this new mode will be a copy of red orchestra 2’s battling system
basically we have a campaign, lets say berlin for example. and we will have multiple sectors within berlin, all are divided respectivly, and depending on the situation, each side will have different sectors to fight for, and depending on what sectors they unlock, they will have more sectors as an option to unlock and fight for.
obviously this wont be one huge battle that lasts for eternity, after every sector is conquered or defended, another battle will ensue.
in this game mode, there will be a option to either defend or attack, those battles will be pre-determined based off of the current situation on the map, so we dont wind up having allies fight way behind the lines within some sector they didnt unlock yet.
in this map, i’ve marked the outlines of battles that already exist and i’ve numbered them, the potential or non existant battles are marked with a question mark
1 - lehrter bahnhof
2 - moat east/west
3 - kroll opera house
4 - hermann goering strasse
5 - wilhelmstrasse
6 - ministry garden
7 - reich chancellary
green question mark - reichstag
light purple question mark - tiergarten
pink question mark - zoo flak tower ?
blue question mark - brandenburg gate ?
this map will have the sectors divided as such, or maybe even made smaller/bigger so the sectors dont overlap, it wouldnt make sense conquering your positions again, would it?
the order of battles will be chronological, first goes sector 1, if conquered by soviets, then the sector 2 and 3 are open, if those 2 sectors are conquered by soviets then sector 4 is open, if conquered by soviets then sector 5 and 6 are open, if those are conquered by soviets, then sector 7 is open and so on.
EDITED: if there is an option for 2 sector battle that has branched off from a single sector (namely soviets going from sector 1 to sector 2 and 3), it wont be one huge battle that fights for 2 sectors at once.
instead it will be individual battle for each sector, both of those sectors would have to be conquered in order to proceed to next sectors, so if sector 2 is conquered, the soviets will have to conquer sector 3 in order to proceed to other sectors. meanwhile the sector 2 will be open for a german counter-attack, so the soviets will have to defend and hold that sector if they mean to continue the offensive.
-END OF EDITED
the idea of this mode is to get rid of the randomly shuffled battles that seemingly dont make sense or arent chronologically in order, for example attacking as soviets in lehrter bahnhof, and winning, then going to ministry garden, many people wouldnt like this, as they’d really appreciate if they could attack and conquer in a proper order.
additional ideas :
some maps such as the reich chancellary could have a 3 way attack/defense positions, considering its situation on the map, it would make sense, for example the allies will be attacking reich chancellary from the west, east and center, while axis will defend from west, east and center
another additional idea would be for the defender to have a last stand mode if they have 1 sector remaining in their control (in this case reich chancellary for axis), meaning they will have higher advantages overall than the attacker, in order to give the defender a bit of a chance to fight back, these advantages could vary, i personally have no other idea what these could be other than increase the defender’s total tickets, or decrease their spawn time, because its the last sector, they would give all they got to defend it and keep it, wouldn’t they?