This is good data, and it does show where the PPSh/PPD do have significant advantages over any of the German SMGs. The MKb isn’t an assault rifle, but I agree it helps balance this issue.
This chart doesn’t tell me that the MP40 is worse than the PPD 34/38, it shows how they compare and leaves the reader to form an opinion. I wouldn’t say the Mp40 is worse, I’d say it’s better, but not significantly. PPD box has higher RoF and there for higher DPS, assuming infinite magazines (I can’t tell if the math here calculates DPS including empty seconds spend reloading.) PPD has smaller magazines, and a slower reload. That makes it good in a burst, but the Mp40 better at sustaining the damage. None of this data does anything to establish a common assumption of what “too much better” is, so while the data is interesting and useful for this discussion, the idea that the PPSh is “too much” better than the Mp40 is still just your opinion, and the idea that it isn’t is still mine.
Auto fire from the AVS is only useful at SMG ranges, and in semi auto it’s just a worse SVT. This isn’t an imbalance.
What do you mean cumulative shells? I know we don’t speak the same language, I think this is bad translation, just trying to understand. If the PzB doesn’t work against tanks, that should be addressed, and if it’s bugged or grossly inaccurate, that should be addressed.
I agree with most of this, but I’d like to point out that you’re perfectly willing to accept that Axis has the better LMG, but the Soviet DP is still good so that’s not bad, but fail entirely to realize that the Allies have the best SMG, but the Axis SMGs are still good, which isn’t as close a comparison as the MGs but is still valid.
I haven’t tried to argue this point. Plane combat game-wide is weird and buggy, and soviet planes in both campaigns feel like they perform better than anything else. My IL2 in moscow turns better than my P47, and I’m not sure that makes sense. I think we agree that planes are imbalanced.
Glad we could find a compromise somewhere
I may have understood the intent behind this statement, then.
The devs are human. Mistakes will be made, and unfortunately the loudest sections of the playerbase will be the easiest heard. That’s not going to stop me from being reasonable in the hopes we can find good, compromise solutions that make the game better. Being loudest or silencing my opposition might get me more of what I want, but it wouldn’t make me right.