Mine Sweeper Class

AI Soldier that automatically goes around squad and detects and deactivates AP/AT mines

Soldier would have minesweeper device as secondary weapon, if squad isn’t taking fire, he has his minesweeper out instead of a rifle, once squad starts taking fire he switches back to his rifle.

4 Likes

Mines don’t require a specialized class to be placed, I don’t see why countering them should.

3 Likes

because you would need to equip a special weapon, the minesweeper device, to do it

idk yeah I know you can already just shoot em if you see it, but it would be nice to have AI clear buildings for you

So lets add the feature that this class can see with a icon the enemy mines and he just have to get closer and desativate the mine

2 Likes

So I need a special soldier (who can simply die due to AI being stupid) to counter mines that every single enemy soldier can have and can place with no effort. It doesn’t sound like a good deal.

(Also no, you don’t need minesweepers. They just make things faster and safer.)

1 Like

Like, we have explosive packs (and TNT) so every soldier can counter tanks. Why counter to mines should be more limited?

It would be a nice addition to a 9 man riflemen squad

idk, sometime I try to cap or take out an emeny rally and loose 3 different soldiers in the process becuase they mined tf out of the area and it would be nice if AI just swept for it

It’s kinda like how an AT gunner is worthless if you don’t encounter a tank, but if you do, youre sure as hell glad you had one

1 Like

Good idea, having an icon pop up like how a medic has for wounded troops would be nice too

Or even if it wasnt a separate class, maybe like a 5 point perk idk

2 Likes

Ohh now I see why you got so upset, you posted a similar idea, and I suggested a better version of the thing you thought of.

Kinda lame man, ngl

In a fast-paced game I really cannot imagine this being of any use. Not to mention how silly it would look with an ai soldier zipping around and picking up mines, which is what they would have to do for them to be of any use whatsoever. Even if player controlled I’m sure the disarm would be either ridiculously short and/or too tedious for anyone to bother with when they can just shoot the mine.

A far better solution would be to simply increase the placement time for mines and give it a proper animation rather than our soldiers simply plopping them down.

1 Like

I don’t see how your idea is superior. Actually I think it’s far inferior because it adds a new, limited class that has a very narrow purpose - to counter mine spam.
That’s my issue. It simply doesn’t add up imo.

If something is used in large numbers, it’s counter also should be available in large numbers.

1 Like

No need to add a new class only for detecting mines.

Detection of mines should be an engineer ability.

3 Likes

I like that idea.

1 Like

Dumb.
If no one plays with mines it is us
Y y. eless. AI currently cannot even find mines and I do not want to rely on AI as well.
Also, will not solve mine spam because they require more time to remove them than to deploy them.

Yes the game can be fast paced, but theres these 30-45 second gaps in combat that happen for different reasons.

When I hunt rallies there’s usually no one within a solid 25-50m, or their attention is in a different direction

Say I’m 100m out and trying to set up a flanking MG nest, 7/10 times you wont encounter a single enemy, giving your sweeper ample time to clear the area, because it sucks ball having your 1 engineer get AP mined after you treked out to your spot

Also alot of times when I cap, it goes down like this, my team and I just killed all the enemies on the objective, things get quiet for a good 15-30 seconds before the enemy can counter, plenty of time for your bot to deactivate a mine or two.

Yeah, at this point it’s pretty clear you’re just defending your idea. Which I think is a good idea, it’s not a zero sum game man, both of our ideas can compliment each other. I like your part about the mine icon popping up.

But that perk should have to cost around 5 points IMO to not completely Nerf mines, and I wouldn’t burn that on a class like MG/Assault etc, so it would have to be like a radioman or rifleman, and it would suck having to switch back and forh from you damage dealing classes just to detect mines that you then have to destroy, having AI do it would be much better in such a fast past game :wink:

Imo no. Engineers already have a lot of very useful abilities, they don’t need another one.

Fuck mines. Nerf mines.

what does yy mean? does it mean something or just a typo?

AI could find mines if they we’re programmed to, but I hear ya, they’re programmed to go through windows too and we all know how that works out sometimes

I think it would really help your team too for them taking out tank mines

Yeah so this would do that, it would nerf mines,

But it’s a balance, you don’t want to over nerf something ya know

So best counter to mines is Tesla AI that cannot detect mines half of the times?
Awesome.