just germans. Bazooka is and has been broken for a long time now, doing diddly squat to tanks.

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I literally tested it as soon as i unlocked the paratroopers, panzerfaust straight through the front and into the engine

First off, the point that many of us are making is that there is a pretty bad bug right now that pretty much blankets ALL AT weapons, and majority if not all of tank and field gun shells.

Secondly, the Sturmpistole isn’t intended to be used against heavily armored tanks. Even without the presence of the bug that is going on. It’s intended use is earlier stage tanks. The upcoming merge update will be attempting to fix the issue of players that only have access to the Sturmpistole coming up against end level tanks.

That said, you also need to take into account the balancing in terms of the characters movement and penalties in regards to AT weapons. The Sturmpistole is rather unique in that you can run without much extra stamina drain while it is in your hands. The Panzerfaust you can still run but the stamina drain is pretty high, and the Ofenrohr you cannot run at all.
This means its easier to reposition to a spot where you can do more to a tank easier with the Sturmpistole in hand.

Keep in mind: Just because you can’t ammo rack a tank with something, doesn’t mean it’s not useful. Putting a shot through the vents from above can break the engine and set them on fire. Hitting the track links can immobilize or slow it down. Both of these situations usually force the player to jump out and attempt to repair, at which point you kill the crew. By killing the entire crew, it destroys the tank.

Great then tell me why I want an anti-tank weapon that does not spend “A lot of stamina” if at first I am not even going to be able to destroy the tank in question? It’s no use, I literally stood in front of the ventilation grill of a Stuart and fired my sturmpistole and it didn’t pierce and the same from the sides.

  1. Did you try that just now? If so, as I mentioned before:

Secondly, I don’t know the armor values right off the top of my head, but check the armor thickness and the angle at which you are trying to hit from.

Third, being able to move around more effectively can be the difference between getting a shot that can kill or a shot that just pisses the tank off.

Lastly, the Sturmpistole is an EARLY- TIER item. You are not intended to take it up against high tier tanks with heavy armor.

Let’s see, that’s my point, the axis is at a disadvantage and that makes it frustrating and annoying. If there’s no balance, people just leave and then we have campaigns full of pure bots. It can’t be that they find games where they take out 2 jumbos and none. team player can do anything and they end up massacring us