Further balanace and development 3.0

Lmao I know you already can team kill and I am not new, I just said that there’s no punishment over team kills.

You can just as easily see someone’s name when he’s spaming mortars I don’t understand why you don’t just report them.

Of course they play by the game rules and do nothing worng cus they play by the rules but if you don’t like it just report them…

the idea generates more its like copy cat you report one ten more comes out you need a way to end the loop

Okay so why you don’t ask the devs for punishment over team kills first? You can team kills as much people as you want right now…

and the game doesn’t punish people now because of the occasional team killing it is not on purpose

“occasional” I literally sit on my teams spawn and team kill my FRINDS when they team kill me lol no punishment.

believe me, I did

good team work :upside_down_face:

It’s a game I try to enjoy it I don’t care if I win lose or what is my KD :upside_down_face:

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having fun is punished yet so don’t worry :wink:

Your Solution is still make others pay instead of the spammer that’s a very bad solution.

It’s like punishing a alll group over thing one man did and not even punishing the guy who did the something “bad” find better solution that punish the mortar spammer instead of every one else.

if you take a look at my previous topics concerning the mortar you would know that I am pretty seasoned in this crap so I think in my opinion that it is pretty fair so that no one would take the point and somehow one of the allies of the spammer would team kill him or do something about it but in the end it is fair cruel but fair

Well most people think it’s unfair and won’t change anything (because it won’t)

and if you have any ideas I would gladly accept them in order to end our mutual misoury

Mortars have very little control on what happens between the time they fire a shell, and when it lands. People can just walk into mortar fire.

Making mortars do friendly fire will make them either
A: completely useless, if the player is punished for the teamkills, or
B: simply team killing weapons that don’t care about hitting friendlies because they do not get punished for it.

And if it is A, it will result in them only being used by the supposed Premium Time users, that get +1 infantry squad, as those will be the only ones that can afford using it as if they get locked out of using, they would have another squad to back up on.

So far the best solutions I have seen are
A: Remove engineer from mortar squad, preventing them from building an ammo crate themselves
B: Remove the ability to pick up ammo from an ammo crate for mortar weapons
C: Remove the ability to shoot the mortar while outside of the accessible area of the enemy (so inside spawn, or behind your lines in case of invasion)

A can be ignored in the case of team play, or preparation, but at least prevents first spawn mortar spam without teamwork.
B could be a bit too punishing, but at the same time, that could be resolved by having all mortarmen share an ammo pool / let them give each other ammo, but have that ammo actually lower the ammo count of the AI mortarman.
C would allow the mortar spam to be countered. Mortars are loud weapons. You hear them be fired, and you can use that to locate them if you are using headphones or surround sound. But rn, they are almost always inside their spawn point, and spawn protection prevents you from entering it without losing health/lives. Forcing them into the playable area will allow you to kill them. Might require slight adjustments of the spawn protection areas to not force them onto the frontlines too much.

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look imagine a scenario where you are on the attacker s team in vyskovo village and you cant capture the first point

because of the sheer density of the enemy where the mortar spammer annihilated you and your teammates and gave the enemy much time to regroup and well defend the point so on the second wave ( your second respawn ) you literally can’t reach for the point because of the number of enemies and constant bombardment

now if you think that friendly fire enabled wouldn’t give them a chance then what would ???

I played normandy test I know what is mortar spam my point is nerf the damn mortars instead of making everyone else in the team suffer without nerfing the damn problem

Just look on what Tcat said it’s more in the direction…

simply and you precisely cat I know I wouldn’t be able to convince you of my point but what you say is right to a certain extent

but if you really go by the saying “if you can’t beat them, join them”

you would know how the mortar class can be more powerful than the assaulter class if it had been put into the right hands

POP says it right here. Just like the assaulters in Moscow vs Normandy, you can see that they aren’t nearly as bad if the weapons they use are nerfed (Normandy being much weaker than Moscow).

cat if the ammo resupply option been removed from the mortar class it will be useless as the radio operator after you call an artillery strike