hello people of the forum. i have yet again failed to figure out things on my own ( mostly because i’m probably looking in wrong places ) and couldn’t figure out a few things.
-
so, first and foremost, i kinda lost my map. but i managed to download it. problem is, i don’t know how to extract the blk from the files that i got ( mainly the .johnson/.Bin ).
-
second thing that i wanted to achieve, but failed regarding bots ( the artificial one )
it’s that i was wondering if it’s possible to change their class, and/or make for example a medical bot.
reason being, i want a bot that remains in a certain area without following the objective and die but remains in a certain area and heals other bots of similar type. while " defending " the area where it originally was located.
- how do dynamic objectives works?
what i mean by that, is making an invasion with more points ( for example, from 2 to 3/4 objectives ) that changes everytime and makes the map different each time it’s played ( instead of the same bland and boring objectives. ).
( i miss the process )
- is it possible to customize the (faction)_crew in appearance?
reason being, thanks to @Devenddar , we can give empty vehicles a crew and be able to even make them move around.
but i was wondering if it’s possible to customize them as well.
and last but not least;
- is it possible to rotate or move precisely the rendinst on vehicles?
so, my struggle is, i want to make certain vehicles with roofs ( such as the various truck within the game ) but in some occasions the object it self ( the tent rendinst ) is not properly placed where it normally should. and i have no idea of which node to use in order to adjust the correct position.
i tried with the relative, pos and the others, but it seems it does not work.
the only way that i found, is through decoration template. problem is, decorations do not work on vehicles that aren’t tanks.
cheers for stopping by, and sorry for wasting your fine time.