Have the developers really learned nothing at all when it comes to the problem mortars creates with how it currently works ?, an in fact they worked the same in the last open alpha test in Berlin.
To those who doesn’t know, the mortars can be aimed by the use of the minimap which leads to players setting it up close enough in range of a cap zone (they are way behind) & start shelling it as soon as the enemy tries to capture it. This is a very powerful form of what you could say “spawn camping” or in this case “cap zone camping”.
This issue is hard to be solved if you want the mortars being self-dependently operated. the easiest fix at the moment would be to change the targeting system of it, no longer using the minimap or even the map for targeting. This will very much hurt it’s reliability use however, if it kept as is it will be the cause of ruining matches as the teams that doesn’t have them would suffer, & even then if both have them it would come to the mortars teams to define the outcome of a match, the developers must seriously ask themselves if this is an intentional design or not.
The removal of this division until it would see an actual overhaul would be for the best, hardly see how it could be balanced or prevent it from affecting matches from how it does now.
‘‘not using minimap’’ pls stfu, mortars would have range set anyway, combined with map range (historically one could use some equipment to measure range from map), would cause player to cannon where he wants, so not much diffrence, real solution would be to reduce the mortar’s accuracy, causing eaach shell to fall on diffrent place, error of 2x current cap zone circle zise would be good enough
Getting kills without dying doesnt mean much. What matters is how fast you get kills. If I were to go all match and get 45 kills with no deaths its still way less effective than if I played objective, capped 10 points, and got 150 kills with 10 deaths
Its different when most if not all those kills were a soldier or 2 at each camp zone shelled, when you prevent the capture of a zone (or 2 in my case) for the entire match here lies the difference.
I really enjoyed mortar team on the berlin test, and i don’t understand the kilometer thick layer of salt around it. I don’t really find it so frustrating to play against as it just forces u to think outside of the box as it is map knowlage and luck based.
I think giving some model in the cap zone that would give an excuse to limit bombing of the point, but that would be unrealistic (soviets did not gave a single f**k about anything and according to some theories Stoolin himself was very irritated as germans gave up Crackow without any fight thus not letting soviets to destroy important culturally city of their future subjects/slaves).
I actually think they should be perfectly accurate without map aiming as the mortar team wouldnt have that kind of equipment while in the field. Instead, have a buddy that can help you aim based on where your shots land, to encourage teamwork.
Aiming should be done by placing your mortar, selecting a direction and scrolling the distance, the map clicking arty and mortar is wasted potential imo, both arty and mortar should be powerful but require skill to use, not some smooth-brain Triple Kill per click kind of weapon
irl soldiers would have equipment to measure range (map + equipment), so if this ets implemented, EVERY soldier should have option to place 2 dots on the map via mouse-click and see the range (measuring should take some time)
Those maps would not be extremely accurate due to it being a warzone. Actual rangefinders (the double periscope kind) would be specialized equipment only used outside of combat for map making
Okay, so just faced against Neo with his mortars, could not capture a single point because he just mortar stormed. He got 3x the kills of anyone else in the lobby. So can 100% confirm mortars are absolutely broken.
how the hell do you have 2.5x the total experience of the furthest known leveled players like me and RGJTony (both of us sitting halfway between level 11 and 12 and having pretty much nolifed the game)
I can definitively see how the Mortar can be a very strong weapon especially in open aired objectives.
Part of the issue though with trying to “fix” or limit this class is that A: you need to setup in a position that is in range and B: there is no accurate way for you to be able to figure out trajectory and range for firing solutions. If the map aiming feature of the mortar were disabled I can imagine that the mortar concept as a whole would become almost useless.
Which results in this class naturally difficult to have really any counter if the person using it is well concealed or supported by other squads or spawns.
Really the only true solution to this would be to remove them as fundamentally there really isn’t a counter nor is there a good way to balance them but I doubt that Gaijin will take the hit on investment for assets being discarded. Until then I suppose guess I’ll watch the team be deleted by NeoFel1s