In situations where artillery is similar, there is no armor yet. It’s just worse.
KT (P) has the best guns, excellent armor (only the turret becomes a weakness), and it is even an excellent tank in BR5. It’s a joke to use it for sophistry.
If their turrets are not open, then they are like Sherman (76) and Firefly in BR4 or BR5, and of course, they should not stay there either.
so if you move it to BR2 marder III H will be protected against what exactly? BR1 vehicles will kill it as easily on BR2 as BR2 vehicles kill it on BR3. so armor argument is non argument. on other hand it has has MG unlike stugs which greatly help against infantry.
maybe you fail to understand me correctly. i am telling you to stop using argument of something not being used on same BR cause there is something better on same BR as valid argument. i know that KT(P) is excellent tank, but by your argument it should go to BR4 cause nobody uses it on BR5 cause of KT(H).
they are open top, although they have less exposed area than marder.
it has paper thin armour and cant penetrate tanks reliably, while KV-2 can pen even Tiger tanks.
Chi-ha is obviously much worse than KV-2 or M4A3 105 sherman.
but everything BR2 cant pen KV and even those that can pen KV would need multiple shots in turret if weak spot for detonation is not exposed(or is under angle).
But that’s something to explain to the… other side…
Who whined about marder being “too powerful” (Seriously when ppl are afraid of a marder, you know those are either trolls or have massive insecurities) as well as 3N while forgetting what other factions have.
A bit of double standards I know.
But I don’t want to use those squids insecurities for balance… KV2 would still work in br3 imo… axis would merely need a bit more sense to their br balance.
my general opinion is that any 75mm tank or TD needs to be BR3+. there are few exceptions where there might be justified to put it on lower BR and that is when they are either using shit ammo that cant pen BR3 and BR4 or when they have shit armor and have no turret and MG.
I don’t think it’s difficult to destroy KV-2 with Pz.4. Additionally, Pz.3N is not so easily destroyed by KV-2. Its huge gun shield and forward turret make it difficult for KV-2 to destroy Pz.N by shooting at the turret.
just notice that testing range damage model is not same as live game damage model cause of absence of crew. HE damage that doesnt do critical damage to ammo rack wont register as kill in testing range and killing all crew + damage to tank is kill in live game even if ammo rack is not critically damaged.
If I shoot in a place without a gun shield, this Pz3. N will definitely be destroyed.If you shoot the gun shield, it will only damage the machine gun and barrel, which is enough to say the problem.
You can’t destroy JagdPz.4 facing you yet.
These are just some interesting things, there’s no need to pay too much attention, but the long loading should bring enough power.Aiming at the lower part of the turret definitely requires skills, it will not have a puncture prompt, and it will be more difficult to aim at long distances due to ballistic issues.
If your artillery can penetrate the enemy, then you wouldn’t choose KV-2 at all.
I’m kidding
In fact, if you think carefully about a few simple actions and train yourself to often peek in the sky then you can quite be a pain in the ass of the opposing team)
I take it periodically when I play 3 br
And there he is just a gorgeous
The саnnon doesn’t know what armor is In my opinion, it is second only to the Ho Ri cannon.
In general, if not for the open cabin. it would be p2w