Verdun,Tannenburg,Isonzo all have automatic weapons. The reason they are slow paced is a combination of factors like health, speed of movement, amount of time it takes to get back in the fight, Etc. there are plenty of slow paced WW2 games like post scriptum and He’ll let loose.
why are players so much against that though? i remember back in alpha tests, there was a period of time dispersion was a lot higher and game was actually balanced and fun, not tryhard-fest we sometimes see now… weapons also felt like actual weapons ant not laser beam projectors we got now…
I hope you realize that in real life bullets go we’re you point the gun and don’t take some random path of there own like they do in the game. If anything have no dispersion would make the weapons in the game actually feel like weapons
Freedom of speech, no need to be trying to silence people because they offend someone.
Yup, devs need to rework the recoil instead
Agreed
You kind of sound like a liberal and where I come from it’s practically a curse word
Texas?
Actually feel like weapons with dispersion? Clearly you have never fired a gun lol
The autos are on fixed positions - hard to rush with em, hm?
Plus, in comparison to Enlisted, the MGs need to be fed with ammo.
If you want people to miss more often add sway to the game instead of dispersion.
Sway can be countered with skill and experience while dispersion is pure RNG.
Of course some dispersion should be in game. We don’t want people being headshoted with a pistol from the other side of the map.
If they add a real recoil system then dispersion will be completely unnecessary. Dispersion is nothing but a very lazy replacement and only makes games worse imo. If my bullets aren’t going where I’m aiming then what’s the point of playing
A coastal town in NC
Basically every one here was in the marine corp at one point in time
this is just half true, you see, from the point that you press the trigger, to the point, at which bullet will leave gun’s barrel, recoil will be already effecting you.
So you think they should remove deviation and add a real recoil system in like every else has been saying. You also just admitted that in real life bullets travel the path the barrel is pointed at the time the bullet leaves the barrel thus contradicting your other posts
there is no way you will hold it still for the whole time, its not deviation because of gun’s issue, but soldier’s
Then why in the game if you I aiming at a target on the practice mod and you fire multiple time with the sighs on the same spot there is no Consistency with where the bullets hit. Your argument is invalid
you missed my point
from the moment you press the trigger and to the moment the bullet leaves the barrel, the gun is already moved by recoil a bit, you cannot see it because its so fast. But for game purposes, this is just modelled in as small inconsistency…
You can solve this for yourself in real time.
Go to your local firing range. Put a paper target out at 20 meters.
Use your iron sights on the weapon of your choice, for maximum “Enlisted” comparisons, remove compensators and any custom trigger assemblies, barrels, etc. that you may have added.
Now fire 1 magazine at that 20 meter target. Take picture of target. Post it here. Better yet, take video of the process, because inevitably some jackass would just post a picture with 1 hole and go “see, I did it!” Not saying you would, just that some people can’t pass an opportunity like that up.
I’ve shot firearms for over 30 years…Enlisted’s system isn’t horrible, but you really need to try marksmanship for yourself to understand why what you’re saying is…not exactly correct for a WW2 game.