Now I don’t normally come onto the forums and make suggestions but I will today as I can’t find another post like it on the forums (albeit I haven’t checked the reddit).
I mentioned it in my recent YouTube video (I won’t plug it here but search my name on YT if you’re interested), but the recent nerfs to WP (15s to 8s) aren’t really the “correct” nerfs to make.
There is no issue with just one WP grenade being thrown at me/at a point. The problem is that you can spam them on the point. You can deny the entire point/bunker/house to everyone for so long.
You can get max 27 WP grenades on a 9-man rifleman squad with large grenade pouches. 27! And you’d be surprised how often this happens in-game, people genuinely run a squad of these (often with grenade launchers on every troop too). Now that people know it lasts 8 seconds, spam 4-5 to cover an entire point/area, wait 8 seconds, then throw 4-5 more… You can do this 5 times… There is no counterplay either, to rub salt into the wounds. You either run in and hope you get a few kills before dying, whilst also simultaneously having your sprint interrupted and slowed which makes sure you die to a stray bullet if the WP doesn’t get you, or you sit outside and wait and do something else.
I appreciate the nerfs WP had, but I haven’t noticed them do anything to the frequency of occurrence in-game. Reducing the spam, somehow, would be better.
Now there are many possibly suggestions to do this. Here are just a few, but I’m sure many people will have better ones.
Limit it to 1 per soldier, regardless of whether that trooper has a grenade pouch (somehow)
Limit it to (a) certain troop class(es) (if you pick a relatively obscure troop class, it would be better), such as mortarmen/engineer/radioman/AT gunner
Make it count as a “mine” class weapon (now this makes little sense initially but renaming “mine” class to something else would then make it make sense)
I don’t think limiting one type of grenade will solve the problem of grenade spam. The problem is the large grenade pouch being accessible to most soldier class in the game.
If quantitative restriction is placed on WP grenade alone, people will just replace it with something else in their loadout. Imagine a squad having 27 molotov cocktails each lasting 30s with no way to extinguish the fire, the same issue will rise again.
I’ve said this before but I’ll say it again.
The biggest contributing factor to grenade spam as a whole is that there is not something of greater, or even equal value to the grenade pouches. Some will try to argue that ammo pouches are, however, with the existence of ammo boxes, this simply is not the case. Backpacks for extra med-kits and toolboxes are very niche, so they don’t hold any competition either. If for some reason you choose to take a secondary weapon rather than a backpack, your options are extremely limited, the best situation of which that I have found is packing a SMG and a shotgun. However even that doesn’t hold any competition against grenade pouches.
If you combine this with the fact that grenades are good for both offense and defense, you see that there is an extremely OP issue with grenades as a whole, not just WP. (Explosive packs, despite “nerfs” are still very strong).
Getting even further down the line,
There actually is in a way. Its by using mines. The issue however, is that mines are only good really for defense, must be placed not thrown, you have a limit of 1 per person, and they are a weapon that must be used in a premeditated fashion, rather than reactionary.
In the current state of the game, this is nearly impossible to do as defenders are given no advanced warning of where the next objectives will be, no time in between objectives, and lastly but most importantly, are only allowed 1 mine per person.
So you ask for another solution to grenade spam? Here it is (all of these need to be added for it to work):
Give the option of mine pouches. Smalls enable you to carry 2, while a large enables you to carry 3.
Show defenders where each objective point they would need to defend is located on the map (by pulling up the map), as long as its not one that is already taken.
Enable TNT plungers to be placed on the ground/ terrain, so traps can be placed ahead of time, but not restricted to a single soldier to detonate.
This would likely counter the grenade spam situation.
There was also another post I put up a while back, that would also help with the grenade spam issue, and here is a quote from it.
In this case, it would make people have to decide which is more important: the ability to spam grenades, or the ability to break down fortifications. In many cases it would lead to players taking the backpack options to hold more medkits/ toolboxes, rather than grenade pouches.
I know its a long read, but no short solution has really been worth it.
solution? not make the useless, but instead, make them strong but cost 3 grenade slots, so that you need to specialize your squad for the use of such by having to sacrifice your ammo pouches.
WP should be limit 1 per soldier or we should eliminate the large ammo pouch, that alone is a major source of problems. There will always be “meta” spam players but either of these changes would help
first it was take way molotov spam then it was dynamite then granades now its white phosphorus… lets think about it really, you take away large grande pouches
fixes it all right?
tanks these days especially with the granade shadow nerf/fix boucing every where prolly need 2 tnt packs to kill
tanks are kinda pretty strong these days
you take away large granade pouches it nerfs infantry as a whole and this is just gonna be war thunder…
i carry 2 tnts with a phosphorus or impact generally on most squads
white phosphorus tells u to stay away
if an enemy team phosphorus the objective they cant go in either… or just phosphorus them back.
9 phosphorus is alot lol lets limit tnt packs too cause they kill tanks to easy. oh and flame throwers thats way to op and hvars and tiger tanks. lets only play with bolties cause its unfair to kill guys with only bolties
For me the biggest thing is that there needs to be counters, and also items of equal value to actually force players to make a choice in their loadouts, rather than taking a “one size fits all” solution.
Let me ask you guys this: how many people actually use smoke grenades?