So far I have played a few matches on new map (at least one for each side).
The good:
First thing I noticed is, that the map itself is definitely not lazy from graphical point of view.
Using attics as another way to get around main floors is also a good idea.
Further decorating of the said attics was what I found surprising and awesome.
If main purpose of the map is to fight only in the building, then cap distribution is not so terrible but second floors are wasted oportunity.
Trenches and other defences to hide behind as infantry.
The bad:
However, from gameplay perspective, map itself feels the same for each side.
Map itself is too small to justify usage of transport vehicles.
Due to the nature of the map, certain classes such as snipers are outright useless, same goes for all possible sniping spots from the attic windows. Due to the very low chance of tanks being spawned, anti tank snipers are also pretty much useless which is a shame.
Due to the cap distribution, fighting only takes place inside of the main building, courtyard and surroundings is 99% times a ghost town. That also limits the usage of tanks, air attacks etc. into the point where they are extremely rare to see and often useless.
This map might be awesome as part of invasion mode (due to the many defensive options of the building itself), but I don´t think domination mode in general is a good thing for this map, it kind of feels like smaller Normandy mansion knock off.
This map not only supports, but also completely embraces automatic weaponry meta. Another type of weapon that I found useful is shotgun (and I guess that flamethrower and semi automatic weapons might find limited use too), but that is really it, the rest is pretty much positioned on different scales of useless.