Nerf the knife

Yes, but that is exactly when the knife man approaches from the shadows. It is when the building is full of allies and you don’t expect someone to take them out with a knife, then next thing you know your entire AI squad is just dead.

You can see in one split second when a squadmate of yours dies by the updating icons at the bottom left. If I see a squadmate die, I immediately check the killfeed to see what it died to. If it was a knife, I know to watch out. If it was a sniper rifle or explosive, I know to take cover away from the windows, etc.

Well true however sometimes the kill feed is so jam packed you can’t see anything on it, but I guess if your so sensually aware that you see every single little thing on the screen at every single time so nothing can go under your nose as if you use drugs good for you.

Of course I make mistakes and die pretty regularly. However, many, many players don’t even try to be aware, and then cry about stuff like knifes being OP. Just being aware and trying to notice everything made me not die to knifes in so long I don’t remember the last time it happened.

Like, really, knifes don’t even oneshot without the melee damage perk, which comes at the cost of not being able to bring an extra ammo perk, or reload speed perk, etc. Knifes are niche at best. They shouldn’t get nerfed.

Should they get nerfed? No of course not, but that doesn’t mean they are entirely useless, I use the knife regularly when I run out of ammunition and effectively co into CQC fights by sneaking through enemy lines as a last ditch suicide effort. Usually I take down 3-6 guys before I go down.

Nowhere did I say they were useless? I too take it out and regularly get kills with them, because nobody tries to be good at the game.

I think the best way to deal with this happening while you’re in a building is having AI make an alert when they’re killed, and/or flashing the nametag of your AI squad members when they die. The main issue is largely about situational awareness, and I don’t think it would hurt too much to make it easier to tell when someone is in the process of ninja’ing your squad.

Knife is fine, only one shot kills if you have the perk for it. If you nerf the knife you can just remove it from the game no one will use it. If you manage to cross the gap for a knife stab it should do alot of dmg this is the same as in any game and there is a reason for that.

Its the bots that are not responding anymore. Right now you can knife them all before they hit back. Before there was danger because each bot had a 50/50 of stock slapping you so eventualy you died before all the bots. You should maybe argue about that and not about a feature in the game that is the same as any game before the time most of you all where born.

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Completely agree. And if you can press your body through a crowded corridor while stabbing everyone along the way, you’re free to do so.

But in reality you should be prepared that physics may kick in and after the first one or two kills the rest of the crowd will be prepared and you can’t just slip through your immaterial self, so that’s the end of the melee rush, after that it is a one-on-one fight taking somewhat longer.

So let’s keep it real. To some extent. :slight_smile:

That is where the second part comes in :slight_smile: it used to be like that, if you knife one the other ones start meleeing you so after 1 or 2 in a crowded space you are on the floor due to a gun got slammed on your head a few times. Right now they are just whisteling looking away hoping they are not the ones getting the knife xD

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i respectfully disagree with this comment in so many ways

My issue with knife attacks is that you can be one-shorted with a knife, but still require multiple bullets to be killed. This is nonsensical. It should be the other way around.

Logic would dictate that but thats not how games work. Games need to have a little bit of arcade to them otherwise they wont be fun. Or a different game, more rpg than shooter.

Emphasis on can be, because its not a guarantee. You also can be one shot by all guns, and they can be used at range. So I don’t understand why a melee weapon being able to one hit is so ridiculous.

Both parts are false to some extent. You need a perk to make knife one-shot kill (according to some comments), and if you deal a headshot, that’s going to kill in most cases. I think it is good as it is.

For reality check:

  • if an enemy backstabs you properly (e.g. not through your backpack, and where it matters) you’ll be out of bussiness for sure
  • on the other hand the military uses bullets that do not necessarily kill (unlike what hunters use) but pass through your body, the often heard comment on it is that a wounded squad member puts more demand on the others than a dead one

Now for a stab: I don’t think that if I buy a properly sized ham at the butcher’s shop, put on it a T-shirt, a sweater and a big winter coat, then take the best knife found home, go 5 meter away and start to sprint towards it with at least 15 km/h speed, then next to it I try to push that knife through all these garment whiIe I keep running past and away from it, I will NOT succeed. (Probably. I never tried it actually.)
So I’m against rush-knifing. If you stab the ham, you’re focused on it and you stop there, before you go on.

I don’t feel that the next few seconds of this video is any way better gameplay than if the guy would be blocked/slowed down by the enemy in front of him and stop 2 seconds for stabbing. You knife someone and need to turn back to actually know whether he was hit? What?

Or here where he fails to stab first because he did walk through the opponent:

I can accept this game wants to be somewhat arcade (that’s what I enjoy in it, being real but action-packed) but this “stopped by enemy” works pretty well already in the original Wolfeinstein 3D and it did not feel less arcade because of that.

So the two suggestions I keep pushing:

  • be blocked by standing enemy, get slowed down by downed one
  • slow down when stab is successful - not when using the knife, but only when dealing damage to the enemy

It’s totally good for teammates. Your teammates don’t need to become obstacles, they would move out of your way willingly in real life. Pathfinding does not need to take care of enemies, either you or they won’t be there the next second; if AI is stopped by opponent, he/it does not need to rethink the route but kill the enemy and go on. So gameplay/coding wise it’s not breaking the “flow” or making different how to go from one place to another, but surely changes how melee fight works. At least that’s my hope.

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when I’m shooting people in a building I’m listening for voices or steps inside the building and get ready if someone is sneaking inside the building. A lot of times they killed me, but is not the first time I listen a player sneaking in the building because players are shouting “hurraaaaa” or his foot steps.

I do, and just listen

if a player clean an entire building with a knife to reach you, he deserves to kill you. Let him stab you :rofl:

I also listen and hear… Airstrike? Artillery? Mortar? Tank? All of them simultaneously?

I get what you’re saying, and after further thought, I’d be okay with the current mechanics, if footsteps were louder, and if AI actually reacted appropriately to people wielding knives. How often have you seen an entire team get waxed, because someone literally walks in and knifes the all AI while the player is covering his sector, only to follow it up by waxing the player, too?

It happens all the time.

If footsteps were actually audible, then there’d be a clue that people were nearby.

And, if AI actually reacted properly to people wielding knives, then they’d shoot them. But, they don’t. They’ll literally just stand there and watch each other get perforated. lol