New game mode: dominance mode

this new mode will be a copy of red orchestra 2’s battling system

basically we have a campaign, lets say berlin for example. and we will have multiple sectors within berlin, all are divided respectivly, and depending on the situation, each side will have different sectors to fight for, and depending on what sectors they unlock, they will have more sectors as an option to unlock and fight for.

obviously this wont be one huge battle that lasts for eternity, after every sector is conquered or defended, another battle will ensue.

in this game mode, there will be a option to either defend or attack, those battles will be pre-determined based off of the current situation on the map, so we dont wind up having allies fight way behind the lines within some sector they didnt unlock yet.

berlin_map

in this map, i’ve marked the outlines of battles that already exist and i’ve numbered them, the potential or non existant battles are marked with a question mark

1 - lehrter bahnhof
2 - moat east/west
3 - kroll opera house
4 - hermann goering strasse
5 - wilhelmstrasse
6 - ministry garden
7 - reich chancellary
green question mark - reichstag
light purple question mark - tiergarten
pink question mark - zoo flak tower ?
blue question mark - brandenburg gate ?

this map will have the sectors divided as such, or maybe even made smaller/bigger so the sectors dont overlap, it wouldnt make sense conquering your positions again, would it?

the order of battles will be chronological, first goes sector 1, if conquered by soviets, then the sector 2 and 3 are open, if those 2 sectors are conquered by soviets then sector 4 is open, if conquered by soviets then sector 5 and 6 are open, if those are conquered by soviets, then sector 7 is open and so on.

EDITED: if there is an option for 2 sector battle that has branched off from a single sector (namely soviets going from sector 1 to sector 2 and 3), it wont be one huge battle that fights for 2 sectors at once.

instead it will be individual battle for each sector, both of those sectors would have to be conquered in order to proceed to next sectors, so if sector 2 is conquered, the soviets will have to conquer sector 3 in order to proceed to other sectors. meanwhile the sector 2 will be open for a german counter-attack, so the soviets will have to defend and hold that sector if they mean to continue the offensive.

-END OF EDITED

the idea of this mode is to get rid of the randomly shuffled battles that seemingly dont make sense or arent chronologically in order, for example attacking as soviets in lehrter bahnhof, and winning, then going to ministry garden, many people wouldnt like this, as they’d really appreciate if they could attack and conquer in a proper order.

additional ideas :

some maps such as the reich chancellary could have a 3 way attack/defense positions, considering its situation on the map, it would make sense, for example the allies will be attacking reich chancellary from the west, east and center, while axis will defend from west, east and center

another additional idea would be for the defender to have a last stand mode if they have 1 sector remaining in their control (in this case reich chancellary for axis), meaning they will have higher advantages overall than the attacker, in order to give the defender a bit of a chance to fight back, these advantages could vary, i personally have no other idea what these could be other than increase the defender’s total tickets, or decrease their spawn time, because its the last sector, they would give all they got to defend it and keep it, wouldn’t they?

27 Likes

Like in Red Orchestra, would there be the opportunity for Counter-attacks by the defender to seize initiative?

2 Likes

Good idea

1 Like

Great idea, I support it.

1 Like

Love this idea! I imagine it would expand the battlefield to beyond just specific points and make offense and defense far more interesting.

Could also help with explosive spam since it encourages spreading out.

3 Likes

idk how this mechanic would function. you want it globally or per player basis? if it is global, you would get too many battles where sectors change hands (kinda pointless), if you want it per player it would be pure bot fest cause MM would have to take into account available maps for every player in queue (aka hard map rule).

definetly

Yes. Because RO2 campaign mode was simply really fun.

I’d love to see even a basic version in Enlisted, would make players immersed and engaged in winning battles other than just for xp.

One can only dream…

this mechanic will be simple, players get to choose which sector they would fight in, and each player would bring in certain amount of tickets with them, the ticket amount could depend on squads, and how many squads there are, meaning that premium players with more squad slots will easily bring more tickets within the battle.

for the sectors to not change hands or fall too quickly, the battles would have to be slowed down some, or the last stand mechanic could be implemented for the last control point within that sector, to give the losing side a bit of a fighting chance. additional last stand options would be the lifted limit on airplanes, tanks, and the artillery can be called in much more frequently.

1 Like

yup, thats what i want, i want the battles to be immersive, i want to feel like i am actually fighting a battle, and while doing so i want to completely forget that im grinding for xp, which is what would make the game way more fun

4 Likes

nothing is simple. i didnt play RO2 so i dont know mechanism there.
is this like main menu campaign selection and then selection of map(or sector as you said)? or is this something like permanent server? is this even supposed to work with 10v10 format?

its simple, you fight in a sector, if lose, you lose sector, if win, you win the sector.

you can actually select the map/sector yourself, so there wont be forced random sector battle, tho you will only be able to select maps that are bordering with the sectors that your side controls.

1 Like

like i said it isnt simple. is this for every player separate or is this global? if i play battle, win sector and go on a pause, will i get same sector selection in 20 minutes cause of my win? or will sectors change cause someone else won the sector?

x amount of players will battle x amount of players, like a normal match.
every side will have 1 chance to defend their sector, if they fail, they will lose their sector.
after the attacker fails to conquer the sector they will be allowed to try again.
attackers have 3 chances in total before the results of the battle are concluded, meaning that if attacker fails after a 3rd attack, the sector will remain in defender’s hands. and be counted as defender’s victory

during the battle within those sectors they will be labeled as ‘‘grayzone’’ or rather ‘‘contested’’
and whichever side dominates, they will win

so this is all 1 battle with different sectors? instead of caps there are sectors? do you expect battle to last same amount of time as invasion? or more when you say attackers have 3 chance to attack one sector. what is a chance? 300 tickets? 3 spawns? or something else?

a sector is a single battle (lets say kroll opera house) and caps are the points within that sector that you’re meant to capture in order to control the whole sector

i just said about it, its like a wave of attacks, there’s 3 waves, if they all fuck up, the battle is concluded, if during any of those the attacker succeeds, its a win win.

so you want specific map selection after you finish one battle that is linked with battle you just finished? and like i asked is this map selection going to be available to player even after 1 day? so he has same feeling of continuity? or are those sectors available globally depending on last team that took that sector?

overall no matter what is the answer it doesnt fit in the current MM system. global map/sector selection could work for persistent servers, while player specific map/sector selection would just make this game fully PVE.

i dont understand what a wave is. is 1 wave 1 death? what if someone is camping? do defenders have unlimited reinforcements?

yes, chronological order.

i dont get how it wouldnt, there would always be battles within sectors that border the enemy’s sectors

it doesnt have to fit the mm, some people like the idea and its about time we get something unique.

bro… do i have to draw it for you?
all tickets gone = wave over, game over no victory.
2nd wave begins shortly
2nd wave all tickets gone = wave over, game over no victory.
3rd wave begins shortly
3rd wave all tickets gone = wave over, game over no victory. you lose. you didnt win the sector. the end

what else dont you understand

ofcourse it has to fit MM. game currently has problem populating 6 different campaigns with human players and your suggestion would further split MM from 6 queues to 138 queues (number of invasion maps multiplied by 2 for choosing attacker/defender). those 138 queues would need to be populated by players every minute and half and we have 6 server (3 crossplay on, 3 crossplay off). overall every player would get match with 19 bots.

yes. wave is undefined structure. there is also question about how many tickets per wave.