Nerf the Paratrooper box, it makes them outclass other squads' unique specialties

I took the time today to very thoroughly test and review the American Paratrooper Event squad. While the Vickers that they have is insanely powerful, I wouldn’t have too much issue with it if that was the extent of their capabilities. HOWEVER, its not.

The extra gear obtained from the crate isn’t just strong, it actually outclasses some of the squads themselves.

Selecting the “mortar squad” (which is currently the most popular from what I have seen) gives:

  • 2 mortars with 20 HE and 20 smoke rounds each (this is far more than even the standard mortar squad gets)
  • Construction hammer, that not only lets them build rally points (which is absurdly overpowered from a strategic standpoint) it also allows them MG nest, AT field gun, and AA, all of which would otherwise require an engineer squad to build.
  • Multiple explosive packs, so on top of everything else, they are able to take out tanks.

All of this in just ONE section of the box.

Sniper option gives sniper rifles with large ammo pouch worth of ammunition (50 rounds, while standard is 25).

AT option gets bazookas and AT mines.

Assaulter option gets Lanchesters, grenades, and medkits.

SUGGESTION:

  • Give the mortar option the standard amount of mortar ammunition per soldier
  • Remove Explosive packs from this option
  • Only allow the construction hammer to be used to build ammo boxes and sandbag walls

These changes alone will significantly help to balance paratroopers.

8 Likes

That’s very good idea, I like it very much. :+1:

5 Likes

One of the worst ideas ever.

Mortar loadout for paratroopers has bad weapons (mortars are useless) but can build a rally behind the lines - the only good thing about this loadout.

But - the AT loadout needs to have a PIAT, not the M1 bazooka (british paratroopers = british weapons).

13 Likes

Using paras to build flanking rally is really just wasted potential ofnthis class.
I wouldn’t mind at all if they would lost this ability.

1 Like

What do you mean in the “potential” ?

For me a rally behind the lines is the most valuable thing in the game.

5 Likes

Then why do you care about paras? You should play just engi squad 24/7.
They can build rally point way faster than para squad since there’s is 6 of them. Plus it’s not that obvious.

can drop behind enemy lines and build a rp there, it usefull at the start of the battle to fast cap but it became pretty uselss when the enemy line begin to get pushed back

3 Likes

Yeah, that’s true. At the start of the match it’s the fastest way to build flanking rally.
I would mind if this option wouldn’t be possible at all, quite opposite.

I really like OP’s idea of paras able to build only ammo boxes/sandbags. I think it’s really fair and smart balance for what the class is rn.

1 Like

I also think it’s a good idea for the airborne engineer to only stock ammo crates and sandbags. In addition, the selected equipment option, such as a sniper rifle or a machine gun, should replace the main weapon.

4 Likes

Removing the ability of an engineer to build RP because in your opinion is too strong for you…, wtf!?
You have countless ways to counter that plus lots of weapons at your disposal. Paras are fine the way they are. DF, if you reading this, make sure its a real complaint of unbalance and not a complaint because the player doesn’t know how to play the game well enough yet.

The Guardian Reaper hates anyway to have his fortress attacked from behind by paratroopers, so he spams such unfair proposals.
He starts threads every day with the same stupid suggestions.

1 Like

I like some of these ideas, especially giving the paratroopers less ammunition for their secondary weapons. However, I do not agree with removing the rally point from the engineer. This would make them somewhat useless. The main draw of the engineer is that they can build reinforcements and rally points. Even base engineers have this ability to build rally points.

The people who use paratroopers are also not all competent as well. Some people might build a brilliant rally in a great position allowing for an effective flanking maneuver, but some might just make an XP piñata for the enemy team. Most people also seem to use the paratroopers for attacking, but they are also very useful for defenders. Allowing people to build a rally point on a good vantage point that might not be accessible to other soldiers as easily can be extremely effective, allowing the defenders to create overlapping fire from the capture point and another vantage point.

I quite disagree. The mortars are extremely useful. Why put them on a Paratrooper squad? Because sometimes you can get a better angle from which to drop mortars. Contrary to popular belief, they DON’T come straight down. Getting a better vantage point with them can be very useful. In addition to this, you can drop pretty effective smokescreens with them, and use that as your approach.
Not only that, but in cases like D-Day, you can drop to the top edge of the hill as defense, set up mortars with a great vantage point, and start raining hell on the enemy trying to cross the beach.

So the fact that what they are supposed to specialize in, which is dropping behind the enemy lines themselves, is not good enough for you?

They are PARATROOPERS. Why do they need to have the ability of ENGINEERS to make them useful? Again, like you just said.

So why are you giving this ability to paratroopers? THEIR special ability is dropping in behind enemy lines with a heavily armed squad by default. Why do you find it necessary to take away what makes engineers special and give it to a squad that by default is already extremely powerful?

This also brings up the major issue that many of us have had, where people start spawning on a rally point, and can’t get away from it! Like on top of tall buildings, this is something that has been complained about a lot. It might be an excellent position to set up a crossfire, HOWEVER, you shouldn’t need more than the one squad there, or you won’t have enough people around the objective to hold it.

Let’s face it, if you set up that crossfire position as defense, and are covering the front, the enemy will just land in the back with paratroopers, drop a rally, and now your crossfire position is absolutely worthless!

Not unless its in their grayzone!

How does that even matter if they aren’t spawning there, like I said. In addition, if too many of the defensive teammates get crowded up on your spot, the attackers are just going to take the objective that much easier.

I dont beleive there are any problems with paratrooper equipment, and also it would feel bad if what strength you had once as para would be taken away. Dont forget paratroopers have to take time and face the danger of the jumping and gathering their extra stuff. This is where I say paras have to be changed. I think longer time needed before they reach the jump point with the plane so other planes can destroy them before. This would make planes more useful too.

Well if your teammates are that stupid and spawn on the rally point AWAY FROM THE CAP ZONE, maybe they deserve to loose it.

Besides you also assume that the people using paratroopers are geniuses. As I said before, if you are a defender, and somebody builds a poorly concealed rally point to try to flank, you just get free xp.
(besides an effective engineer squad could do the same thing as a paratrooper squad.)

You seem to be forgetting that the AI also spawn on rally points. More often than not I’ve seen areas where people drop those rallies and then there are 2 or 3 squads of AI walking around aimlessly, unable to escape.

No I’m not. They are dropping in, dropping a rally, and moving in to flank from the rear. That really doesn’t take any intelligence. If they HAVE paratroopers, they either bought them or earned them from event. Either way, it stands to reason they have at least a couple brain cells.

The key word here being “effective engineer squad”. Their job is to build rallies. If they push up a flank, and build a rally, I have no problem with it. What I do have a problem with is Paratroopers that point at a spot on the map, get delivered there, and set up a rally with little to no difficulty.

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