Your Solution is still make others pay instead of the spammer that’s a very bad solution.
It’s like punishing a alll group over thing one man did and not even punishing the guy who did the something “bad” find better solution that punish the mortar spammer instead of every one else.
if you take a look at my previous topics concerning the mortar you would know that I am pretty seasoned in this crap so I think in my opinion that it is pretty fair so that no one would take the point and somehow one of the allies of the spammer would team kill him or do something about it but in the end it is fair cruel but fair
Mortars have very little control on what happens between the time they fire a shell, and when it lands. People can just walk into mortar fire.
Making mortars do friendly fire will make them either
A: completely useless, if the player is punished for the teamkills, or
B: simply team killing weapons that don’t care about hitting friendlies because they do not get punished for it.
And if it is A, it will result in them only being used by the supposed Premium Time users, that get +1 infantry squad, as those will be the only ones that can afford using it as if they get locked out of using, they would have another squad to back up on.
So far the best solutions I have seen are
A: Remove engineer from mortar squad, preventing them from building an ammo crate themselves
B: Remove the ability to pick up ammo from an ammo crate for mortar weapons
C: Remove the ability to shoot the mortar while outside of the accessible area of the enemy (so inside spawn, or behind your lines in case of invasion)
A can be ignored in the case of team play, or preparation, but at least prevents first spawn mortar spam without teamwork.
B could be a bit too punishing, but at the same time, that could be resolved by having all mortarmen share an ammo pool / let them give each other ammo, but have that ammo actually lower the ammo count of the AI mortarman.
C would allow the mortar spam to be countered. Mortars are loud weapons. You hear them be fired, and you can use that to locate them if you are using headphones or surround sound. But rn, they are almost always inside their spawn point, and spawn protection prevents you from entering it without losing health/lives. Forcing them into the playable area will allow you to kill them. Might require slight adjustments of the spawn protection areas to not force them onto the frontlines too much.
look imagine a scenario where you are on the attacker s team in vyskovo village and you cant capture the first point
because of the sheer density of the enemy where the mortar spammer annihilated you and your teammates and gave the enemy much time to regroup and well defend the point so on the second wave ( your second respawn ) you literally can’t reach for the point because of the number of enemies and constant bombardment
now if you think that friendly fire enabled wouldn’t give them a chance then what would ???
I played normandy test I know what is mortar spam my point is nerf the damn mortars instead of making everyone else in the team suffer without nerfing the damn problem
POP says it right here. Just like the assaulters in Moscow vs Normandy, you can see that they aren’t nearly as bad if the weapons they use are nerfed (Normandy being much weaker than Moscow).