I also feel like the accuracy has in fact been decreased.
I myself use triangulation using my own position, the distance to a point, and the angle between the point and the point I am aiming at to get myself a rough estimation of range on other area’s. But then again, due to the long drop time, it’s kinda difficult to aim it at moving troops
Sorry to ask for this but your comment shouldn’t be tagged as a “Solution” to guesstimate or define wither this is to solve the issue that the thread mentions @8141720 take to me is really precious since I believe he is the most experienced to how it was working & to what effect those changes are good to solve the mentioned issue.
What will happen when dev enter these edits has already been discussed in this thread.
Was a problem with the fact that the mortar was shooting at points - now there is nowhere to shoot except points.
Most likely, the right decision would be to place all points on all maps in buildings and remove the ability to take a mortar in the main weapon slot. And bring back map aiming
Hi, the original issue was the special mini-map aiming system, which was completely removed - this is why I marked quotes to the patch as the solution:)
Well, Its more less to let people know who don’t have mortars that this issue (topic) has been addressed in a recent patch, they were suggesting that mortars having their own mini-map was an issue - it was removed, thus their suggestion was ‘resolved’ in a way. I have tagged it as a solution, but thread is still open so people are free to comment in here their opinions - just was hoping it would be constructive to the conversations here for people to understand there isn’t a special mini map for mortars anymore without reading every comment:) - also, please only use English whilst in the English speaking section.
There are other issues with mortars now, mainly related to its inaccuracy, as it feels like they nerfed the accuracy despite stating it got buffed. Either that, or the range indicator is not zero’d compared to the ranges displayed on the capture points.
When I tried to use the mortar in the Berlin test, this was exactly what I tried to do to adjust the distance. Its a very intuitive method and I feel that this is what comes to mind when players try to figure out how to use a mortar
The issue with it is more on being a weaponry that can single handedly control the outcome of a match, what you mentioned is true to great extent.
I think this post is odd to be considered a “Mortar” mage-thread, means the changes are yet to be tested & evaluated the point shouldn’t be in making the mortars useless (at which I’d advocate for their removal) but to see use without achieving the previously mentioned state.
I’m yet to get them (sadly couldn’t have any experience on either previous state) & to see how they could be developed/changed.
[quote=“61709115, post:75, topic:911”]
I’m yet to get them (sadly couldn’t have any experience on either previous state) & to see how they could be developed/changed.
[/quote] < - - topic starter
thats great! love it! thats the right way!
@Zipping_1K
the “solution” is it your personal opinion or offical info from devs?
why you keep avoiding my simple question? that’s not nice!
how to use the “fixed” mortar?
I agree with you, they should just have you use the sights of the mortar and have to calculate the rest like normal. Mortars are powerful and should not be that easy to use. The same goes for any indirect weapon system. Maybe have a mortar crew with a member as a fire direction center and use binos to direct the AI too.