Playing the game for nearly 5 months now but finally left it after a while of struggle.
I love the game, the project and so on.
This is not a rant, this is supposed to be constructive critizism how to make the game more enjoyable for everyone.
This is what finally drove me away from the game:
Shellshock mechanic is getting completely overloaded right now
In a vacuum the concept is a really good idea but artillery call ins simply break it right now. ! still !
Unironically, I play at least one game a day in which I am 40% in shellshock mode, even with the perk, and have to play as if I’m some type of alcoholic that instant drinks a full bottle of vodka before every round.
The artillery call ins right now are either OP (destinct radiomen squads) or utterly useless (radio man as squad addition). [Idea to fix it]: Work with the mechanics a little bit and maybe complement them with perks. You can do sooo much more stuff with it, from heavy artillery (like 1-3 super shells) to light artillery or smoke barages. You can even make radiomen specific perks that build around this artillery call in. Try to make it more precise but therefore lower the duration with increased cooldown, so you have to use artillery to really crack down on specific fortified positions instead of shellshocking square kilometers consistently with your entire team (there are always at least 6 radiomen squads on the field rn for months and it’s just annoying).
Vehicle damage model (especially plane damage model) is completely and utterly broken
For some reason explosive packs, even tho thrown perfectly on top or under the tank, have a relatively solid chance of either just tracking or doing absolutely nothing to the said target for about a month now.
Killing tanks became far too inconsistent for my liking in that regard and gives a bad unsatisfying or even rage moment, every time it happens.
Rolling the dices feels never rewarding!
Another thing I don’t understand is changing the plane damage model from one extreme (paper wings) to another (tanking hundreds upon hundreds of low caliber rounds).
Air damage model is just absolutely to the core badly designed.
(Past one was better than this one now)
Interceptors, which already have less insentivization to stay in the air, are therefore the most useless ones when it comes to actually dealing damage on heavy planes/bombers, while said e.g. Bf110 can basically oneshot a plane when hit on the wing.
Try to deal damage with something like a Bf109, it feels utterly impossible. [Idea to fix it]: The damage model needs way more consistency and better responsiveness. Dealing damage should be possible and the userfeedback should be in place (every time I turn around after getting like 200 rounds in a bombers wings I am not sure if I am allowed to turn now or if he gets on my back and kills me). Give interceptors motivation to stay in the air (increase points you get for plane and pilot kills, make pilots that suicide a direct kill for the damage dealer).
The lighting and weather in this game is not immersive, it’s annoying
Maybe other players see it differently when they draw conclusions, but the last thing that I want from a game is simulating negative side effects of having a bad lit room.
Reminds me of the old first GameBoy days in which you couldn’t see stuff if the sun was shining directly or not enough onto your display, only that the game here is simulating this perceptive vision of the soldier intentionally by lowering performance of the game to make it feel more annoying to play.
I want to freakin’ see stuff, and if I can’t destinguish foreground, soldiermodels and background cause either godrays shine in your eyes, your weapon is reflecting (hello there Madsen), you just entered a room (everything pitch black for solid 2 seconds for eyes to adjust), there is too less light in the room, you are too close to the doors or a lightscource, you are too far away from windows/doors (just shooting safely out of black boxes) is just exhausting and absolutely annoying.
It always gets in the way and pulls me completely out of the game, similar to past bugs such as spawning in walls/rooftops, spawnprotection ppl on contested spots on the map, or AI always coming into your rightclick LOS to look at you (notice me senpai).
Only that this bad influence and the gameflow is !INTENTIONAL! by design. [Idea to fix it]: Rework how lighting works in general and how it interacts with the playercamera. This is no simulator, I want to play a game and I want to see what is happening when I look there.
It’s nice to see that the developers take userfeedback somehow seriously, but the fact that they need months to fix critical issues (spawnprotection on rallies / spawnbombing at minute 0 / now artillery) got absolutely unbearable for me…
Hope my comment gets noticed and we can talk about some stuff.
actually compared to other games I don’t have the same lighting issue, everything in a shadow is still easily visible, it’s not like cod or warthunder where shadows absorb all light and texture.
Again, I’ve played this game since start of this year on daily basis for at least 5 hours a day.
The lighting in this game is one of the worst I have seen in any shooter, simply because it simulates negative side effects of vision by blinding you or simulating eye adjustment when going in and out of a room.
If you try to watch into a building, if not standing directly in front of a window, they are completely black for example.
This is just cripling gameplay for the sake of “realism”, which this game is not about.
It should be immersive, yes, but if it criples my gameplay simply because it blinds me completely unnecessarily, then the userfeedback is terrible.
It’s just there to purely imitate realism and purposly cripple the player.
“Realism” and “immersion / inspired by” are 2 different things.
This game goes the immersion/inspired by route 100% and is not meant to be a simulator.
Otherwise you would argue for removal of medpack mechanics, toolparts shouldn’t be able to repair tanks anymore, all weapons should oneshot on any range, you would basically not be able to get out of barbed wire, there wouldn’t be german planes on half the maps and so on.
I know that some people find it “cool” that it is in the game, but I think the lighting mechanic is just highly annoying and adds nothing but frustration.
If it’s the style of the games lighting that you don’t like then know that this will probably never change.
Change some settings around, alter your monitors brightness. They’re the only things I can suggest as the devs most likely won’t change a realistic feature with something as important as lighting when most of the people on this post seem happy with the way it is currently.
I’ve never had an issue myself and the realism adds to the immersion imo.
It has NOTHING to do with my monitor settings btw and everyone that is writing “I don’t have problems with how shadows/lighting interact with my vision” are either flat out lying for the sake of defending the game or not playing enough.
While it adds some interesting balance perspective, when it comes to how flamethrowers work, I think ultimately it’s a really really big loss in the gameplay aspect.
It’s, again, objectivly crippling players while adding nothing to it.
We aren’t playing a simulator, we aren’t looking at a movie, we are playing a game, and gameplay should be number 1 priority.
No matter how you see it, this is one of the major points that drove me personally away from the game, since it ultimately feels like the game doesn’t want me to play in some instances because of the way how the lighting is working right now.
Lol yeah I’m totally lying 100%, because if I’m blinded while playing or playing a game that his trash shadow cough cough warthunder I totally didn’t get annoyed at not being able to see anything or getting killed by a virtually invisible enemy.
That does not happen in this game, it’s gotta be something due to your graphics because I’ve never encountered it in my 24 hours of playing. Sure on the very odd occasion sometimes it does do that light effect, but it’s still easy to see through it and be able to tell if there’s a person in a window etc. The only time I’ve ever had that issue is in dark maps with snowstorms, but again, that just makes sense.
I suggested an option and have given you an honest opinion that there has never been a moment where I’ve had an issue with the lighting… and you call me a lier?
It seems that this post was made out of anger at the game and you’re directing that anger at those who are commenting on your post to explain their opinions on it…
I don’t know what to suggest other than maybe consider what other people are saying and realise that people other than just yourself are entitled to their own opinions and it doesn’t instantly make them a lier because they’re “out to get you” or whatever you think it is we’re commenting here for other than to share our feedback. No one is just “defending the game” and, as for “not playing enough”, I have 54 hours on the game so I feel my opinion here is just as valid as yours.
I’m not sure if we are playing the same game, but that windows/doors are basically black boxes when you watch them from outside or that you get utterly shadowboxed once you enter e.g. the first hangar on airfield from one of the doors.
This has nothing to do with settings, and rightly so.
They don’t want to give players advantages, only cause they turn down settings.
Same goes for the entire foliage in the game.
This has nothing to do with screen settings, it is intentionally implemented in the game.
You can observe the effects on nearly all maps.
Hangar, Chateau, monastery or village, you can observe that with literally any map that has a house in which you can look further out of a window/door than like 10 meters how the lighting/shadows interact with the camera vision.
everyone that is writing “I don’t have problems with how shadows/lighting interact with my vision” are either flat out lying for the sake of defending the game or not playing enough.
I’ve been playing consistently since the game hit CBT back in November or so. And I can safely say that the darkened windows of buildings or the darker areas of interiors have never impacted my vision or gameplay as much as you’re saying in this post. The guy you replied to isn’t a liar, he’s just relaying his experience in the game just as I am here. And I’ve been playing for quite a while and have the same opinion as that guy essentially. So am I a liar now as well??
I didn’t mean you in particular, I just said that anyone who is even attacking the basis of my personal critizism by saying: the lighting/shadow vision interaction doesn’t exist is denying actual factual design choices for the sake of blindly defending the game or simply haven’t played enough to find the spots.
I would argue otherwise:
Instantly assuming that the problem doesn’t exist and having some kind of victim blame mentality is entitled in its’ nature.
Of course everyone has their own opinion about how they find certain aspects of the game, I just described that the fundamental concept of the idea is flawed when it comes to impacting the gameplay of the players for no deeper meaning but for the sake of doing so.
Again:
[…] Maybe other players see it differently when they draw conclusions […]
[…] I know that some people find it “cool” that it is in the game, but I think the lighting mechanic is just highly annoying and adds nothing but frustration.
[…] No matter how you see it, this is one of the major points that drove me personally away from the game,[…]
That I have to quote myself is quite sad…
I never spoke on anyones else behalf, just what me personally drove me away from the game.
The fact that we can’t talk about some gameplay designes objectively, and try to force it into a personal route with intentionally misframing me is again: really sad.
It seems like we are just playing different games then at this point.
I stream the game on daily basis for nearly half a year now and complain on every 2nd map about the lighting.
I tried everything to change the matter in the settings, and even in discord VC on daily voicechat in the official Enlisted discord, literally everyone of my daily group play is agreeing that light/shadow interaction is dynamic.
Depending on how much light affects the camera view of the player directly or not you either see everything normal or way darker than it should be as a simulation of “adjusting your eyes to the light” thingy.
Again, if you like it or not is subjective.
That the lighting interacts with you that way is absolutely objective and undisputable.
You can have the lighting on lowest settings, and outside/inside lighting would still work like this:
The closer you get to a window from outside to inside, the clearer you see the inside.
The further away you get from the window watching from outside to inside, the darker the inside gets.
The same effect doesn’t happen when you watch from inside to outside.
Okay well you could argue that maybe yes, it can be a tad bit too dark in certain instances. But it’s not enough to ruin the entire game as you’re stating here. Since these instances, in my experience, aren’t enough to stop you from spotting enemies. Even when I look into a fairly dark interior from outside as you stated there, I can still see all the enemies inside moving around or anyone peaking out from the window. And from there it’s just a matter of me laying some rounds into that window.
So yes, you could argue that maybe the darkness of this mechanic could use a tad bit of tweaking to make it more realistic and consistent. But I do not think that we should just up and throw this mechanic out the window because it makes the insides a bit darker than we’d like. Since it doesn’t stop you at all from seeing inside the building, and you can fairly easily see movement inside the building despite how dark it may be.
Lighting is honestly fine to me. I have not had a problem outside of a german in grey uniform camping a dark corner that takes me an additional .2 seconds to spot. Theres nothing wrong with that either.
Ah yes and we get to the truth. Another person who thinks they’re more important than everyone else and other people can’t have a difference of opinions.
I just said that for me personally that was a thing that drove me away from the game.
It’s the same like spawnprotection on contested points cause SP on rally, getting spawned in a wall/ground/ceiling forcing you to mass suicide or getting mass artillery striked for multiple minutes.
Everytime it happens, it just pulls me out of the game.
I didn’t really want to make a lot of discussion about it either, it’s just that people start to get really personal and start to attack the premise of what I was talking about while starting to project some “lack of knowledge/good settings” on my part and then framing me in a bad way.