New player "protection" - separate players by campaign level

The devs will never prevent players from using the stuff they paid for, that’s for sure.
As said, I have really put a lot of thought into this stuff and I have really been hoping for someone to find a solution for this :confused:

Premium squads have fucked with every idea for a matchmaker I have come up with.

1 Like

Ban them was 1 idea - what about the other?

Putting the new players with the premium squad in the higher matchmaking queue.
But then they will complain about getting clubbed because one premium squad doesn’t make up for the 2 starter squads.

Hope the incoming new level system can reduce current huge higher levels’ benefits.
But since this game still has a huge high level advantages, the rank related matching system is a must after the final release.

1 Like

Easy, the first few matches is force to be PVE. Human only on one side.
As they get some necessary stuff/squads, then they can face all kinds of other squads/players.
Currently Premium squads wont be a thing compared to tank/planes’ advantages. As a FPS player, you at least have a chance to kill premium squads. But for tanks/planes/mortars, the starters dont have any chance to fight back. They may not even unlocked engineer squads.

But the better AI system have to come first. So that new players wont notice the dumbness of AI. Also a vehicle tutorial must be introduced.

tell that to them having +35% health, enormous DPS advantages and better class composition for pure PvP. They outclass literally everything in the early game.

They all come with default explosives, including about 50% explosive packs.

The idea seems pretty popular, so I think I’ll stick around.

So, premium squads’ advantages has anything to do with the more powerful later stages vehicles?
And do the explosive has any damage to planes?
And does new players know their explosives can destroy vehicles?

Yeah I gotta say having a squad full of bolt action rifles trying to fight squads with SMGs that act like Assault rifles almost is pretty frustrating.

I think splinting them into groups would be very bad for player population and match making.

I think the most effective solutions would be by having more weapons placed on the map that players could use like armories at the start point.

And having better level design and directing fights into focal points while keeping bolt rifle deadly.

If the progression system and the access to other weapons is reduced I think there would be no issue as this is the standard for multiplayer games… you are suppose to die the less experience you are and then you train and get skillful.

For beginners numbers can be made up with bots - as someone suggested even to the point of only having players on 1 side.

And if the protected levels are relatively small then it won’t have too much impact on higher levels I think.

I doubt the usefulness of this to help beginner players - they won’t know how to use them well, if at all.

The more experienced players will be able to use them tho - thus making the beginner players even more like baby seals! :open_mouth:

Personally I don’t see a big problem with new players nor I think we should protect these poor babies :slight_smile:

Most of learning curve is fixed with good level design and keeping weapons deadly, making more open contested points that focus less small close engagements like fights inside buildings, making clear the direction of the enemy players and teaching the new player how to identify the enemy while keeping situational awareness would be more than enough.

I played CS, Halo and Battlefield when I was 10yo without bots and manage to get good at it no hand holding.

The issues I see, is tanks/planes can sometimes be impossible to kill and some weapons have big advantages in close encounters at least in part of the progression.

Other than this I think the game is already quite accessible.

So guess that explains where over 50% of the newbies went - go play another game
If we cannot give a good enough new player experience that a new player can feel like he’s getting a fair fight, the game cannot grow.

Please, go take out only starter loadout on any of the campaigns rn.
No SMGs
No Engineers
No Vehicles
1 Grenade or explosive pack and 1 Medkit per soldier. No more, no less. No putting them all on one soldier
only 4 rank 1 riflemen with default rifles and no perks

One thing is design progression and gameplay blockers which is what you are referring by the loadouts, one thing is the learning curve and knowing how to play and get good at it.
Devs seems to be aware of that and are changing this and by far for me one of the worst aspects.

But as a rifleman you have to understand that you are not meant to be better at taking out tanks than a player equipped with bazooka for example.

And if people are leaving the game it has nothing to do by being noobie friendly, the game is not that good or that unique, honestly quite standard, impossible to play PvP and bad/cheating PvE. Most PvP players will never play a game where you have laser shooting bots that denounce your position.
I think people still play BF 1942 demo… maybe the reason people stay and play those games is because they have good design and gameplay… no need to hand holding.

The beginners get more than that already.

Through i dont like very much the idea - still it would be acceptable to divide players into 2 categories:
0-5
5-max

1 Like

that is fine, but not even being able to just win most 1v1 engagement against another player in their squad is just sad.

Nope. They get 1 assaulter I suppose, with a starter SMG, but for the sake of it let’s go full standard rifles for this “challenge” to experience the new player experience.

We all know you just want to stomp newbies with P2W equipment, which is a very selfish thing to do.

No, i dont like idea having noobs in my team, but i also know that 90% of players are not playing as they should do, regardless their level, so making lots of level tiers isnt really going to help anyone, but will split the player base into much more groups. Is a match maker really must have for a shooter? Its not, especially if it splits the player base, but newcommers could indeed require some time before they land into global pool - nothing wrong here.

1 Like

Well 90% of players won’t have money to burn on all of the premium squads for their P2W benefits so that’s where that’s coming from.

I don´t believe, that dividing matchmaker by levels is a good idea at least until we will know how new progression system will look like. Because right now, high level by no means indicates, that the player wasn´t absolutely screwed by RNG and is stuck to lackluster equipment.
I also agree with concerns about where to put premium squad… at too low level they will be too strong and uptiering players in highest category will make them suffer. And of course, from veteran perspective they will be seen similarly as top tier premiums in WT (aka they will be hated even more than they already are, simply because they are buying your way to “high tier” which is something new player have no experience or equipment for)
Either way, one side is always going to get screwed so… that is a big no from me.