New player "protection" - separate players by campaign level

The question of how to “protect” new players from being clubbed by veterans has caused much discussion.

My suggestion is to separate players into groups based upon their campaign level. I wouldn’t be surprised if it has been suggested before :slight_smile:

And please - if you would prefer another system raise a thread for it - I’ll happily try to see the good in whatever your idea is too!

Newbie protection by player campaign level means you do not need complicated relationships between squad and soldier levels and equipment. I considered all that - then realized that it all boiled down to player campaign level anyway!

it would look something like this (not going to die in a ditch over the levels - except I think level 1 is an ideal place for some form of “training wheels”) -

Campaign Level 1: Beginner protection. Games include lots of bots (min say 50%?) so very short queue times, and fast progression. “training wheels”

CL 2-4: Beginner “plus” - make bots 50% max instead of min

CL 5-10: Intermediate level - fewer bots (max 30 or 40%?)

CL 10 and upwards - Open to all. Whatever the “regular” bot rules are - personally I’d prefer a much lower level for bot potential (eg max 2 bots per side and that only after waiting for a minute or 2) and take longer queue times.

Players can play UP in higher level matches if they so choose, but not lower.

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Maybe give new players till like the equivalent of level 5 or 6 before throwing them in with the full crowd. Kinda like War Thunder does for your first few battles where you fight alongside players vs bots.

I certainly don’t want “skill based matchmaking” after experiencing awful versions of it in CoD, though.

Wow I just read your whole thing and you already suggested what I want if we’re going to do this kind of thing.

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Rather than breaking up the playerbase, why not reward players for killing higher CLs?

Just give more points for it; it’ll make the leaderboard look a bit odd but the functionality will be there.

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:dizzy_face: :thinking: :roll_eyes:

I’d say if there was any form of protection, then make it to CL5 or something, spitting up the playerbase like mentioned above wouldn’t really benefit anyone while player numbers are so low.

2 Likes

You know how these threads work

Just give rewards like War Thunder has if you kill someone 2 tiers above you or higher.

If a CL3 player kills a CL8 player he gets more experience for the soldier. No need to split up the playerbase, not in CBT at least.

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Yes I can see some issues with the player base - but think about it like this - when the wipe comes EVERYONE will be back at CL1 - no exceptions!

And there’s likely to be a surge of fresh mea… er… new players - so I’d guess many more players than right now.

So there won’t be any splitting then! :slight_smile:

Then those with too much time on their hands will edge away from those just plodding along at a few games a day.

After that the top tranches won’t have too much bother - but there might well be shortages of players in the newer ranks - hence I suggest giving them lots of bots.

And yes - threads usually get hijacked by people going off on tangents and the original meaning getting submerged and lost in a plethora of drivel and irrelevance. Be nice if people didn’t do that - consider this an invitation to be a better person :slight_smile: heck you could even delete posts you might have made that are not actually relevant!

Not suggesting it for the CBT - for the release.

WT doesn’t give you any extra for killing a higher level player - you do get a small bonus for killing a higher level vehicle/plane/ship.

Although they were trying to avoid a wipe, So this might not actually happen

They are actively determined to carry out a reset - see comments in

Even so, still a hard no from me.

I’d rather they give increased soldier experience if you kill someone higher CL than you are than split the playerbase. Splitting should never happen. The different maps will split the community enough as is.

fine - start a thread proposing that, give us your ideas on how that would work - I’ll even actually try to be part of it in a positive manner and not just give some specious short answer saying why I think it shouldn’t happen

see you there.

It’s functionally the same as levels have no practical application in War Thunder

No it’s not - you get it even if you are a HGHER level than the defeated player.

The structure of WT is so different that it is a bit pointless to consider much from it as relevant to Enlisted.

It’s functionally the same thing.
The point is rewarding you for an unlevel playing field. In Enlisted, being a higher level will mean higher level bots, more bots, and better opportunities for equipment. You need to go far out of your way not to be at an advantage with level alone in Enlisted.

In War Thunder, level means nothing so using a lower-rank vehicle puts you at a disadvantage regardless of your own level.

So yes, it’s the same thing.

Fine - go and make that point and explain it in a thread of your own and stop hijacking this one please.

How do you want to account for premium soldiers with this?
They will continue to steamroll the early players, leading to no protection for newbies at all in practice, simply because other newbies that bought into this game. This will be even more the case during OBT.

If you can find a solution to this, which I had not been able to, I will support this, but otherwise the core seal clubbing issue will still persist with premium squads.

though topic.

that’s why i went with:

i’m afraid there are no other options.

like, don’t get me wrong, your idea it’s most likely better than many others out there. but i’m not sure it will fix the issue.

first impression sometimes are everything. i’m not sure that it can be the solution.

the same could be said about my idea above as well.

but, in the end it’s a bit earlier to say, we’ll have to see the newer progession system. which is what droved many people crazy and main point of why we are doing those posts. (( partially of course ))

Indeed - not sure. Perhaps ban them in the first 2 stages (as I proposed at least) - or make them a variable unit - a bunch of 1-star soldiers at CL1, 2 stars in the 2nd level, 3 in the 3rd?

I’m sure there could be other ways of dealing with them that creative minds could think up.