Nerfing Weapons in this Game

use an anti tank mine and place it over your AP mines - you get an even stronger mine than before, but since you need to spend two mines AND it takes actual time to do this it is fair game.

The AP mine nerf was one of the most needed things to happen - and it never even was about lethality, rather that you could simply drop them mid sprint and place the entire objective full of them without a counter. it was horrible gameplay.

Same thing with impact grenades - which I still use btw - they were completely OP and made all other grenades completely obsolete.

Actually you do.
Devs chose to add stamina or recoil but also chose to allow reloading guns mid-air.

okay
make AP mines trigger on friendlies and teamkill
then we will talk about what “should kill you”
mines are area denial, not something you drop underneath yourself to get free kills

And nerfing isn’t?

Apparently, it has been preferred by the devs and certain high-minded individuals for years now for reasons I still couldn’t really figure out.

I mean, it’s not like there aren’t multiplayer games that limit the amount of specific weapons and equipment and still make it a fun experience.

WTF are you even talking about? There is a delay on the mines already—not 20 seconds, but if 20 seconds makes you happy I’m OK with it. And if you want team kills for AP mines, I’m OK with that too. When did I say otherwise to either of these things? This is the first time it’s even been mentioned. But I guarantee you if the devs change AP mines so that team kills occur, you’re going to see a lot of unhappy people complaining in the forum—but I won’t be one of them.

I’m not going to place an antitank mine with my AP mines. You might as well post a bright yellow sign saying, “Here’s my mine so you can avoid it.” If you don’t want weapons to work properly, then they should be deleted from the game. Again, what’s the point?

BTW, I’m OK with the delay as well. It’s the fact that they don’t kill you when you run over them—that’s the problem.

As for impact grenades, they did not make all other grenades obsolete: You can’t take down a tank with an impact grenade. You also can’t close down a route of travel with an impact grenade like you can with a molotov.

I’m sorry, but your arguments made absolutely no sense whatsoever.

I’m 100% OK with this; in fact, I prefer it. I used to play heroes and generals with this type of mine, so this change wouldn’t bother me one single bit.

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If you wanna changes like that, you should do it from fundamental game design perspective and not as reactive bandaid.

So if you wanna limit things, do it with something like a proper point buy system.

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I’m OK with It either way regarding team kills; however, some people responding to my post are trying to put words in my mouth that I never said. The only real issue I have with AP mines in their current state is that they sometimes don’t kill you when you run over them. In my opinion, that’s completely ridiculous.

Wrong! AP mines are not just used for area denial: For example, they can also be used on common routes of travel by the enemy—thereby disrupting their movement to the next cap point.

Also, if you’re outnumbered by the enemy in a particular spot and know you’re going to die, you can drop an AP mine as a little surprise and a final “act of defiance.”

You can also use them at choke points to keep the enemy out.

You can also place them behind you when you’re sniping to protect your six.

So you see, there’s no reason to limit AP mines to “area denial” use only.

There’s one thing you need to keep in mind with this type of game: YOU don’t decide how you die, THE ENEMY does!

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Yes, they are also toxic and a good way to see which people are suckers that have to exploit every inch of this game to the extreme

Proper military tactics are not an exploit!

Yeah, Because, as well, all known mines were deployed in open battlefields instantly by any soldiers to either camp in a barn or when they were about to die. That was their main strategy and tactical use.
And of course, mines didn’t cause friendly fire.

If you put in the game that AP mines can Team Kill, see how many people will use it to troll their own team. It’s the same as when you put in a game the ability to shoot your team. Then what you patch that with people being removed from the game if they TK too much? Well then see how many people “Accidentally Walk” into your line of shooting and get you kicked for TK. It’s better off not having TK in a game it just promotes toxic gameplay. AP mines are a utility piece of equipment they have many uses beside area denial. And impact grenades yeah there’s no reason why it shouldn’t kill you out right if I throw one at your face and it explodes. You shouldn’t take half damage and keep running at me like nothing happened.

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I mean with the same regards you don’t see engineers running around a battlefield with a hammer and beating at the air to make sandbags and gun emplacements appear out of nowhere. I mean come on

oh-no-anyway
Report them.

yeah, dunno how people use mines in other games with FF.

Yeah, people couldn’t lock CPs with artillery, mortar, and HE fire all the time. Planes had to be smarter as well and overall less spam.
How toxic.
While it is not totally toxic to step on 200 mines per m², which can be planted easily and have no drawback for the user.

Engineers are by far more realistic than mines.

What you described is the proper use of AP mines to defend a position. What’s the problem?

Yeah, who does not know the WW2 sniper who put a mine you had to burry behind his back on a wooden ladder at the first floor as tactic?