MORTARMAN and RADIO OPERATOR should BUFF!

Sorry, but I’ve got to see this to believe it. Occasionally I did manage to do it, but usually you have to run past the newly spawned enemies to get to their mortar squad.
Again, it is possible at times, not saying it isn’t, but saying it’s a piece of cake…

Ok try to kill a mortar spammer in grey zone withaut beign killed by other player

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Radiomen are very viable now without being OP since you know they can stop pushes, prevent reinforcements, slow down enemies, and overall help passively with the fight. Battle tasks can be completed over multiple missions, you don’t have to finish one in one match. The mortar nerfs are justified since before the nerfs, if the enemy team had 2-3~ mortarmen, you wouldn’t be able to walk anywhere. Before the nerfs to Arty spam and Mortar spam the way to win is simply have more mortarmen and radios than the enemy team. Which is obviously shouldn’t be a big factor to winning.

You can actually go into grey zones without dying, i did that a couple of times. Going into the zone, killing the mortarmen, then going back out.

I don’t have issue with it and will try it out just for the fun, only problem is it is 95% I’ll die before reaching the grey zone.

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it’s hard really hard some success in doing it doesn’t mean you can always do it and it doesn’t justify allowing spam from that area that should be an area where it’s impossible to fight

Lol mortar and arty shitter tears feed me
Play the game the way its meant to be played, not from your spawn.

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so 20 mortar shells (2 mortarman in the squad) + 5x10 shells from boxes ONE engineer can build isnt enough? like come on man

There never was a “big nerf” in tanks. Actually tanks never got actually nerfed.

you can do that easily in 1-3 games especially in invasion missions.

It is called balancing since arty and mortars were OP and abusable. Planes are still OP and need to get nerfed hard

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“Mortar and Arty are good” ma ass.
You guys just want to eliminate everything that’s not the default frontline infantry from the game to make things easier for you.
On AVERAGE, I am 100% sure that I can easily kill WAY MORE with Machinegun and Submachinegun squads while putting PRESSURE on the OBJECTIVES, ending up being way more useful to the team than any of you guys who say that mortar and artillery “is just fine” while playing as mortar and arty now.
They are already overly situational. Let’s say you bring them into a city map where almost everybody is protected by a big roof? What can you do other than suiciderush with your lowquality backline squad into the frontlines?

007GE, Halflife, CS, CoD, BF1/2… My quota of competitive first person shooters have been reached 15 years ago, I can play as Submachinegun as I have experience, but I just don’t want to, played that, done that. If this game just wants to be more of the same, then bye bye.

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look no one cares if you play or not, enlisted is mainly based on infantry battles the mass use of artillery is a death sentence for the current gameplay, for old users it took years to get to this point with artillery balancing , I played it before they balanced mortars and artillery and I can assure you that it was unplayable now it is not perfect but it is already a step forward wanting to bring years of balancing back because for 1 it is a good idea, let me say it seems normal to me that more users elders are slightly annoyed by this

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just git gud man :smirk:

Are you a representative of the human race to tell me that no one cares if I play it or not?
What an incredible mindless statement this is, I am a paying costumer who has being playing this game and Warthunder for nearly a decade. Just talk about yourself dude, I don’t care about your opinion as well btw but that’s personal, and not relevant to the topic.

“mainly based on infantry battles”
Mortar is used by infantry, plus, that argument is just your opinion, this game is about war, not just about soldiers with submachineguns.
No class should be useless! Every class should have an equivalent importance and impact into the battle field!
Now, are you maybe trying to tell me that a good arty player, right now, has the same impact on the battle field as a good submachinegun player?
Who’s the most effective unit to take control over the objectives? Mortars? Arty?
The frontline squads are the ones who are winning every match.

Oh and I am usually on the top of the board on every match that I play so I am quite immune to the ol’ gitgud tactics, so let me lol a little bit.

You say this and i answered you “nobody care if you play or not” and nobody care if you are a

Hundred of player of this game are ok with the actual artillery and mortar and i respect their decision the dev given reason to them and i respect thath so if the community want enlisted more centered on infantry we have to respect thath!
You dont like this not my problem open a topic and try to change the mind of an entire community

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That is stupid. I don’t expect a 70 years old general to be of any use on the battlefield. I don’t expect a spotter or a saboteur breaking the supply lines to fill the killfeed. They do their job, they help the team win, kill count does not always matter even though the game currently prioritizes scores based on it.

If I run 3 minutes far from enemies sneaking in to set up the spawn point inside Monastery that helps us to win the trojan way and not the explosives festival - I was perhaps the most important player for 30 seconds, but will never be the top player. And who cares? We won.

I repeat myself: artillery is not required to be the killfeed-filler, neither is expected to be the top contributor to capping points, its role is to delay enemy somewhat. I don’t expect my sandbags, barbed wires or Czech hedgehogs to cause hundreds of deaths either.

So I don’t understand your point. Either you wish a lot of kills and XP and you need to abuse planes until nerfed, or be assaulter or anything else that’s currently rewarded. Or you could try to play and enjoy the game your way, have fun and use the different squads as they fit, and try to help your team without causing opponents to quit the game and stop playing due to abused/broken game mechanics.

It’s just my opinion, but I’m happy with the more limited indirect fire weapons. They add to the game, but only if not overused.

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This guy say some things that are not true, like capture points have roofs, far from all capture points have roofs, sure, most of em, but people are standing AROUND the building anyway since nades will wreck them, so if u bomb close and they are by windows or around the building u will get kills anyway.

if u know where the enemy is just “carpet bomb” with mortar if u know what that is. or if u see them pushing in a line towards something u can do a “line” of mortar fire to get ALOT of kills. explosives are already really OP so if u get lucky or know where to aim, its no problem, also with an engineer u can get like 60 shots from a mortar squad, from ONE squad… come on bro.

artillery was just annoying before, every1 used em everywhere, now u dont see them as much but when used correctly like blocking the only route to point or whatever when attackers are low on tickets, its REALLY effective, they pretty much HAVE to move, push, which makes them easier targets most of the time, so like to break fortifications.

why did you spam a video in between the text? reported?

That was a Czech hedgehog not causing tank kill, yet efficiently blocking a pro player for a while.

I’m surprised you did not take apart this part of my post instead. I guess real world artillery guys would object. But in-game I don’t really wish an artillery that empties the entire opposing side like planes can currently. And this is what remains, area denial.

Mortars need engineers for ammo - aand when you run out just use htem like regular infantry.

Some maps are ideal - invasions are best where you can be pretty sure of knowing where squad AI members have been “stored”, or where the enemy will be approaching a cap from - you can hit 4 or 5 kills with a shell :slight_smile:

In a good invasion or assault game I can get the 40 kill task in 1 game with 2 engineers and 2 mortars in a squad - and without “infinite” ammo.

Remember to

  • use the map function and “alt” to place a marker where you want to aim
  • land shots just on the enemy side of a cap zone, using the map to see where shots land

Like most things it takes a little practice and knowing how things work - but it is easier to master than many situations in this game IMO.

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I wouldnt mind a minor buff for artillery call time and perhaps remove that redcircle.
The cooldown is fine as it is and the limitation 1 at a time.