First things first; The current melee system is really in a low budged phase and melee just do not tend to work as expected.
The melee system should be entirely reworked as in the current phase it’s either insanely broken and in some parts weak.
The new system should have two main things in the engine:
- Parry
- Strike
Parry
Parrying does not currently exist in the game, therefore making most of the melee “rushers” insanely powerful when missing a shot. By pressing the melee button on an enemy’s attack would stagger them, freeing a bit of time to attack back. Therefore enhancing the melee aspect of the game to a deeper state.
In the current state, frontal attacks are insanely powerful by a rushing player and often cannot be repelled, this would add a bit of chance to repel enemy charges.
Strike
Melee attacks should be stunning enemies, making them unable to shot. In a stunned state they might still use melee, but not firearms. With this buff, the melee would be enhanced alot more, but with the parry option available, it wouldn’t be overpowered for melee experienced people.
Melee strikes do not cause enough damage with buttstocks to knock out a full health enemy, therefore they are able to shot back, which in most cases knocks you down or kills you in one hit.
Melee Classes Reworked:
Sabres - Wouldn’t allow the use when sprinting, but would have a fairly bigger of a hitbox for hitting targets in the blade’s swing range. The huge hitbox and range would recompensate for being unable to use when sprinting.
Axes - Increased damage to buildings, slower, bigger hitbox, no striking when sprinting.
Knives - Would allow strikes when sprinting, but are fairly faster in attack speed.
Bayonets - Would be allowed to attack while running, making them effective for quicker sweeps.
Blunt (Buttstock) - Getting hit by the buttstock should have increased “staggering” effect, similiar to Stalingrad Campaigns close-to-exploision effect. Wouldn’t allow striking when sprinting.
In many situations soldiers were forced to fight in hand to hand combat and with this rework it would further enhance the gameplay.