MORTARMAN and RADIO OPERATOR should BUFF!

Really? I use mine as a secondary assault team, two assaulters, two mortars and an enginner all equipped with M2’s. Play hit and run, do mortars, move position and use enginner for ammo crates, do mortars, then run team in as an assaulter group.

Where ‘do mortars’ is…

  • Open map and place pin
  • Fire three rounds
  • Open map and check for splash
  • Adjust and repeat, whilst firing on any teammates spottings

Can be countered with artillery strike or planes.
As for “shitty gameplay” I dont agree, they’re great for weakening objective areas for your team mates to run in on.
Maybe they’re max distance could be nerfed a little so as to stop people using them from out of bounds area? Although this would need to be done carefully so as not to make them useless in places like Ver Su Ma (spelling) beach landing, where you need to be able to hit enemies over looking first objective from hill top.
Maybe rather than nerfing distance, always make sure out of bounds area (especially for artillery call) is always bigger than mortars max distance.

People do complain about aircraft being OP, and many people, including myself (despite spending most of my time in a P-51) would like to see aircraft access more limited. Bombing spam is annoying. It’s always a pleasure to send 110’s and 188’s to the dirt.