In my opinion, the power of 250kg can be considered to be appropriately strengthened because it directly hit the T28 roof when testing with friends before, but! He was completely unhurt, and even no member was killed or parts were destroyed. It is very disappointing that I and two other teammates tried to attack the guy with bf110 and ju87 respectively, but he still defended against the explosion of a 250 kg bomb with an energy shield (this is a metaphor); In terms of rockets, currently p38 can destroy tanks with M8 (with good luck, it can destroy Tigers). However, most players who can do this are experienced or lucky. Those who can only attack the flat with rockets need not complain (XD)
I forgot they were buffed. I need to test them now.
completely right. Tank duels can be hard and tense, planes are shot down hard even with a battery of 20mm cannons, and one wants a tank to die from any contact with a small rocket with the power of a clapper gun
this is stupid argument. then should we make that m4a2 and m5a1 easily kill tigers? cause nowadays tigers can one shot them from any angle, but they cant do shit to tiger.
i am ok with planes countering tanks easily, but i am against allies having rockets in both fighter and attacker planes. also it would be nice if they made AA vehicles so you could have squad specifically countering planes
different levels. The Sherman can pierce the Tiger into the side.
Axis tanks also have huge jumbo problems, so itās okay here.
Missiles should require skill to destroy tanks, now they donāt.
Yes, I was suggesting the introduction of a light equipment class in the form of anti-aircraft
but tigers dont require skill to destroy shermans, scotts or stuarts. it is literally just point and click. why do you require skill from planes then?
also light AA is terrible idea, cause even full fledged AA needs time to bring down plane. also tanks can use their machinegun to shoot at planes⦠although very rare, i have managed to bring down planes with it and couple of times i have been shot down by it.
Sherman and m5a1 are easy to kill, yes.
But no, you canāt kill them because you have already been killed by a p38 or p47 while you were just getting to a position. You canāt hide, you canāt kill it - you canāt do anything.
What difference does it make how a Tiger kills anything when the US has planes that kill any tank in a second and have 3-5 rocket launches + bombs? If there is a plane in the sky, German tanks are not on the map in principle.
And yes, the Tigerās damage and penetration is correct and matches the WT
like i said planes being able to easily kill tanks is not a bad thing. they just need to have effective counter so there is rock paper scissors situation. easiest way to do this is to introduce AA vehicles. something like M16 half-track or Crusader III AA Mk I. that way tanks could easily kill AA vehicles, AA vehicles could easily kill planes and planes could easily kill tanks.
First of all, you donāt understand the game.
This principle turns the game into a cat-and-mouse game, where experienced players change squads in a circle, which kill the enemy without a chance: Oh you on infantry, then Iāll take a tank, oh you on a tank, then Iāll take a plane, oh you on a plane, then Iāll take AA.
Itās an endless circus, a total shitstorm.
All vehicle classes should be balanced.
Tank kills infantry, infantry kills tank, Plane kills tank easily, then tank should too (or both should have problems).
Pilots are intimidated by the prospect of having to be able to aim their OP missiles?
And secondly, tanks donāt kill anything. We have grenade launchers that kill tanks at 100 meters, explosive packs and mines.
If tanks are powerless against aircraft, then the infantry should lose the ability to kill them. That would be a total shit, too.
sUfFeRz
As I remember, Tiger in normandy and berlin has 40mm roof, as itās late version.
So HVAR also shouldnāt.
tank can kill infantry easily, but tanks are not so easily killable by infantry. specially when they are in gray zone. grenade launchers dont easily kill tanks at 100meters either. you need real skill when you use those just to land a hit and then you need knowledge of tanks to know where to aim to deal damage. and even then it may need 3-4 shots to actually kill tankā¦
it is fallacy to say just cause infantry can kill tanks, tanks and infantry are balanced. also tanks can kill aircraft (although rarely), so i guess they are balanced also.
No, Tiger E seems to have 28 (I tested in WT). Hvar has it right, but the explosion of the tank occurs when the ammo is accurately hit, not when the caterpillar touches.
You have 7-9 infantrymen. If at least one reaches you immediately kill the tank. Seven tries isnāt enough for you?
Iām enough, I kill 5-6 tanks per game.
The only thing - return the time of arrival in the gray zone. Stupid change that just so weakened the infantry against the tanks.
if tank goes into cap, then it can be easily killed. but what if it camps at distance or in gray zone? suddenly it is not so easily killable
again with fallacy. it is like you have 7-9 separate chances to go for tank. most of the bots follow you and die either to that tank you are trying to kill, or to number of enemy infantry between you and the tank. out of that 7-9 soldiers, you would be lucky to get 1 to actually survive approach to tank. not to mention that is only if you have fully leveled squads which most even dont have when playing this game, so it can be 3-5 soldiers per squad.
I used to get to the tank 90% of the time, no matter where they were
You can leave the bots in a safe place. I play as infantry 85% of the time and tanks are always killed easily, 95% of them donāt watch the battlefield at all
if you go into gray zone, then no you cant. idk if it is 40 or 60 meters away from you they cancel your order. and that is engagement zone for enemy infantry.
My fighter can overcome 30 meters in 15 seconds (as it was), in addition, the throwing range adds another 20 meters.
The tank can always be easily killed, otherwise use grenade launchers and your tanks.
Also, I did not ask to remove the planes, Iām talking about killing a tank from a plane requires accuracy and skill
Well the point was to alleviate the Infantry first and foremost, so if anything it is Infantry biased. Since the majority of players are forced to play infantry, and the new grey zone makes it nigh impossible for infantry to deal with grey zone camping tanks, I proposed this idea to put those campers back in their place, especially now with rocket tanks. The removing of the rockets splash damage is only supposed to further help that, as now infantry suffer less from CAS and while tanks will suffer from it more, the grey zone changes negate much of what the infantry can do to a tank, so it only makes sense that at least something else can negate it on behalf of them.
Well technically if planes bombs / rockets had dmg of lets say hand grenade at the most against inf then it could be considered as infantry biased.
While the infantry as well as tanks would still lack the proper counter against planes.
So instead of fixing the cause of problem, greyzone we should buff the sealclubber planes even
further ?
Yeah that makes sense. Not.
Another tank often can do something about it.
Moscow currently is exception where germut tanks have rather hard time with greyzone campping but Grb-39 is luckily available for germuts.