well live with it, alot of people dont want to be forced to play a random map they dislike, and neither do i. so if we have to we will have 50234675236’52’3 queues if it means that players will play what they want to play
as said thats determined per each player and how many squads they got
and your suggestion would basically undo merging and all benefits of it. you would need to keep 138 queues just for invasion/side (69 maps for invasion, 128 maps overall with other modes), from current 6 campaign queues.
i am not playing PVE and most other people will not play PVE.
soft veto is better option that makes compromise between map selection and queues. simply everyone selects maps/modes that they dont want to play and map/mode with least votes gets randomly chosen (if multiple options)
if you want to play solo vs bots you can play COD campaign. number of queues directly impact number of human players per game. you need specific playerbase to support specific number of queues. e.g to support 1 queue you would need 20 players per 90 seconds, or 800 players (400 per side) per hour per server (and we currently have 6 servers), so that means 4800 players. this is number of non unique players (so people can play multiple battles in an hour) needed to have matches full without bots.
look at current situation for non unique players (data taken from 27.may saturday)
current game can barely support 3 queues in off hours and 5 queues in peak hours if you want all 6 servers to have full 10v10 games. cause player disparity between crossplay on and off is big (75% or 80% of players is on crossplay on) actual health of the game is better, but point still stands. simply you cant have hard rules that divide queues. personally i think best solution is to play map that is least hated.
planetside 2 mod would be good, but problem is balance. planetside 2 works cause you have 3 different faction at war with each other and if you want to keep this historical 2 faction vs 1 would throw a wrench in that.
As i said, This is a problem for later, currently only moscow is sufficient developed for do something like this and is half empty, for when it complete i beat that this problem have a solution
And something like red orchestra campaign,Planetside 2 can be achieved
It worked really well on RO2 because players were on 64 player servers, if one got full they just joined another but this mechanic might not work on a F2P game since MM is already suffering from divided player base.
Right now the goal is to reduce the number of bots in games and not increase them. RO2 had many servers with nothing but bots and a few players running around, though we do have that in the custom game section.
So there is nothing stopping it long term given that there are enough players.
Personally I would love to see this get implemented but it should probably be best if it was inside the custom matches category and MM didn´t assign people to it because in RO2 most people only stayed for 1 or 2 matches.
Alternatively make battles shorter so the campaign only lasts about 2 hours and people have an option to join if they have the free time to.
i would guess they were on persistent servers where you could join and leave at any time? and not like enlisted where they create fresh instance for every battle.
nah… i tried to get that information couple of times from OP, but no luck.
overall this could work as a mod or an official persistent server, but not in a MM (well it could work if MM actually put players on different persistent servers).
Why not make it an event so it would come back periodically thus players would be interested, still it probably needs dedicated and persistent servers.
theres no way that there will be that many queues considering that there wont be millions of modes for that dominance mode. its not gonna be multiple battles at once, rather a single battle, and it varies for each side if its defence or attacking, so thats just 1 or queue for 1 sector for each side meaning theres 2 queues per sector battle.
they arent gonna play pve, they will play pvp
its not a better option, at the end of the day its a random dice roll that will most likely give you the map that you dont want to play in
this mode could work in RO2 cause it had persistent server. one server hosted one battle and after that battle finished you chose next battle on that server. this cant work on current MM where server creates instance based on MM rules. and selection of map/side (or sector in your mode) is creating hard rules that MM must follow to match players. and cause we dont have enough players you would be basically turning this game into PVE cause matches would need to be filled with bots for every hard rule you set.
it will will give least hated map/mode from 20 players votes. forcing hard rule will just make you play map that you like with bots.
obviously, its about time the LMG’s and assault rifles actually start being lmg’s and assault rifles instead of being just a massive buzzsaws that only serve the purpose of mowing troops down and nothing else.
it also needs to force the player to conserve his troops rather than pointlessly waste them, so you actually get to play tactics instead of playing a meat grinder simulator and walking simulator
let them cry, because at the end of the day its stupid to see bots charge into open gunfire, and other players charging into gunfire with 0 suppression effects on them. and plus when you lay down covering fire its so retarded to get 1 shotted by the enemy that you’re clearly shooting at to suppress
I think I would be especially excited about this if there were individual tickets for vehicles. I think it would be especially helpful for players on the defense to get some opportunity to exhaust tanks or aircraft of the attacker’s side. It might encourage players to better utilize their tanks and aircraft instead of burning through tickets with default tank spam.
regarding tanks and planes, i think players should start with enough tickets for 2 uses of tank and airplane, and when they exhaust those tickets, they will have to earn them back via infantry play, or just score enough tickets via plane/tank kills.
the planes could have a time thingy that will force players to keep themselves alive while in the air, so they wont choose to just fly the plane and immediatly kamikaze into the enemy, and if they choose to kamikaze anyways, their plane/tank tickets will be reduced by a certain amount. this way the kamikaze airplane spam will be prevented