You can counter an sniper if you have good aim and you can kill plane with AA or tank mgs. Being exploded into pieces without having a chance to do anything is unfair and makes the game toxic
nice! thanks for letting me know it! im glad you have a enlisted tester tag, im sure with such inputs we will soon get the enlisted we all want!
Dude, the more guns there are in this game to destroy infantry, the cooler and more fun it is. It is a pity that you are depressed by the fun.
Are you being sarcastic or am i just dumb?
just make them engineer only equipment, price is already okay to prevent spam. also add perk for engineers to highlight them from a few meters and ability to disarm them with knife/shovel but no full recovery to plant it again ofc. also why the numbers guy so mad?
Youâre welcome
Iâm glad you think that this was some sort of GOTCHA moment lmfao
Only engineers and AT soldiers get a mine slot. Thatâs not a bad idea at all. It would sheer off a lot of the cancer. Engineer squads also canât run four smgs or two flamers so you canât have a squad that is perfect in CQB laying down shitloads of mines.
If we really made a reach we could shuffle rifle GLs off on AT gunners too and just rename the class Grenadier
what gotcha moment you mean?
its clear we wont agree. you are against systems that prevent rushing for a more twitch reflexes type gameplay, im in favor of any mechanic that increases the time needed to get, hold, and cap an objective.
there is no agreement, so i agree to disagree and move on. there is no GOTCHA here.
Letâs have a thought experiment.
You could die to: a plane (you can hear it)
a tank (you can hear it and run around it)
a sniper (he has to aim from a distance)
an assaulter with an stg or as-44 (he has to get the drop on you or defeat you via a health trade)
an AT gun (they have to build it, aim it, push it around to get a good angle)
or a mine (placed on the point 3 minutes ago by someone that died after pressing â6â and m1).
Sure, all of these can kill you, but only one of them requires next to no input on the part of both the enemy player and the opposing player.
Between all the bodies, debris, often dark/unlit capture points, people shooting you, people shooting past you at the enemy, mines are effectively undetectable and uncounterable in a game where detection and counters are how it works. Iâve played since CBT, fighting against hordes of players on a team with next to none (and winning!) and mines are one of the only things that make me go âthis isnât funâ. And I played when the pz2c was unkillable by the t-60!
No, mines hidden like they are are cheap kills with zero setup time
Its simply a badly fleshed out mechanic
Like remnar said, even in CoD the face paced shitheap it is there are ways to counter and see them.
||This mechanic is actually the shit teammates you get matched with when youâre the only one on the point||
It needs to be fleshed out and there should be a bit of setup time rather than just flopping it down like the C2 charges
Thatâs literally it
ULTIMATELY Iâd want them removed because theyâre just going to be used by utter toolsheds en masse, but they could have been implemented in a more fair less frustrating âFind it with your feetâ kind of way.
And getting them removed isnât a realistic goal at all, so getting something fixed or fleshed out better cough cough bipods is the way to go.
The point of AP mines is to defend a rally. Not to mass farm AI that canât avoid them because theyâre literally too dumb. This isnât League of Legends. If you want to farm bots go to a different game.
I donât come onto the forumsâŚever so I canât quote everything you post, but saying it would kill the dynamics of the battle is silly. Mines are a stupid ass mechanic that just encourages toxic players to continue spamming them. The mining of the rally point I donât care about, but itâs crazy that only the most toxic metaspamming players ever do it. The correlation with sucking all the fun out of the game and abusing the dynamics of the battle is wildly hilarious. Cut back on how many mines people can place and only a portion of the top 1% of players spamming smgs will be upset.
you see, the problem lies in the nerf style we have. do you really think they will change timer here, slightly make mines more visible, subtly change the explosion pattern? im afraid you are in for a big surprise.
thats not how we do things here. when we nerf, we nerf hard!!!
remember the RIFLE NADE spam outcry? they nerfed the rifle nades, not the spam.
remember the HVAR spam outcry? they nerfed the HVAR, not the spam.
remember the MOLOTOV spam outcry? they nerfed molotovs, not spam.
remember the WP nade spam outcry? they nerfed the WP, not the spam.
now we are seeing the impact nade spam outcry, and the mine spam outcry. what will be their answer, do you reckon, based on the historic data?
For those that donât know, I have purchased THREE MINES at GREAT EXPENSE to myself.
Here is how they look.
The german AP mine. See how deep it sets into HARD GROUND (you cannot dig wood with the shovel)
The russian AP mine. It sticks out quite a bit, but itâs wooden stake also goes into the wood.
Finally, the US mine. Almost entirely visible!
Now, this is not an admonishment of germany. There is an inconsistency that should be rectified, but I would argue EVEN IF they were all just as visible, in the din of battle with all hell going on, AP mines are effectively invisible and undetectable when the chips are down. Theyâre disruptive, however, in a way that isnât fun.
(Also anyone that thinks mining rally points is in anyway fun or enjoyable is wrong.)
Theyâre too pussy to just outright remove stuff and refund the funds put in
its a shame
dont worry about that. the ground detection on the mines is totally random, the same as for rallies, bipods, mortars, soldiers crawling, AT guns, whatever needs to have ground contact. namely, its very poorly developed, to put it gently.
it feels like the ground level is a given surface, but the ground textures are another mesh put ontop of it but not entirely coinciding, causing collision issues with items that should fix in the surface, but collide with the mesh.
Well they donât work at all now. Whoops
WP deserved what happened to WP. Watching these Chinese name players equip pouches full of impacts and WP was very pathetic. I encountered one who spent so much time throwing grenades that when I ran up on him - he tried to shoot me, but because he hasnât fired a gun in three months I was able to dodge his entire magazine at point blank before smacking his backside back to the Gansu province.
Historical data of bad developer decisions is an entirely different issue and the developers need to look for alternate solutions to the issues. I can complain about both issues though. Watch as I implement a better solution to each of these issues than the developers could:
- Each infantry squad can only have two rifle grenade launchers and soldiers that equip them are labeled as the grenadier. Fix the explosions so they actually work.
- HVAR spam is just a part of life. Keep their shittier damage model against tanks and bump up their groundpounding abilities. Build AA and get in a plane moron. Maybe make it so planes have to take off from an airfield and thereâs a penalty for crashing your plane on suicide missions (for the people who paracycle + paracycle + P47 suicide run, then repeat).
- Letâs make fire not go through walls, but if you get hit with a molotov it just sucks to be you.
- WP spam is entirely the fault of the metaspammers. Remove the grenade pouch and refund the silver people used to purchase them. You donât need it in the game anyway it just encourages Han behavior.
This same kind of shit happened in Planetside 2 and usually when people complained it was one of two reasons.
- An overabundance of a certain mechanic causes severe headaches in anyone who has to deal with it
- Something is genuinely a bit broken and needs a slight shove in the right direction or a counter
In the case of mines justâŚcut back on how many are active at one time and do something to counter spam. Problem gone. Mid-level rocket science.
the problem in all those cases was not the gear itself. it was clearly the thing repeating over and over and overâŚthe SPAM itself.
all those problems could have been easily removed by limiting the SPAM.
make nade pouches carry only 1 of each type of nade>nade spam solved.
make p47 carry 6 hvars, and give 1 more bomb in return>hvar spam solved.
make rifle nades dont use secondary slot as extra ammo>nade spam solved.
but nerfing the items themselves only lead to more limited and blunt gameplay.
when they nerf the impact nades, what will be next? normal frag grenade spam too OP, plz nerf? or Det pack spam?
when they nerf the AP mine, what will be next? nerf TNT packs, too OP? or nerf AT mines, too OP?
all this secondary equipment nerfing only leads to making gunplay even more prevalent, removing options from different players with different tastes.different strokes, and all that. only X style of play or hit the door, my way or the highway! dont work well on games communities, experience has proven time and time again. different options and choices is what drives players.
âWe should not change things because it might mean they will change other things.â
Ok.