With the recent update we got back most of the removed content from CBT.
Including KV-2 and Sturmpanzer II.
I created a simple mission where you can test them both against bots, or other players!
Models were also fixed:
- Added proper gunner sight.
- Added proper driver sight.
- Commander view was fixed.
For both tanks.
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For KV-2 the commander can only use this viewport, and it is in fixed position.
Gunner sight is almost where it is IRL:
KV-2 driver port, copy pasted from KV-1:
Sturmpanzer working driver port:
Gunner port:
Explosions are buggy, you need to hit the enemy directly, or the damage radius will be small.
Mission link:
https://sandbox.enlisted.net/post/mhvP2lFocT9dUXhR/
15 Likes
Bazsi37
2
If you would like to add this to Your mission, here is the entities.blk for both tanks:
entities.blk.txt (10.5 KB)
5 Likes
Thanks to the entities.blk
A new turret that more fit the Moscow era have been hoisted into the concrete fortress in BigAction misson
767
https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/
https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/manifest/767/
9 Likes
Nice work but the engine sound of Sturmpanzer II are gone
c4qph2
8
This may be very obvious, but I can’t figure out how to add this to my mission.
You need to download the file, rename the file to entities.blk
and then put it inside your mod folder
The codes are outdated anyways, so it wont work
1 Like
c4qph2
10
Already.

So I can’t add a sturmpanzer to my mod using this file? That’s really sad.
Maybe there are other ways to do this?