it’s still not clear to me.
like, following the above example:
to give more context, i can share my sketch idea:
which, this is the way of naming the points, right?
starts from left to right. the smaller yellow box, proceed into the larger " boxes " to then end towards the last point.
so what i want to do, is that players starts from S1, and then proceed to the second sector which has 4 objectives. but i only want that out of the 4 objectives, each time it either has S2b and S2d or the other time, S2a and S2c are active.
just to avoid to end up or get to play having 2 objectives close. but i need and want to give different places each time.
and then the same goes for S3e with S3h and S3f with s3g ( or S3f and S3h with S3e and S3g ) to end up with s4.
is it… more clear?
so, in this situation what would i have to type?
to make an example
S2_a, S2_c+S3_f+S3_g : r=0.3 ?
or what?.
or how can i group them together?
that’s… what i want and use them for.
to guard areas around objectives since the normal ais that have been programmed ONLY stays on objectives.
that way, i can keep players on their toes even if some buildings do not have an objective on them to keep the battlefield more alive and challenging. you want to flank? good, but becarefull for soldiers stationed near by.
if not, face the full might of the defenders.