Melee System rework

First things first; The current melee system is really in a low budged phase and melee just do not tend to work as expected.

The melee system should be entirely reworked as in the current phase it’s either insanely broken and in some parts weak.
The new system should have two main things in the engine:

  • Parry
  • Strike

Parry
Parrying does not currently exist in the game, therefore making most of the melee “rushers” insanely powerful when missing a shot. By pressing the melee button on an enemy’s attack would stagger them, freeing a bit of time to attack back. Therefore enhancing the melee aspect of the game to a deeper state.

In the current state, frontal attacks are insanely powerful by a rushing player and often cannot be repelled, this would add a bit of chance to repel enemy charges.

Strike
Melee attacks should be stunning enemies, making them unable to shot. In a stunned state they might still use melee, but not firearms. With this buff, the melee would be enhanced alot more, but with the parry option available, it wouldn’t be overpowered for melee experienced people.

Melee strikes do not cause enough damage with buttstocks to knock out a full health enemy, therefore they are able to shot back, which in most cases knocks you down or kills you in one hit.

Melee Classes Reworked:

Sabres - Wouldn’t allow the use when sprinting, but would have a fairly bigger of a hitbox for hitting targets in the blade’s swing range. The huge hitbox and range would recompensate for being unable to use when sprinting.

Axes - Increased damage to buildings, slower, bigger hitbox, no striking when sprinting.

Knives - Would allow strikes when sprinting, but are fairly faster in attack speed.

Bayonets - Would be allowed to attack while running, making them effective for quicker sweeps.

Blunt (Buttstock) - Getting hit by the buttstock should have increased “staggering” effect, similiar to Stalingrad Campaigns close-to-exploision effect. Wouldn’t allow striking when sprinting.

In many situations soldiers were forced to fight in hand to hand combat and with this rework it would further enhance the gameplay.

3 Likes

Sounds even worse than the current system in game.
A parry mechanic feels out of place. If this was a medieval game with swords, it would make sense, but swords are rare, and I don’t think bayonet or knike fighting includes much parrying. It’s much more realistic to have it as a fast last-ditch rush weapon that if caught off guard would be able to rush down an enemy and kill him before he can shoot.
If you really want a mechanic like that, then mabe some sort of grappling mechanic would be better, but probably way too much of a hassle to make and wouldn’t fit the overall arcady gameplay of Enlisted.
The stun is possibly the only good thing here.
And I see no reason why I can’t hit while running with my sword/axe/knife/buttstock. Realistically, that’s what you’d do. You wouldn’t slow in front of your enemy before attacking to give them more time to fight back.

This is a ww2 shooter, not a medieval sword fighting game.

6 Likes

At this point, it could be anything :joy:

Jokes aside, yeah, I disagree as well…

So situational yet doesn’t make much sense to be introduced ( in my opinion of course )

1 Like

Hey, and how im gonna scare the poor brits when they see a man with the sabre, sprint perk and vitality perk that aproaching at them with Light tank speed?

I like stun and parry concept.
The later reminds me of bf4 mechanic where you could counter enemy knife atack and kill the atacker. Sth like this with a proper animation would be quite cool.

But I don’t really agree with disallowing attacking during sprint.

Knifes, not my preciouos sabres)))

thats why bayonets were considered dangerous weapon

thanks for the event idea bro

1 Like

This is a great spinoff leak. Enlisted 1212 ad imagine that

1 Like

I thought about something like that, yeah.

Why all the bayonet training if you can’t counter a bayonet ingame? :confused:

You know that in the current state you can’t attack with any melee while sprinting aswell?

I also kinda like the fact that people match hand-to-hand with medival combat, meantime there were various situation of close combat in like every stage of the history. Napoleonic Wars, WWI, WWII, etc. They all had melee combat and they really needed some way to defend themselves against other melee. Just because something is a shooter game, does not mean it cannot have deeper roots. Seen shooter games with proper melee and blocking system.

Some people these days… Jeeze…

1 Like

that is correct.

i missreaded.

sorry on my part. that’s on me.

but still, you don’t really need a new " melee " system. just like in real life, wins who strikes first most of the time.

you can’t really parry with a knife on a saber an the other way around with a buttstock.

if you really want to tweak them, i might suggest you, to suggest about a delay system. that if you miss, you will not be able to strike again like a maniac.

but even this makes little sense with a knife.

so again, it’s not like it’s really needed in the first place :confused:

most melees that get used lately, are either buttstocks or knives.

you rarely see axes and sabers.

1 Like

Sir Mad Jack from Normandy feels challenged.

i would make a command that if you Press U in a bayonet rifle instead a grenade laucher one, i tougle somehow to a meele stance that allow you to block and do other stuffs has well.

Yet the issue is, you’re trying to add in like parry machanics and shit. As if you were gonna engage in a duel with swords.
Melee combat in that era was brutal, had no rules and was usually done with weapons that would encourage rushing and wouldn’t have much parrying going on. Or are you planning to parry a knife with a trench club?
Even looking at the possible weapons, you have stuff like knives, hatchets, sharpened spades, clubs…
I don’t feel like what you’re suggesting fits those weapons. Stopping to hit someone and parrying just doesn’t make sense.

The current melee system needs a rework, but not this.

If we are going down the wierd suggestions, can I have dual wielding handguns as well please?

Almost everything in this game feels like a placeholder. Specifically melee weapons system is so bad and absurd that I can’t help but wonder why they added it to begin with. Only striking people with the butt of your weapon works fine as is.

  • Bayonets are mostly fine, but need a charge mechanic to be fully functional.
  • Swords are almost purely defensive weapons in WW1-WW2 context (except for Japan where swrods should get a charge mechanic as well). If they weren’t ready to work on block / parry, they should have avoided adding swords entirely.
  • Axes / hammers / machete / etc. are tools first and foremost. Their only special traits in terms of combat shold be negative ones.
  • Knives even moreso. Even in the most dire situation a soldier is not going to drop his firearm (even if it’s only a pistol and even if there is no ammo left) in favor of a knife. Usable knives are among the most immersion-breaking features of Enlisted.

You’re right about how hand to hand combats were in that age, but that does not mean that when you see someone charging at you with a knife you have to stand like a statue and wait for your death. Also, do not look at the parry as some mordhau level engine. It’s just a simple defensive mechanism against charging people. There would be no direction, just purely the melee key used in the combat.

And in fact… you can parry with a knife, or you can also parry a knife with a trench club. And there were multiple insances of such happening.