what question? quote it
this one?
How does giving a single soldier a sprint perk provide a dynamic movement system where you make a choice within the match (not respawn screen) to trade something for more speed?
As as it stands now the engineer is actually faster than the rifleman due to superior base stats for movement
(engi has +2 movement, while flametroopers has +3 vitality, for example)
I don’t see anything suggesting engineers could have better base stats. Last I checked they had identical base stats to riflemen, but while riflemen have higher sprint speed, engineers get another inventory slot.
Here’s your dynamic movement system: press Y until you’re controlling one of the riflemen in your squad. You’re now trading weapons and/or utility for speed.
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Not all squads would have riflemen, and riflemen are still slower than engineers. You can see the stats on the bottom left. Note that the engineer gets a speedboost with the hammer out, unlike the radio troopers, which would in theory be faster but in practice are slower due to weight.
+1 vitality and speed is also was riflemen get.
And if not all squads have riflemen, that’s the fault of whoever made the squad. It’s like if I deliberately left assaulters out of a squad and asked for my riflemen to get SMGs.
But they do not get the movement buff when you are holding out your hammer, which is higher than the speed buff of the rifleman.
If that buff actually exists, it should be removed per all the other posts in this thread.
It’s not as much as a direct buff, more like a result of the weight-based run speed and the hammer being the lightest item you can bring out
Honestly, I don’t get this whole opposition to having a lighter object in hand. There are several games that implement this without actually stating it (Call of Duty and CSGO being the most popular). Not to mention many other games that run an unrealistic banzai charge that makes you run faster than someone sprinting mechanic (RO2 and BF1 for example) and I’ve never heard a single complaint about either. Any time I spawn in for my first match in a shooter, one of the first things I test is if different weights affect run speed, because there almost always is some way its implemented.
It doesn’t make any sense.
If the devs want to balance against heavy weapons like machine guns, which I assume was the intent, they should take the weight of your entire inventory into account rather than just what you’re holding.
How am I trolling? Also pretty creepy you go scrolling through all my messages
And the purpose of having this mechanic is as tcat has stated previously, its to give a risk/reward that allows you to move slightly faster but means if you’re caught you’re dead. They also do calculate off of inventory weight unless they’ve changed that since I’ve last played
Why are you even posting if you’re not playing the game?
He used to play a lot. He still knows a lot about how the game used to be and, of course, he is free to give his opinion. No need to call him out for that.
What are you his alt account or do you just take it upon yourself to speak for others regularly? I didn’t say that anyone couldn’t give an opinion. I questioned why he gave it if he isn’t playing. I think there’s a need to call him out. If you’re going to give your opinion or thoughts you should be accountable for them. Quite frankly, I don’t think anyone should put stock in the half baked opinion of a person who wrote they quit or will quit if they don’t get their way.
https://forum.enlisted.net/t/premium-squads/2247/4
https://forum.enlisted.net/t/health-perks/2228/150
how about not derailing the thread
i think you misunderstood a couple of things.
people before the update, leaved for the lack of content, premium squads wiping you and your squad in less than 3 seconds, and overhall, influenced by the bugs. ( but i can agree that mostly was for the content, and premium squad )
after the new update has been released, people saw it. and started to play again to see if things has been changed. and try out the new content.
we are testers, and we have been chosed to test things. of course, we are not obligued. but it’s essential that everyone leave their opinion to make this game better.
and if people complain and says to leave, it’s because at some point they had enough. people are also allowed to change their idea and give a second shot.
me an Cat stopped to play the game for quite a while. because the situation it’s a bit rough. and now with the new update, it’s no better.
german weapons are still weak from the last nerf. and now, russian have better weapons ( since ppd, and other gun have been fixed and tweaked ).
after that we went back, it’s pure fun for just the first 10 matches, and than you realize the problem.
and again, i couldn’t agree more with the sentence: " until their adress the game german-russian inbalance and premium p2w stuff, i will not be touching this game " it’s meant, that he won’t as i will not stick around with such broken and unfunctional feature.
Couldn’t agree more. I used to spend a whole lot of hours in the game before premium squads were introduced. Since then, it’s been decent amount of hours after an update and then 1-2 games a day just to test new mechanics and loopholes in the map. After that, no games until the next update.
Does that mean I or many of the testers here can’t state their opinion of the game once we are done with checking out an update?