HVARs really weren’t and cannot be spammed as you have to dump your load and fly to and from the resupply which takes about a minute or so
Same with every other aircraft
yup. but the outcry existed, and the nerf came. undeniable facts, sadly.
wrong take in understanding the issue. is not
is more
we should be careful with what we wish, else we might actually get it.
I disagree with this. I think it’s better if there is a limit to the number of active mines that one player can have, similar to rally points. Maybe 3 mines. Then, if you set another, it clears the older.
As for deaths counted after your squad is dead, radiomen can get 20+ kills while dead.
About a year ago, a helper - or someone of consequence - was fairly clear that they do not intend to change this behavior. I think it’s just something to get used to.
The outcry existed from German dogs who got the ability to do what the P-47 does at level fucking 4
Who should not have been listened to in any way shape or form
Just like Perfect Dark or ANY OTHER SHOOTER
solid middle ground. good starting for a conversation. make it max 4, 1 for each cardinal point, and agreed.
No what I mean is make both mines buildable by engineer. then regular solider’s mine slot can carry something new
I disagree in that I think it is good to see mines being used more often with full matches. You could just throw a grenade into the objective and I believe that will detonate the mine.
This here I seriously disagree with. It removes the whole point of mines being sneaky traps
I honestly do not care about the AP mines they’re perfectly fine if you want them to be nerfed how about we nerf how fast-paced this game is and game should not end in 8 minutes
This is down to over-stacked teams. I’ve had matches (all nations) that end in minimum time because one side is just too much compared to the other.
Things are evening out though. They’ll be getting longer as things settle.
No the cap times need to be adjusted and guardian Reaper wherever he may rest at this point We should have listened to those people We should have never listened to the fast-paced lunatics
I agree. Grenade pouches carrying one of each type is fine maybe with the exception of flametrooper having three molotovs and AT soldiers having three det packs. Most players will probably gravitate towards large ammo anyway.
A lot of my issues do boil down to just spam and I’d like to see fixes or buffs to the things being spammed themselves. Like the calliope. If I see one every second tank it gets old but I think their rocket splash damage is a bit buggy.
Could also use a timer on when the next point opens up to give the defenders thirty seconds or so to regroup. Regrouping isn’t an issue with good teams, but alas…those aren’t always a thing
At this point, I just don’t dare to say anything positive about AP mines, because I feel like I would get lynched.
AP mines could use little delay of +2 seconds to detonate like setting on fire delay that they added
Mines planted indoors can be disabled by simply throwing in an explosive pack.
There is no problem with the current situation.