yeah, i have as well spoken to newer players and several said if the merge is real, they will stop playing or drift to customs only hell a lot of new players hide in customs.
it speculation of a system they use and make money in p2w format
If you think so, I will no longer take your opinions seriously, lol
Reducing number of queues is obviously happening with merge. There’s no speculative aspect.
it is for that trainwreck of a tec tree that will screw over every player not max all campaigns
No it’s still horrible. Barf-enducing.
Which “my flawed” map BR? I didn’t introduce any BRs to the game.
There was no “early” MG-42. It was never used in the battle of Moscow.
Even though I am ready to suspend my disbelief now and take “Moscow” as “wintery Eastern Front”, I still refuse to play mental gymnastics with “early” “prototypes” - as long as they are calling it “Moscow”, MKBs and MG-42s did not exist.
Another fictional cancer, but alas.
we basically have this now, only thing that will change is adding more campaigns into the RNG pool.
first thing that they need to do after the merge besides fixing the bugs is working on map vote/veto function. that way maps will be semi RNG
Nah, they need to add option to pick/block certain game modes. (Which they already mentioned in Q&A)
And I doubt option to choose maps and modes simultaneously is very realistic. (Because number of queues)
That’s why I prefer current concept more than pure rng map pool.
any numbers backing your claim? cause i have a feeling that will do the trick doesnt work for me.
tell me how will you fix playerbase ratio and have equal number of human players per game? how will you fix bot lobbies? how will you fix campaigns so they can be full of players?
are you talking about bot heavy campaigns? where one side is getting utterly dominated and it is shit experience for anyone playing the bot side?
or are you talking about lack of players in those campaigns making games with bots on both sides?
or are you talking about veterans crapping on newbies with their end game weapons? like when you take your pz2 and you get shit upon by a player with t34, or when you take stuart and get shit upon by tiger, or when you take any 85 in berlin to get shit upon by KT(H). or are you talking about fedorovs shitting on players with kar98k, or stg44 players shitting on players with springfield/mosin?
which of the selling points you like more?
so we should just leave it at game with current shitload of problems?
Trust me bro™
Trust me bro™
you dont need to add more queues for map vote/veto. you simply need to collect votes from preselected list of votes when initial match is made and then decide map based on those votes.
I don’t know if that’s truly the case or just your opinion. To me it seems, it would at least made waiting for match significantly longer. Since there’s just another factor which is influencing your MM/queue.
But I am not saying you are wrong, I am just not sure.
they only need to implement it that way. you select maps you want to play or not to play in main menu before you hit the play. when MM finds 20 players for BR tier you want, it takes votes from all players and then creates match from either most popular or least hated maps.
my personal preference is for map veto where every player selects maps/modes he doesnt want to play on. then after it collects the preselected votes, rng selects least hated map amongst 20 players. if you have map vote based on preferences you could end up with one map played all over again.
it works cause it is not hard rule, but more of a player suggestion when creating new maps.
So basically rather on RNG, you would be relying on preferences of other players.
I really don’t think that’s something I like, idk.
well still better than rng. you would be basically excluding most hated modes and maps preventing lots of desertion cause of them.
it would still need some rules to prevent seeing only one map/campaign, but i think it is least bad solution out of possible solutions.
It would basically meant 50% of times only Normandy maps, 30% times moscow ant 20% rest.
That’s how is playerbase ± divided across campaigns currently.
I think that’s even worse than pure rng.
And I still like map seperation via BR the most.
why not both? like i said there could be some rules implemented so you are not vetoing all maps in some campaigns alongside BR separation.
That’s true, if implemented correctly. It could be very beneficial for all players