"New and improved" riders still useless?

Tried using them - they still seem utterly useless - even more so since they don’t start with an engineer. Don’t think I’ve gotten any score from people using them as ammo supply points.

Anyone able to use them effectively care to share any tips??

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for rider i usually use it on BR 5 since it have better gun and flak enemy from rear direction since we have fast venicle

I’ve experienced the same thing and was waiting for someone to mention this on the forums. Also - when I see an enemy riding a bike I just think ‘aha ! an easy kill’ - they just stand out so clearly. It makes me laugh because you see your whole team suddenly focus all their firepower on that one poor guy and he dies very quickly in a hail of bullets/shells/flames etc.
I think there are 2 problems with bikes - 1/ They make lots of noise so useless for stealthy flanking moves, and 2/ They still struggle over the terrain so much that they rarely get to gain sufficient speed to avoid being a slow-moving target. If the maps weren’t so cluttered with debris/burnt-out vehicles/bomb craters/barbed wire/hedgehogs/sandbag walls/piles of rubble and all the random crap, then bikes could be useful to get from point A to point B much faster than any other mode of transport. I guess they’d work better on more open maps like Tunisia.
Also - the mounted MG is rendered pretty damn useless because you can’t aim while moving, and the angle of aim is so restricted that its really hard to setup in a good position without also being an easy and obvious target. At least an engineer-built MG nest is quite well protected with its sandbag wall, and the sound of the engineer’s hammer is probably a bit quieter and harder to pinpoint at a distance compared to the motorbike engine noise.

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man how do I hate that… probably no. 1 reason why playing vehicles is no fun for me. I can’t figure out how people find playing vehicles fun with such terrible line of sight.

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Yeah same.
That’s why I remove all that crap in my custom maps. I think (one of the reasons) people enjoyed my France Urban mod map because you could actually drive all round town with tanks/jeeps etc. without having to constantly hit hedgehogs & sandbag walls.
I also cleaned up the airfield runway so it could actually be used to takeoff with planes.

interesting k will try it out thanks

France Urban is just my most popular map, but I think I did a better job on my Tunisia map but hardly anyone ever hosts that one.
Also I’m currently working on ‘Berlin Restored’ which is basically one of the Berlin maps with all the mess removed - both inside the Reich Chancellery, the gardens, and the streets around it -




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Nice - but not quite on topic for a thread complaining about the useless rider class - perhaps highlight your work in a thread devoted to it?

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Sorry, I don’t usually even comment on the forums, but it seemed relevant to the discussion since bikes (and vehicles in general) really suffer due to the excessive clutter of annoying obstacles, and it’s one of the main motivations behind my method of modding the maps. I always start by spending a few days just removing all that stuff so people can use vehicles before I even think about adding objectives/vehicles/weapons etc.
I wasn’t planning on posting anything about my new map until I’ve got a lot further towards it being properly playable.
I just wish the map designers wouldn’t be so obsessed with limiting players’ ability to use vehicles to get around. It’s just frustrating and encourages players to greyzone camp (as well as the OP explosive packs and nerfed tank HE shells).

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I’ve always thought that any squad less then five soldiers was useless, however, I have bought a couple four person medic squads. Why DF found it in their wisdom to make four person squads I will never understand, but this is more the norm then the exception. As far as the three man rider class? I never had any interest. Why? Only three men to me is a waste when I could just use an APC. Besides, the only advantage to the rider class that I can see is that you can get to the battlefield fast. However, often you get there fast, then you just die fast since their are no other team mates there to give support. :rofl:

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TLDR

go for blue TT first, and then yellow one. avoid red one.

best combos of infantry:

Engy > Radioman > Anti Tank
to place more rallies effectively, and have more firepower for offensives ( such as ambushing tanks, sniper rallies with radioman abilities, or get more support for your team )

an alternative is
Engy > Medic > Anti Tank
usually to gain more points from medkits or ammo boxes & Rallies.
all out on points. which will grant you most of the score. but it does require to stop at least near the capzone. which can be somewhat risky.

and last more or less valuable combination of roles is,

Engy > Medic/radioman > Machinegunner
increases a 360° defend at the cost of dealing with tanks. usually great as machinegun bots are deadlier. and can increase your anti infantry capabilities. especially around tight corners or generally provide a defense where the bike’s mg cannot watch.

well, of course.

always glad to teach the ways of bikers.

riders them selves are a niche class that does require some effort and logic compared to most class.

however, they can cover several roles:

  • AA ( Expert - can be done right away though )
  • Flank Security / Securing landing zones ( Novice - can be done right away )
  • Anti Tank Duties / Ambushes ( Requires anti tank trooper )
  • Rallies ( Requires engineer )
  • anti paratroopers
    or,
  • team support ( Requires radio operator to be efficient )

to cut it short, bike is for the most part, an anti infantry vehicle. ideal to flank and deal with reinforcements that tries to reinforce the cap, or attackers that tries to assault the point.

as you start out, valid tactics for efficency are few. but it then expands what you can do with the bike.

you can either keep your distance ( like using tanks in gray zone if you are that kind of player ) and shread at far distances anything that moves with pin point accurate lazer beam with 0 overheat from the machinegun which it’s relatively safe unless snipers sees you. it’s a safe way to grind and get some kills, but you’ll miss out on targets because you can only engage what you see. but, allows you to engage in safety.

otherwise, you can opt for the aggressive playstyle.
which it’s the most risky one.
but as they say, no risk, no rewards.
such playstyle consist in:
the way you want to go about it, is to expose less the driver, and peak just with the gunner.

you’ll be a small target which AI will not engage ( for one reason or another ) they tend to engage the driver, but not the gunner.

just keep your distance and don’t be straight up next to the wall otherwise you’ll have no way to traverse or get out quickly.
because the essential part of bikers, is to have some clearance for repositioning after some squad wipes, which i can’t stress enough, it’s always best to reposition your self.

or, you can play passively / for specific roles.
as stated, bikes can be very good at killing or chasing paratroopers. so you can just focus those.
or, you can clear out a path for your own paras. you see them landing somewhere? you’ll go to the drop zone and try to apprach anything that is firing at them. chances are, they’ll be looking at the sky, and not the bike enganging them. (rule of thumb, always take out bots first, and then the player. less chances of him/her to retaliate ).

ideally, you can roam around and dedicated to just enemy rallies, or tanks to blow up in the enemy rear ( granted, having an anti tank gunner is probably best because makes the job easier and you can engage from a safer distance. worthed to note that the ammo boxes works on them too ).

taking panoramic routes does grant you safe passage and less risks of getting shot while doing so.

and after getting points, the first thing youll want to focus on, is the blue tech tree.
getting some specialization to cover more areas, or specialize in determined areas.

as said, each role is best suited for specific scenarios.

medics → defense and lots of points gained from healing or just dropping the medic crate

engineers → ever green for all scenarios through medic boxes, placing barbwire on enemy rallies, or generally place rally for your team around the flanks and what not.

Anti tank / Machinegunners → best suited for drive bys, but in term of efficency, the bike does already have a machinegun. unless you want an extra anti infantry protection for a 360° protection, you’ll be using the anti tank trooper for ambuishing and have more anti tank capabilities against enemy tanks

then you have the radioman.
which, radioman can and will only be effective if you already grinded the radioman squad. since youll be able to use air bombing runs, smoke artilleries, or supply drops and smoke artilleries to aid your team.

then you have assaulters and snipers.
assaulters or snipers are kinda… useless in the bike team.
mostly because you don’t need automatic weapons when you can just give the selective fire rifles to the anti tank / radioman / engineer and have him sit at the third seat and provide an accurate yet deadly 360° cover around the dead areas of the primary machinegun. additionally, as explained, you can use the machinegunner at the cost of the anti tank. and the sniper… well… what are you even doing.

but yeah. specialists can make riders shine. so, you’ll definitely want to max out points in the blue tree first.

you can skip the red one entirely since bikes were improved.
and the yellow should be a last thing.
mostly because again, bikes were severely improved.

and well, that’s about it.
bikes can be a jack of all trades depending on your choices.
and the playstyle is pretty much a gamble.

which it’s why i love them.
the motto is, no risk, no reward.

the thrill of high speed, knowing you may die at every corner, makes the killing all more rewarding and satisfying.

is it the best class like i often tell?
well, no, but it can be.

but since not many games have ww2 bikers, i think enlisted nailed them.
with that being said, the enlisted chaotic nature does make riders a bit low on the " ever " green classes because requires more planning and map knowledge to truly shine.

but to each, their own.

i’m sure this message might not have sway your opinion at all.
but i gotta commend for at least giving it a try and seek to improve :wink:

many players could always benefit from being a lil more open minded about things.

with that being said, i will not be 100% blind and still believe that riders can only be improved by giving them more tools and features. such as more ground vehicles, possible trucks, armored fighting vehicles and more :point_down:

( not that previous/recent improvements were bad or anything, just that they needed a bit more of love )

( inspite your first bad judgement i’m always up for some forgiveness when it comes to reaching shared goals )

p.s. if you really want the extra kit for bikers,
premium riders are peak riders because the engineers can build anti tank, stationary mgs and even AA platforms to use.

it does mostly evolve around the engineer, but the riders them selves can use ARs.
so you know, different from the TT part, but slighlty better imo.

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I think they should add a medic box to the bike at least

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can’t help but notice some rider squad XP cost, like many other squads, is still ridiculously high after the update
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any news on re-releasing the squad cost fix?

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Yeah, DF is pretty proud of their rider class and expect premium silver to upgrade, which is another reason I don’t use them.

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The biggest problem with the bicycle is that the map is so small that I can’t reach the required location without being noticed. I’d rather use infantry to sneak to the side, and the XP required for the bicycle is too much for me to upgrade at all.

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I use rider class in low BR only, high BR people sort you easily and, there are just soo many things that explode.

What I have noticed is my old premium squads are obsolete and don’t have same upgrade tree as default TT riders, this really is a handicap.

The trick in levelling them, is ride to point, get off bike and use as normal soldiers, kill enemy and check upgrades, as soon as enough for additional soldier add him, then Xp then engineer.

There are those maps and moments where sitting in your bike is worthwhile mowing down incoming on defence maps, providing it has a long range LOS to point, the new Burma map first point is awesome.

Also flank don’t assault head on!

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Even the “LARGE” maps DF tends constricts the map somewhat almost forcing most matches to be frontal attack only. I guess DF never heard of flanking or encirclements in war. Go figure :roll_eyes: