Mortar study case

I thought that the nerf mortars shoutout was some thing overrated until i encountred one of the mortar spammers myself his name is ((Sky_Bluecat ))and he used his engineer in the mortar squad to make the ammo and keept spamming mortars on the point he didnt particape in any capture of points or repulse enemies or defend the point he would only spam mortars on the point farming exp and he would be spawn camping so we cant even reach him to end his spamming and we ahve to fight through mortar spamming keeping our nerve from exploding

i am not against mortars but this type of playstyle must be stopped its very toxic and he really almost made me rage quit of the game many times i only recourded these two after encountring him several time i realized it was pattern of play style

at least limit the times the mortar man can reuse the ammo ( only for the mortar class )

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Well… Well, its should be sorted out at least… Not just removing it entirely imo

I agree, spamming mortar like that thanks to unlimited ammo supply provided by engineer is just terrible oversight that should be taken care of. This will be abused at every oportunity.

Thus, either mortar ammo should not be provided by engineer crates AT ALL, or severely nerfed into being able to provide just a few more shots before mortar “breaks” and will not be usable anymore.

There are plenty of suggestions to remove mortar entirely but I have to disagree with those, this is not problem of mortars anymore. This is problem of engineers being constantly overpowered with their building options.

I will keep saying that the simplest solution to mortars is preventing them from being fired in spawns. If they have to move out of spawn, into a more exposed position, they could be dealt with by a sniper squad, or by a CQC squad that moves in to take it out. The mortar firing sound is distinct and loud enough to be indentified and pinpointed even from far away.

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Looks like they have a copycat now that you posted it.
Another one got all the way through invasion with no deaths near the top of the scoreboard.

Also what’s going on with some of these players now that they can’t break 20 kills through an entire invasion match.

3 in 1 battle now- Ivanslyad, dimasmgn, and wolfrad. (90% sure Ivanslyad was the one I saw in an earlier battle with 0 deaths)
I successfully suicide-rushed or sniped each of them despite them being in their spawn zone (usually in trenches but not always) a few times to force them out, but they would be back later further back in their spawn.
Like you said, I would always come across them sitting in a pile of ammo boxes.

Side effect was that since 3 squads were sitting way back mortaring, they didn’t have anyone to rush and we won at the 3rd objective on the defense.

I think the solution is to allow us to mark targets from the map like we can in War Thunder.
A couple of times I got to a good enough vantage point that I could tag the mortar’s location for an air strike, but most of the time I was stuck trying to describe the location to the rest of my team.

It would make planes much more useful than they are now, and offer a solution for widespread mortaring out-of-bounds while still allowing a team the tools to break out of their spawn.

doesnt help if they are in their spawn

most people still cant drop bombs accurately enough to drop on zones. You rarely see them ingame for a reason

i acuatly had several times ivanslyad on my team and because i hated his spawn caming i respawned in a tank and ran over him and took his mortar and rushed the enemy in order to ruin this scumbag is camping

You can still bomb them out and sometimes snipe them in their spawn- tagging shows planes and other snipers where they’re at.

When our fighter got word of the mortar and it got tagged, they successfully strafed it, they didn’t need a bomb.
As for bombs though, from what I’ve been seeing it’s that bombs have assault fuses and bounce if you drop them too low. I’ve seen plenty that would have been on target, but the bomb bounced.

Then they are not doing it right. They can hide behind buildings.

It’s still an option, and I’ve done it enough times that you can’t just discard it.
Not every spawn is that well protected.

well if he is on my team i would call an artillery strike but if he is on the enemy team i just couldnt call artillery strike on him because of the map borders the only you to get this spawn camper is rushing him with a tank where you know you will get him but because crossing the map border damages you once you rush him you know its a one way ticket ( the only solution i figured out recently )

If you mean by pressing “M” and marking, this is in the game. There is a marking feature that allows you to pinpoint a spot whilst looking at the map. It also appears in regular view and on compass.

This may be annoying, but in the score screenshots from the OP the guy spamming his mortars only got 2 more kills in that one match, and actually fewer kills in the second match. Not to mention if he’s spending his time spamming mortars he’s not actually helping with objectives, and the matches are typically small enough that taking one or two human players out of the real competition for the caps will hurt his team.

I tried this once with one of my squads, where I put an engineer together with a mortar guy and set up an ammo crate. After going through multiple sets of ammo the ammo crate ran dry. I suppose I might have set up another one and kept it going, but didn’t. This isn’t even all that useful on some maps with all internal cap zones, which is why I’ve only tried it once or twice. I think it’s very situational. If I could aim my mortar based on the map that would be one thing, but having to guess range, or shoot at a range marker that shows where some enemy was 10 or 20 seconds ago, either I’m just not that good with my mortars, or it’s just marginally useful. In that one game mode where your team is having to defend the points while the enemy assaults it can be useful to mortar the objective when you see enemies start to take it, but I don’t think it’s any more useful than being there yourself and hitting them with grenades and satchel charges.

In the end, someone who gets truly good at this will end up with 5-star mortarmen, and I have to just say: so what? If he spends the match going this his team is probably going to lose, and he’s not developing all his other guys.

It would be good to introduce an overheating mechanic or have the mortar squad carry a finite amount of water to cool the mortar tubes down, or they blow up.

As far as I am aware, mortars do not have any issue with heat. The projectile is slid into the tube, then launched immediately. There is no time for it to cook off. Furthermore, due to the tube being rather short and opened at the top (compared to a gun’s front), the hot gasses escape the “barrel” much more quickly.

Let me show you this:

Mortars can, and will, lock down chokepoints.
Removing the engineer from the squad is the very least they should do. Then it requires at least teamwork or early setup with another squad for it to work.