New Tanks for Moscow suggestion

Mp28 is one I can list

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In what way? From what I can see, it has the disadvantage of a small magazine for an SMG, carries six reloads before ammo pouches, doesn’t recoil badly, and has a low RoF which helps manage it’s low capacity and sustain its DPS, even if the DPS is low.

Just the 20 mag and the low rof, the only saving grace of the mp28 is that it’s easily to control

So, just because it has a small capacity and low RoF, it sucks? I have to disagree. It needs to be used differently to have success, but it doesn’t suck.

It isnt exactly a effective weapon either regardless how you use it especiatly if its compared to its counterparts.

oh yeah maybe some might consider it good, like how i consider the m1 carbine good, but it really doesn’t fit my playstyle all too well

It’s not innefective though, and it’s the starter SMG.

I didn’t mean to imply that I think it’s good, necessarily, just that it doesn’t objectively suck. I don’t know that it would fit how I play either. Like you said, different playstyles. I don’t like the M1 Carbine because I prefer harder hitting, more accurate fire at greater ranges (it’s almost like the USMC taught me how to shoot XD), but I don’t think the carbine sucks.

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If the bar is set at “Can it kill” then yeah it aint.
If you compare to it o anything else then yes it cant do anything the other guns cant do better so in comparison it its rather ineffective.

That’s fair, but it also takes no work to get the MP28, so it shouldn’t be excellent. The PPD (box) has different limitations, but it’s comparatively ineffective stacked against the PPD (drum) or PPSh. shrug.

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Agree.

All guns have theyr limitations, regardless cant figure a single reason to choose mp28 over PPD if given chance of choosing.

I’d make the same choice, others might not. PPD(box) is great, until you have to reload. If you’re good, the PPD is probably the better weapon, but it’s high RoF limits its sustained DPS and reduces it’s controllability, requiring care to use well. MP28 is more controllable with it’s low RoF, making it easier to make consistent hits, particularly as the range increases. I might take the MP28 over PPD(box) on a more open map, saving PPD for maps where CQC is more dominant. Just my $.02, YMMV.

Let us be clear. We are talking about using weapons in cqc or midrange? Because they show themselves diefferently and I think PPD will still be better.
DPS is about damage, not reload time. I added reload efficiecy parameter for that. If we will speak about 71 drum PPD, it has almost the same reload efficiency while having better damage dealing stats:
Moscow, weapon comparison 2

Yes but I didn’t even see any information if they are going to fix that or rebalance weapons with new additions or rebuilding old ones.
So I show them how it’s for now.

MP 28. Low rof, small 20 round mag and big recoil. MP 38 and MP 40 are close to that since they have low rof and similar recoil but a bit better than MP 28’s. The only thing that saves them being totally bad is 32 round mags.
Btw, I have done few field tests with PPD 34/38 and MP 40 about recoil and their accuracy.


41 hits of 71, accuracy around 57.75%, hor. recoil is not big as we can see.
Let’s count time it took without aiming:

  • Firing bullets takes 8.69 secs,
  • 2 reloads are 5 secs,

In total we get 13.69 sec.

Next PPD 38/34:


45 hits of 71, accuracy around 63.38%, hor. recoil is pretty big.
About time:

  • Firing bullets takes 5.33 secs,
  • 1 reload are 3.6 secs,

I’m taking here reload for a moment a gun is capable firing again since MP 40 still have ammo in mag after firing 71 bullets.
In total we get 8.96 sec.
8.96 sec of PPD is still much better than 13.96 sec of MP 40 by 55,80% while having a bit better accurancy and a worse horizontal recoil. Accurancy defference is 5.63%.

Let’s go for midrange distance and accurancy test for both weapons.


52 hits of 71, accuracy around 73,24%, hor. recoil is bretty big.
About time:

  • Firing bullets takes 8.69 secs,
  • 2 reloads are 5 secs,

In total we get 13.69 sec.


48 hits of 71, accuracy around 67.61%, hor. recoil is bretty big.
About time:

  • Firing bullets takes 5.33 secs,
  • 1 reload are 3.6 secs,

In total we get 8.96 sec.
8.96 sec of PPD is still much better than 13.96 sec of MP 40 by 55,80% while having a worse accurancy and a almost same horizontal recoil. Accurancy defference is 5.63%. (lol)

Accurancy by hitmarks isn’t very big bertween them especially on longer distances but as we can see, PPD hits target faster by a big margin than MP 40. To be fair let’s count damage for cqc combat since it’s more important and more common situation and MP 40 has more expressed difference.
MP40:
5.7*(Body 24 * 100% + Neck 7 * 200% + Head 10 * 180%) = 319.2 dmg
PPD 34/38^
5.5*(Body 38 * 100% + Neck 4 * 200% + Head 3 * 180%) = 282.7 dmg
Difference in 11.43%.
Let’s count effective dps by time was wasted to fire bullets and reload time:
MP 40 - 23.32 dmg/sec, PPD 34/38 - 31.55 dmg/sec.
Difference in 26.09%.

I think difference in weapon’s effectiveness is clear. PPD more effectively deals damage while their difference in accurancy is pretty small.

Havent noticed any significant differency in reload time between mp28 / Ppd.

You can always singleshot if you consider the sustained dps as some sort of important value.
Only thing that limits the controllability of ppd is its small mag, it runs out before controllability is even minor concern.

agree

if your bursting at mid range both guns are more than capable hit consistently to target, even full auto guaranteed enough hits to kill.

Id take the rifle / PPD combo, being more than capable to fight at any given range.

The quote you grabbed is exclusively CQC, but you went with both, which is cool.

Here’s my entire point: this statement is an opinion and can be argued depending on how the data is interpreted. Going forward, if I disagree with you on this topic, I’m not saying you’re wrong, only that my opinion is different from yours.

Raw DPS is just Total Damage potential/time. Sustained DPS is part of my argument, which is actual DPS/longer time.

I won’t argue this, but what is meant by “reload efficiency?” I have no idea how that would be calculated, really want to know what it is.

fair enough.

I think I may have trapped you with a leading question, and you did your best to answer, which I appreciate. Truth is, none of the normal weapons in the game can be said to be objectively or factually bad, and asking you to name one wasn’t honest of me. I explained in an earlier reply why I don’t think the MP28 sucks, but your mileage may vary:

If I quote every point in the gun tests this post will lag the server, so I’ll just list my comments:

  • This is good, scientific testing, and the math looks sound for the most part.
  • I wouldn’t say either of the testing distances was “mid range.” To me, CQC is distances between “physical contact” and 20 meters or so, but I shouldn’t have assumed your definition was the same.
  • This is not how I would have assumed effective DPS should be calculated, since you’re using a single test of each gun for accuracy to account for that variable, which can’t account for all the variations in a live combat scenario that affect hits locations and overall accuracy, even for a set distance, so I wouldn’t have included it in this calculation. The accuracy numbers are valuable though, and I wish I had the time or motivation to perform more tests here to refine the information. In reality, I don’t have the motivation, and I don’t have access to the german weapons to test them.

This is good data! It clearly shows where the PPD 34/38 has an advantage over is campaign unlock counterpart, and where it doesn’t, at what I would consider close range for both tests. I even agree that the PPD is a better weapon in CQC, as I think I’ve said before. My point was that the german SMGs are fine when played to their strengths, and while I can support that with numbers as you have, it’s still my opinion at the end of the day and I apologize for leading you into what’s ultimately an awful lot of number crunching to prove who’s opinion is superior. That said, I’m going to spend some time making an english language spreadsheet like the one you’ve shared so I can get familiar with the numbers and have it available in the future.

For the box PPD, the difference is .1 second. Not enough to notice in combat probably, but enough to make a difference in the numbers.

You’ve accidentally pointed out another potential advantage of the russian SMGs, they’re all select fire, while only the beretta M38 is in the axis line. It’s only good situationally, I’d say, for taking shots at longer ranges without wasting ammo, or for conserving ammo when you’re running low.

I’ve done that in the past, but found a large ammo pouch to be more effective for my playstyle, I lose out on the longer range kills and I’m at a disadvantage in those engagements, but between the high RoF of the guns I’m using and what’s become a long lifetime for my assaulters on average as my skill improves, I’ve found I’m more often in need of more ammo than I am of more range.

After typing all of this, I realized that the whole conversation has been completely off topic. If we want to contiue, we should make a different post.

True, numbers can inpterpreted weirdly.

Like I did in test?

RE = Reload time / ROF / Ammo
In other words how weapon efficiently waste it’s ammo with reload the fastest way.
Ideally, normal number should be 1, <1 is bad and >1 is good. >=2 is very good.
For example Beretta M38’s RE is 0.8 - it’s pretty bad. You waste ammo too fast and reload too often.

I understand.
For me normal parameters for SMG should be like:

  • ROF 600 or higer (Beretta M38 has this rof if you want to feel it)
  • Damage 5.0 or higher (ideally it should be 8.(3) so you can kill target with two hits in legs and still need 2 hits in body but it’s not that real)
  • Ammo 30 or higher (enough minimum of ammo to have free room for free misses and dispersion misses)
  • V. recoil <20
  • H. recoil <10
    (Theese numbers of recoil are the most comfortable to control I think)
    Using theese parameters there will be a “comfortable” SMG for me to use.

For me CQC is <20m while midrange is <50m but I did test approximately without cheking length for targets. CQC distance was 16m and midrange was 58m. (probably better call it long dis., idk)
And I messed up, I forgot that all my weapon was fullstar and soldiers had v. recoil perk while numbers is sheet were for base stat weapons. Should redo those tests later. Maybe will do some more maths with dispersion parameters if I will able to get them.
The test will be different but in numbers most likely but it will be close to same picture since upgrades are same for weapons and soldiers didn’t have any differences between each other.
Sorry for that.

I was thinking about doing same for all campaigns to have an option to compare all weapons using filters.

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