I understand this and that is why they should remove bullet deviation and implementation a actual recoil system that affect the guns in such a way. but the current deviation of the bullets are not “ small inconsistencies” but rather very notable spreed of bullets that you could only fine in a smooth bored fire arm
I think I understand better what you’re trying to say. I’m not sure what they would do to implement a recoil system, because that’s a calculation client side that then has to go to the server (along with the shot) and ultimately to the poor schmuck you’re shooting at.
During these events (this one concurrent with the War Thunder event, which means Gaijin servers are on fire) I tend to see a lot of wierd shit start happening that is probably server/client latency-related.
Just keep in mind that unlike actual FPS game engines like Unreal, Source and Quake/Id/Doom, this engine was originally made for a plane simulator…then someone got froggy and said “we can use this for tanks!” and then later, of course, Enlisted.
I have no idea what they did to make this thing work with first person mechanics, but I bet in their heart of hearts Darkflow wish they could port this over to something else instead of the Dagor engine.
This is flawed logic because it can be affected by human error to easy and is very subjective. A better why to test it is to set up a rig to hold the fire arm at the same place but not remove the fire arms ability to move due to recoil then fire it multiple times after making Sure the fire arm is aiming at the same place and see what the “bullet deviation” is and I would be willing to bet it is practically nonexistent.
If we were testing a firearm I agree completely. But that’s not how they’re used in warfare, right? So, to simulate in a game the human user, you wouldn’t do that, right?
Darkflow is using dispersion values (along with some physics-based calculation, my guess since I don’t know and don’t care to try and look at their code) to simulate that a human being cannot remain perfectly still (like a bench rest or vice, what you’re referring to), ammo variability, operating temperature variability, and all the other stuff that could affect the firearm/bullet.
So this is their best effort (so far) to try and solve for the problem of having the firearms act like firearms and not laser beams. This far along in development, short of changing engines, I’m not sure they’re (Darkflow) going to be able to implement recoil in the way you’re describing.
I’m not saying YOU are wrong, I just feel like you’re not taking into account every factor that you should be in the argument you’re trying to make. Or maybe you’re not thinking it through in the context of people actually using the firearm? I’m not sure because I can’t read your mind. Might be worth chewing on this idea a bit more…
Deviation and human error are two separate things deviation is the path of the bullet once it leaves the barrel human error occurs before it leaves the barrel. The main factor affecting it being recoil. And if it is done right there will be no purpose for deviation to “ account for human error”
Dispersion is ugly already
i like being able to kill people with out having to shoot half my ammo
but i only have an issue with the dispersion on the lmgs, smgs are more reliable at longer ranges FFS
i get what you mean
but during that dispersion update in alpha, you needed to shoot like 2-3 times with bolt action rifle to hit someone the engagements actually felt real, bots had enough time to respond and ideal first person RTS game was achieved for the first time in gaming history… only for that to be lost to people crying about it
maybe it wouldnt work now, with addition of heavy mgs and stuff, but we really need better bot AI and an ability to get that back in custom battles at least, because that experience, i got nowhere else.
yeah, no.
have you tried pokemon go yet ? Its far more realistic ww2 simulator than this is.
for short while the rifle grenades were “slightly” broken causing quite alot of spam.
Isonzo, Hell let loose, Rising Storm etc… The market is flooded with realistic FPSs, set in World War II or earlier.
I like games that are moderately realistic and have moderately action elements, Battlefield has fallen like crap and CoD has become something strange and unobtainable.
It’s just Enlisted anymore. What’s left.
I’m on PS4. Tell me how many of the other really popular and realistic WW2 simulators are on Playstation. Cuz I’ve only seen Enlisted…
No need to poke fun at someone who can’t access anything better.