New Class: Mechanised Mobile Infantry (Suggestion)

yes, exactly! part of the strength of the squad. this makes up a portion of the reason it has the following downsides built in

  • your team can only spawn 1 per team at a time
  • no engineer
  • default class is bomber, not assaulter or MG
  • you have to choose between SMGS or MGs when unlocking specialists
  • your vehicle choice determines how much of your squad enters the game

Ill add to the additional suggestions that this gets merged with motorcylce squad, but the engineer limitation would remain.

I originally proposed the rally point halftracks with a 9 man crew. But as we discussed we decided it was counter intuitive. The point of the 9 man half track was to assault the point (get its troops to the objective). You dont want to do that with a rally.

So we lowered the crew on the Rally point vehicles, And I also commented a further ammendment had to be made so the rally point vehicles were smaller and faster for the reason you describe.

I just havent updated the list yet

Remember this is a ā€œgeneralā€ idea. We are discussing improvements

overall it is a well presented suggestion other then the class set ups (it should just be a rifle squad) but alot of the vehicles dont fit as well as some should just be their own squad, and the maps wont handle the apcs very well

maybe when we get larger maps

fuck me if a 20 second run at the worse of cases is too long for you then maybe you need a new game

slightly related but not really

we should be able to ride on tanks

1 Like

I left it as very customisable. Can be a full Rifle squad, can have 3 Automatics. (3 out of 9 isnt too bad IMO)

I chose Bomber as the default class (3 bombers) because I had panzergrenadiers in mind when I was putting it together. And bombers carry rifles.

But sure, ill add as suggestion.

These vehicles in most circumstances wont get to the point any quicke. Spawning at the back with tanks, and probably driving an indirect route as not to get blown to shit by some tank.

across opens maps where currnetly every one has issues with tanks spaming HE?

I love the idea of this feature :slight_smile: and could see it fitting in very well.

I just mainly suggested stuff that was already in game to make this squad real easy to put together.

There isnt really anything new about this squad, its just several ingame mechanics combined into one.

And ofcourse you have done in your mod (rally vehicle), and @Bazsi37 has turned tankers into a jeep squad :slight_smile:

Sometimes it wil be fodder, sometimes it will shine (but thats like everything). no disagreements there.

it would be better for bigger maps

2 Likes

i would LOVE that. currently get my fix from big action mod

1 Like

all good till I hear: no engie, then the whole post go down, sorry, but no, hell even people are yelling for make the new premium units have engies!

very first sentence in the post

its a ā€œgeneralā€ suggestion post, meaning changes can be suggested.

If the difference between awesome and trash is a single specialist, then your suggestion would be ā€œadd engineer specialistā€. I will add it under suggestions

As for me, I purposefully left the engineer out as it is already I powerful hybrid and needs potent downsides. Also it gives you a reason to take the rally point vehicle. Why would you take it if you had an engineer? you would choose something more heaviliy armed and get the best of both worlds, and effectively removing meaningful choice.

That would be quite the XP pinata

1 Like

This is an excellent idea and something id love to see.

1 Like

Have added to suggestion.

Its a nifty idea. Always liked the idea of towing.

1 Like

best capture was when some dum ass stood up to charge saw me coming then laid down to aim and i ran him and his bot over lol.

1 Like

lol kill truck with flame thrower squad of buddy in back

Soā€¦ A worse bike squad where the bike is the rally.

I raised that as a problem.

An entire squad of AT specialists. No reason to ever use the original AT squad, then.


Most of the fundamental problems Iā€™ve raised have not been addressed in a meaningful manner.

  • Role overlap with existing squads
  • Niche vehicles that have a role that is performed objectively worse than their infantry counterparts
  • Entire squads performing driveby shootings in bulletproof vehicles, on top of any additional weapons already mounted on the vehicle
  • The introduction of a 3rd vehicle on top of the 2 existing tank slots
  • The introduction of a new class for whatever reason
  • Map suitability/dependency

this mechanized squad is gonna be needed because ww2 wasnt just infantry it was combined arms it includes cars amrored cars and half tracks. Im out Over.

welp. I think its sweet.

carry on sir.