This sounds exciting but please make sure there is a hard limit on how many flamethrower squads a player can bring to battle. This will absolutely become the toxic meta overnight.
well without BR you could easily have pz2 vs IS2 situation with unversal tech tree and merged campaigns…
is there any ‘realistic mode’ in consideration?
Cool. Do we also get new Tiers for each subnations as rn Italy and UK dont have all Tiers?
I like what I’ve been reading so far.
But I have a few questions.
Here’s my first question. Does Darkflow plan on adding cross-progression across different platforms in the future? (Such as a player on PS4 being able to transfer their progress to PC for example?)
I am asking this question as I noticed when I first logged into the forums, there was an option to sign in using a PlayStation Network or Xbox Live account.
I personally think adding Cross-Progression, even if it is only from console to PC and not vice versa, would be a wonderful qauility of life improvement to Enlisted. It is clear Darkflow is forward thinking in some areas, such as having the option for gyro-aim on PS4 for example.
Second, I was reading the unlock thing on the post, saying if you unlocked something (Such as the Panzer 4 F2 in Stalingrad for example) in one campaign, it unlocks it for the other campaigns as well. I am a little confused about this, as I have yet to unlock the Panzer 4 F2 in Moscow and Tunisia. So does this mean I would still have to unlock the Panzer 4 F2 in Moscow and Tunisia, or would I unlock the Panzer 4 F2 outright?
I mostly want to ask this question, as I have unlocked the Gewher 41 and Panzer 4 F2 in Stalingrad, but I haven’t unlocked them in Moscow or Tunisia. The same could be said for the M1 Garand, which I unlocked in Normandy, but not in Tunisia.
I also ask this question, as I don’t want to feel too overpowered in Moscow with the Panzer 4 F2. Don’t get me wrong, I love the generosity of allowing a player who unlocked something in one campaign to not be forced to unlock it all over again, but I want to give a fair fight to other players.
My final question is would picking a different vehicle to affect what maps you get? To segway from my question about the Panzer 4 F2, if I were to pick, say, my gold order Panzer 3 J from Moscow, and give all of my soldiers Kar 98s, would I be given Moscow maps? Or if I were to give my soldiers MP 3008s and VG.2s, would I be given Berlin maps? I kinda want to know what weapons if any will improve the chances of getting a particular map.
I hope these questions can be answered, and I hope you all have a wonderful day.
Will the new matchmaking rules consider the number of players on each team, and pre-made squads vs solos?
i mean i remember warthunder in the early day have literally 2 italian premium tank and no normal tank before they make it so maybe that might be the case?
No. You will have usual squad mode and custom games for any other not official created gamemodes or to play lone fighters.
So how is the plan to improve custom game? Now you can generally expect almost no XP if you play custom game.
There is some plans for it: About the new progression and matchmaking - News - Enlisted
Some improvements to select specific campaign and weapons to create a unique gameplay as example с:
but… why? whenever this topic comes up, it raises a lot of interest on the forum, me and many others literally play this game just to get realism mode of some kind eventually. Pity.
If that part of game will only appear in custom game, we definitely need more reliable, expectable, and profitable game experience, not the current system which give 0 XP for even well made and balanced mods and usual -80% XP multiplier for custom game. While a lot of games are active with a few players but generally similar mode, why not combine them together into a few 7-24 official custom server for specific concept (e.g. spawn point mechanics, more historical accurate etc.)?
when it comes to changes in custom games, I’d rather be able to change gameplay settings rather than gain experience in them better, custom games are purely for fun, main game is to gain exp.
custom games should let you add more restrictions, or change weapon and player behavior, etc
But why not gain XP and progress in our favourite game mods and no longer need to face sweaty meta of main game?
because imo you can’t have both, it would be hard to enforce the experience gained if they were to introduced any modification to the rules of the game
but thats why id rather to have some realism mode too so i wouldn’t have to rely on custom games in order to gain exp if i am not cool with main mode
This is “certificated mods” talking about. For example I do not think more historical accurate game will change the XP calculation a lot, so developers just need to play a few match and check the statistics, then they can decide is this mod balanced and suitable for progression.
okay i do actually have a question im very curious about the excess soldier upgrade point you know those unuse upgrade point because we cant up them to veteran yet so what gonna happen to those? will we get extra xp for having unuse upgrade point from max squad?
But currently the devs refuse anything splitting the main queue because they want to get rid of bot squads, so it is easier to achieve realistic mode by set up a 7/24 official server in custom game, so that will do less effect on the playerbase of the less realistic main game.
because if we dont then i will just use new squad instead of maxing out old squad
oh and do we need to earn new squad in game or just buy the squad with silver since we can just research gun now so do we even need new squad?
I would be quite satisfied with that ngl
this way you could ask for this experience thing u were talking before